Crooked Bee
(no longer) a wide-wandering bee
Tags: Kickstarter; The Dark Triad: Dragon's Death
As you might already be aware if you read our forums, Autoloot Games have launched a Kickstarter campaign for their "3D-isometric, turn-based, story driven computer CRPG," The Dark Triad: Dragon's Death. It has stats, skills, and stuff! (Here's a sample character sheet.)
We’ve spent 11 long months creating our own proprietary 3D-isometric editor; a model and animations importer; a static, light-mapping, and shadow casting system; a 3D particle and billboards system; and we already have hundreds of tri-dimensional models between NPCs, props, architecture, and environment, plus our own propietary dialogue and scripting tool. We have almost all the technology into place to put our focus on developing content exclusively. This means we have now the time to work hard on the combat logic, the AI, adding and fleshing out the dialogues, side quests, and creating vast lands and secrets for you to explore and discover. We want to surprise you. We'll pay homage to the best CRPGs, but we also want to take the risk to do it our own way.
The Dark Triad will allow you to chose among 5 different classes. The stats and skills system is being coded at the moment, and in the coming months it will need to be constantly adjusted and thouroughly tested to create a compelling combat system of gameplay. We want combat to pose a challenge and have a remarkable strategic component, even though you can always adjust its difficulty on-the-go to play in an easier or more difficult mode (though it will be always turn-based).
The stats and skills system has been made from scratch. You’ll find a really fresh and original mechanic blended with classic concepts, and this will hopefully cater to turn-based fans by providing some good fun and a challenge! We’ve already written 40% of the dialogues and lore, and the next step will be implementing and associating the dialogues with the characters' actions and choices, skills, stats, items, etc to add the maximum of of gameplay options.
Stats
There are 3 different types of stats: physical, mental, and spiritual. We want to create a logical synergy between the different classes. For example, a Black Warrior can reach the strength cap, but not for power or concentration. Stats are as diverse as armor, perception rate, magical damage, regeneration rate, and many others, which allow you make numerous unique builds.
Each time the player levels up, they will get points to increase their party members’ stats or their special class abilities.
Each level will grant you between 7-15 points to spend on stats, and 7-15 more points for abilities. There is a 30-level cap, so the way you assign these points will go a long way in determining how you play the game.
£13 (yes, it's a British Kickstarter campaign) gets you a DRM-free copy of the game. Be sure to study the Kickstarter page for more details, including info on character abilities and the game's plot and setting. The pitch may be a tad weak, but overall it looks like a good project, so I hope they succeed.
As you might already be aware if you read our forums, Autoloot Games have launched a Kickstarter campaign for their "3D-isometric, turn-based, story driven computer CRPG," The Dark Triad: Dragon's Death. It has stats, skills, and stuff! (Here's a sample character sheet.)
We’ve spent 11 long months creating our own proprietary 3D-isometric editor; a model and animations importer; a static, light-mapping, and shadow casting system; a 3D particle and billboards system; and we already have hundreds of tri-dimensional models between NPCs, props, architecture, and environment, plus our own propietary dialogue and scripting tool. We have almost all the technology into place to put our focus on developing content exclusively. This means we have now the time to work hard on the combat logic, the AI, adding and fleshing out the dialogues, side quests, and creating vast lands and secrets for you to explore and discover. We want to surprise you. We'll pay homage to the best CRPGs, but we also want to take the risk to do it our own way.
The Dark Triad will allow you to chose among 5 different classes. The stats and skills system is being coded at the moment, and in the coming months it will need to be constantly adjusted and thouroughly tested to create a compelling combat system of gameplay. We want combat to pose a challenge and have a remarkable strategic component, even though you can always adjust its difficulty on-the-go to play in an easier or more difficult mode (though it will be always turn-based).
The stats and skills system has been made from scratch. You’ll find a really fresh and original mechanic blended with classic concepts, and this will hopefully cater to turn-based fans by providing some good fun and a challenge! We’ve already written 40% of the dialogues and lore, and the next step will be implementing and associating the dialogues with the characters' actions and choices, skills, stats, items, etc to add the maximum of of gameplay options.
Stats
There are 3 different types of stats: physical, mental, and spiritual. We want to create a logical synergy between the different classes. For example, a Black Warrior can reach the strength cap, but not for power or concentration. Stats are as diverse as armor, perception rate, magical damage, regeneration rate, and many others, which allow you make numerous unique builds.
Each time the player levels up, they will get points to increase their party members’ stats or their special class abilities.
Each level will grant you between 7-15 points to spend on stats, and 7-15 more points for abilities. There is a 30-level cap, so the way you assign these points will go a long way in determining how you play the game.
£13 (yes, it's a British Kickstarter campaign) gets you a DRM-free copy of the game. Be sure to study the Kickstarter page for more details, including info on character abilities and the game's plot and setting. The pitch may be a tad weak, but overall it looks like a good project, so I hope they succeed.