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Tags: Brian Fargo; InXile Entertainment; Mark Morgan; Torment: Tides of Numenera
The last Torment: Tides of Numenera Kickstarter update before the end of the campaign is a dramatic final speech from Brian Fargo. It comes with a concept art of the male player character. I'll post the entire thing here:
Godspeed! (btw what the heck is that green thing?)
Update: The full version of the Mark Morgan track from yesterday's animated screenshot has been made available over at Destructoid. You can access it directly here.
Update 2: The campaign has reached 73,000 backers, unlocking the eleventh Fathom of Castoff's Labyrinth. Okay guys this is getting silly.
Update 3: Colin McComb has a bit to say about the male PC concept art on his blog:
Update 4: The campaign has reached 76,000 backers, unlocking the twelfth Fathom of Castoff's Labyrinth. Double recursion!
Update 5: The campaign has concluded, with $4,188,927 and 74,405 backers on Kickstarter and at least $127,505 on PayPal. A record-breaking success!
The last Torment: Tides of Numenera Kickstarter update before the end of the campaign is a dramatic final speech from Brian Fargo. It comes with a concept art of the male player character. I'll post the entire thing here:
And here we all stand setting history with the crowdfunding campaign for Torment: Tides of Numenera. We often speak of paradigm shifts and game changers in our industry but you are truly witnessing it in this groundbreaking new model of connecting creators with the players. You have all heard me speak to this new power, but truly it will shape the kinds of games you play and the policies of the developers and publishers. More than ever we are in sync with the simple goal of making games without ever losing the gamer’s interests. At Interplay our slogan was By Gamers, For Gamers and this attitude could not be truer today.
There is no way this game would have ever been funded without this new method of connection and without the passion of our backers who didn’t just donate but worked as a team to spread the word. You guys rock! The passion of the RPG gamer is like none other.
We are both humbled and excited that you have given us this opportunity. The team we have assembled is pretty unbelievable and I have full faith that together we will create a true classic. I never stopped working to get Chris Avellone aboard to make sure we had the band back together. But it only got better when we brought on guys like Pat Rothfuss and Kevin Saunders to take the game to new heights. The trick is always to surround ones self with brilliant people and to create an environment in which creativity can flourish.
I want to give a special shout-out to my wife Ashley for driving her insane talking incessantly about Kickstarter, Wasteland 2 and Torment for 24 hours a day. I’d also like to thank super fan Steven Dengler who stepped up to match my dollar contribution. The world would be a better place with more Steven Denglers.
Our communication does not stop here. As you’ve seen, we do have our own creative vision for this game but it will be our regular contact with you that helps us hone in on the right aspects of it all. With this great crowdfunding success comes great responsibility and we could not take it more seriously. My confidence in delivering a classic you will love comes from this open dialogue.
As you may know we have a closing party today in which we will celebrate the success we’ve had with this campaign and countdown to the final minutes of closing. We are of course ecstatic at our current funding but we are a competitive bunch and would love to beat the total funding record that our dear friends at Obsidian currently hold. We thought it only natural to invite any backers of the game and at last count we had 100 of you RSVP that you are attending. I look forward to meeting you. And for those that cannot attend, you will be able to join us virtually at this link starting at 2:30 PDT:
And before I end my writing let me share one more incredible concept piece from Nils Hamm that showcases the male player of Torment: Tides of Numenera.
Once again I would like to thank you for making it possible for me and all my team at inXile to spend many more years creating the best RPGs we can.
Godspeed! (btw what the heck is that green thing?)
Update: The full version of the Mark Morgan track from yesterday's animated screenshot has been made available over at Destructoid. You can access it directly here.
Update 2: The campaign has reached 73,000 backers, unlocking the eleventh Fathom of Castoff's Labyrinth. Okay guys this is getting silly.
Update 3: Colin McComb has a bit to say about the male PC concept art on his blog:
So here’s the Last Castoff (male version) holding a pack of broken hounds at bay. Please note that the LCO’s haircut is not a punk cut or a buzz cut – zoom in, and you’ll see that it’s been burned off, and the flesh has bubbled and scarred.
Update 4: The campaign has reached 76,000 backers, unlocking the twelfth Fathom of Castoff's Labyrinth. Double recursion!
Update 5: The campaign has concluded, with $4,188,927 and 74,405 backers on Kickstarter and at least $127,505 on PayPal. A record-breaking success!