MicoSelva
backlog digger
These are always great to read. Well worth the wait.
He's the one who founded that behemoth, creating Interplay in Ye Good Old Days™ as a small team of developers. He then turned it into a publishing behemoth - including funding Blizzard before they were even Blizzard (and before they went to shit) and Parallax. He created Black Isle Studios. It only went to shit after he IPO'd, failed to make enough money and was booted out by Herve who'd bought a controlling interest.Is this a joke? Fargo turned a behemoth of a company, with one of the largest shareholding and value per share in the 90's into a failed company. Had it not for him, Black Isle may still have been going strong and we would be eagerly awaiting IceWindDale 5 today (non kickstarted to boot!)inXile are lucky in that Brian Fargo is probably the only guy in the RPG industry who actually knows how to run a fucking business.
He should've made enough cash out of Interplay's IPO to sit pretty for a while at least (although he also would have lost a lot as well).
Since then, he's kept a small studio alive for 10 years making cheesy iPhone games while others have laid off hundreds of staff and crumbled. He's probably the only RPG developer in the industry who knows both sides of the business (developing & publishing) and that's right from a board level perspective, all the way through to owner and developer. Ok, so some of the stuff he's done has been shit and maybe he's lost his touch but he's got 30 years experience in an industry that he effectively helped create.
That... makes no sense.This is actually all irrelevant since Fargo is being compared to the other people doing Kickstarters, not to the industry in general.
That... makes no sense.This is actually all irrelevant since Fargo is being compared to the other people doing Kickstarters, not to the industry in general.
Let's now compare Fargo to "other people doing KickStarters" instead of "the industry in general"...
Oh look, you get the same thing. Fargo has lots of experience doing these RPG things and making this game stuff. And they don't.
Interplay only went public because Fargo's bad decisions already sent them spiraling down the drain.He's the one who founded that behemoth, creating Interplay in Ye Good Old Days™ as a small team of developers. He then turned it into a publishing behemoth - including funding Blizzard before they were even Blizzard (and before they went to shit) and Parallax. He created Black Isle Studios. It only went to shit after he IPO'd, failed to make enough money and was booted out by Herve who'd bought a controlling interest.
He should've made enough cash out of Interplay's IPO to sit pretty for a while at least (although he also would have lost a lot as well).
Since then, he's kept a small studio alive for 10 years making cheesy iPhone games while others have laid off hundreds of staff and crumbled. He's probably the only RPG developer in the industry who knows both sides of the business (developing & publishing) and that's right from a board level perspective, all the way through to owner and developer. Ok, so some of the stuff he's done has been shit and maybe he's lost his touch but he's got 30 years experience in an industry that he effectively helped create.
Irvine-based Interplay Entertainment Corp., a money-losing developer of video games, filed plans to raise up to $72 million in an initial public stock offering, according to an SEC filing. Proceeds will be used to repay $33.6 million in debts, a $1-million bonus to founder Brian Fargo and $1.5 million to distributor Universal Interactive Studios, according to SEC documents. The company, which has not turned an annual profit since 1995, has a reputation for outrageous marketing campaigns.
The company, which has not turned an annual profit since 1995, has a reputation for outrageous marketing campaigns.
http://articles.latimes.com/1998/mar/24/business/fi-32010
Irvine-based Interplay Entertainment Corp., a money-losing developer of video games, filed plans to raise up to $72 million in an initial public stock offering, according to an SEC filing. Proceeds will be used to repay $33.6 million in debts, a $1-million bonus to founder Brian Fargo and $1.5 million to distributor Universal Interactive Studios, according to SEC documents. The company, which has not turned an annual profit since 1995, has a reputation for outrageous marketing campaigns.
http://articles.latimes.com/1998/mar/24/business/fi-32010
Irvine-based Interplay Entertainment Corp., a money-losing developer of video games, filed plans to raise up to $72 million in an initial public stock offering, according to an SEC filing. Proceeds will be used to repay $33.6 million in debts, a $1-million bonus to founder Brian Fargo and $1.5 million to distributor Universal Interactive Studios, according to SEC documents. The company, which has not turned an annual profit since 1995, has a reputation for outrageous marketing campaigns.
This pattern seems familiar.
A lot of poorly performing companies go for fund-raising and IPOs. The former CEO is usually given a huge amount of cash and then booted out. Why is this done? Because continuing to have the underperforming CEO on board is so costly, it's less costly to pay him a huge cut in order to have him leave. In other words, the infamous "golden parachute".
On one hand, it does seem normal that Fargo as a founder and promoter would expect a big payoff from an IPO. On the other hand, I can't help but feel that it resembles the pattern of many companies that have undertaken golden parachutes, particularly since Fargo was not allowed to stay on board and particularly since Interplay was losing money.
If it's the latter, it makes Fargo look like the guy who fucks up things so badly that people have to pay him a million dollars to keep his hands off of things.
Since then, he's kept a small studio alive for 10 years making cheesy iPhone games while others have laid off hundreds of staff and crumbled. He's probably the only RPG developer in the industry who knows both sides of the business (developing & publishing) and that's right from a board level perspective, all the way through to owner and developer. Ok, so some of the stuff he's done has been shit and maybe he's lost his touch but he's got 30 years experience in an industry that he effectively helped create.
Blatant apologetic marketing
DU one thing is a crazy experiment where you handpick dumbest imbeciles on Codex and make them mods
See, DU's article is already attracting new Drog alts.
HERP I DON'T LIKE STUFF THAT YOU GUYS LIKE, SO YOU ARE STUPID.
HOW DO YOU KNOW THAT YOU DON'T WANT TO EAT SHIT IF YOU'VE NEVER TRIED IT? I TRIED IT AND I LOVED IT! SO YOU MUST TOO!
Fuck, you people are really going to great lengths to make my ignore list grow bigger.
There is rape drama in 2012, it just happened in a different review.Bros, seriously now.
Lack of Stones of Arnhem in this article is an outrage!!!
I mean, c'mon! 2011 the Year in Review has a rape drama! And now all we get is a dry summary.
Lesifoere owns Modern Warfare 2 and has played multiplayer for 41 hours. Couldn't even last an hour in the single player campaign though.Let me ask you: is there ANY (just a single) Codex member who bought a CoD game?