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Tags: Diablo III; Interplay; InXile Entertainment; Kickstarter; Loot Drop; Mass Effect 3; The Year in Review
It was the year that gave rise to the KickStarter and we take a look back on it in our 2012: The Year in Review:
Take a look back on Wasteland 2, Mass Effect 3, Diablo 3 and all that KickStarter stuff.
Read the full article: 2012: The Year in Review
It was the year that gave rise to the KickStarter and we take a look back on it in our 2012: The Year in Review:
Brian Fargo, founder of Interplay Entertainment (before he bailed and sold it to that French cad Herve), saw the potential next. You see, after the failure (or huge finacial success, if you look at it from Brian's personal perspective) of Interplay, Brian established inXile Entertainment. That was in 2002. For 10 years he was stuck making remakes and cheesy iPhone games. It seems nobody in the publishing business wanted to fund those "RPG" things he so desperately wanted to make. And so, his idea for a Wasteland sequel sat on the shelf. Life in exile was hard, having bought the rights as far back as 2003, talked about it in 2007 and even threatening to get Bethesda involved in 2010.
... until 2012. The success of Double Fine saw the potential for an industry reborn. Old games (like the adventure game market Double Fine were aimed at) with their old fans and niche market couldn't get funding in the modern era. Fans clamoured for these games on forums but the true size and financial possibility of that market was not understood. Or at least, it was a lot smaller and harder to make games for than simply stuffing another Call of Duty remake out the door and cashing the profits. And perhaps the publishers themselves, being inbred dimwits, only really understood games where lots of stuff exploded.
KickStarter changed all of that. By bypassing the publishers and sourcing funds directly from the market, suddenly a whole new world of funding opened up.
And it was huge.
... until 2012. The success of Double Fine saw the potential for an industry reborn. Old games (like the adventure game market Double Fine were aimed at) with their old fans and niche market couldn't get funding in the modern era. Fans clamoured for these games on forums but the true size and financial possibility of that market was not understood. Or at least, it was a lot smaller and harder to make games for than simply stuffing another Call of Duty remake out the door and cashing the profits. And perhaps the publishers themselves, being inbred dimwits, only really understood games where lots of stuff exploded.
KickStarter changed all of that. By bypassing the publishers and sourcing funds directly from the market, suddenly a whole new world of funding opened up.
And it was huge.
Take a look back on Wasteland 2, Mass Effect 3, Diablo 3 and all that KickStarter stuff.
Read the full article: 2012: The Year in Review