Crooked Bee
(no longer) a wide-wandering bee
Tags: Kai Fiebig
There are many ways in which one can attend a convention like this year's Gamescom in Cologne. One may get hyped and be a fan and spend most of the day in super long queues just to play a bit of the shown-off game(s). One may hate the entire thing and complain about the queues and say "never again." Or one may forgo all the queues, enter the convention through the business entrance, and talk to the devs about their game as well as about how the whole thing sucks. Combine the latter two, add some poignant pictorial commentary, and you get our very own agent Darth Roxor's report, now in Part 3, or, "How and Why I Enjoyed Gamescom 2014." Have a couple of tidbits:
Be sure to read the full report, and also take a look at the pictures. If anything, do have a look at the comic that Roxor took the effort to translate into English. ; )
There are many ways in which one can attend a convention like this year's Gamescom in Cologne. One may get hyped and be a fan and spend most of the day in super long queues just to play a bit of the shown-off game(s). One may hate the entire thing and complain about the queues and say "never again." Or one may forgo all the queues, enter the convention through the business entrance, and talk to the devs about their game as well as about how the whole thing sucks. Combine the latter two, add some poignant pictorial commentary, and you get our very own agent Darth Roxor's report, now in Part 3, or, "How and Why I Enjoyed Gamescom 2014." Have a couple of tidbits:
After attending Daedalic's adventure game previews, I had a quick chat with their senior producer, Kai Fiebig. When he asked whether I was enjoying my stay at Gamescom, I replied that I had only just arrived. To which he smirked and said, “well, then you’re lucky”. At that point, I didn’t fully realise what he meant - the revelation would only hit me across the head with a club the next day. Before the Blackguards 2 presentation began, I talked with him a bit about the general feedback given by players of the original Blackguards. I already mentioned what Kai considered “good feedback” in Part 1 of my report, but it was also rather refreshing to hear him launch into a quasi-rant about casual gamers. Most developers just don’t bother commenting on people who hate their games for stupid reasons like “whoa, itz too hard!!”, but Kai seemed eager to tell me just how sour it made him to go through various internet forums and see people whining about mechanics that are clearly explained, not using all the tools they have at their disposal, etc. Before I left, he told me that while they are doing some streamlining for Blackguards 2, he still fully expects people to rise in uproar again about the absence of handholding and the tough difficulty. I really liked how his facial expression constantly shifted into that trademark Disgusted Clint Eastwood look when he talked about all this. [...]
I didn’t take part in any of those “hands-on” showcases, nor did I wait around for hours straight to watch the big presentations. Mostly because this is not an activity that I would consider:
a) Fun.
b) Conducive to proper information gathering.
c) An efficient use of my time, both free and “professional”.
d) Adhering to the basic principles of human dignity.
My only regret is that I didn’t actually get to play Pillars of Eternity. Maybe there was a communication error at some point, but I thought the presentation of it that I attended later was supposed to be hands-on, which was another reason why I didn’t bother standing around in those abysmal queues. But it wasn’t, so it wasn't, and so I was forced to nitpick its pseudo-paladins instead of taking apart its systems. [...]
At 3 pm I returned to Hall 4 to get ready for Hellraid, where I ran into Daedalic’s Kai Fiebig and Johannes Kiel, who had gone for a smoke. This time I had a longer conversation with them, about various topics but mostly about Gamescom itself. When I mentioned that I’d been to the Entertainment Area, they told me how glad they were that they didn’t have to set foot in that hive of scum and villainy. Kai explained that he was looking forward to the end of the convention, because the job of running the presentations is sheer hell. Imagine sitting in the same place for ten hours straight, repeating the same spiel again and again, and in a non-native language to boot. He said that he was glad that I'd found them, because he'd forgotten to mention one aspect of Blackguards 2 on the previous day. After hearing about that, I talked with them a bit about the gaming industry as a whole, and about some of the games that Kai had worked on in the past. When I brought up one of the games that I had seen at Gamescom, Kai told me how important it is to never trust anyone who claims he wants to deliver a game “made by the same developers as [classic]!”. He said that he hears that very often, but usually realizes after some checking around that these “same developers” who were the main driving force behind the [classic] are currently stationed in three different studios around the globe.
I didn’t take part in any of those “hands-on” showcases, nor did I wait around for hours straight to watch the big presentations. Mostly because this is not an activity that I would consider:
a) Fun.
b) Conducive to proper information gathering.
c) An efficient use of my time, both free and “professional”.
d) Adhering to the basic principles of human dignity.
My only regret is that I didn’t actually get to play Pillars of Eternity. Maybe there was a communication error at some point, but I thought the presentation of it that I attended later was supposed to be hands-on, which was another reason why I didn’t bother standing around in those abysmal queues. But it wasn’t, so it wasn't, and so I was forced to nitpick its pseudo-paladins instead of taking apart its systems. [...]
At 3 pm I returned to Hall 4 to get ready for Hellraid, where I ran into Daedalic’s Kai Fiebig and Johannes Kiel, who had gone for a smoke. This time I had a longer conversation with them, about various topics but mostly about Gamescom itself. When I mentioned that I’d been to the Entertainment Area, they told me how glad they were that they didn’t have to set foot in that hive of scum and villainy. Kai explained that he was looking forward to the end of the convention, because the job of running the presentations is sheer hell. Imagine sitting in the same place for ten hours straight, repeating the same spiel again and again, and in a non-native language to boot. He said that he was glad that I'd found them, because he'd forgotten to mention one aspect of Blackguards 2 on the previous day. After hearing about that, I talked with them a bit about the gaming industry as a whole, and about some of the games that Kai had worked on in the past. When I brought up one of the games that I had seen at Gamescom, Kai told me how important it is to never trust anyone who claims he wants to deliver a game “made by the same developers as [classic]!”. He said that he hears that very often, but usually realizes after some checking around that these “same developers” who were the main driving force behind the [classic] are currently stationed in three different studios around the globe.
Be sure to read the full report, and also take a look at the pictures. If anything, do have a look at the comic that Roxor took the effort to translate into English. ; )