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Game News GODS demo at 3DGamers

Saint_Proverbius

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Tags: GODS: Lands of Infinity

<a href="http://www.3dgamers.com/">3DGamers</a> has the <A href="http://www.3dgamers.com/games/godslandsinf/downloads/">playable demo</a> of <a href="http://www.cypron-studios.com/gli.html">GODS: Land of Infinity</a> available for those looking to test out the first person CRPG from <a href="http://www.cypron-studios.com">Cypron Studios</A>. It's around <b>260MB</b>. In case you guys need a refresher on the thing, here's the feature list:
<br>
<ul><li>Freedom and non linear game plot
<br>
<li>Trade, side quests, freelanced adventure
<br>
<li>Choice of preferred behavior; be a hero or evil villain and bear the consequences
<br>
<li>Skill based training of your characters
<br>
<li>Take on a variety of NPC to your party
<br>
<li>Multifaceted fantasy world with many remarkable places
<br>
<li>Variety of useful items, weapons and armours (more than 100)
<br>
<li>Smart and witty magic system
<br>
<li>Unique alchemy system</ul>
<br>
Witty magic?
<br>
<br>
<br>
 

Second Chance

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May 26, 2004
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112
The screenshots look great, the kind of crystal-clear gfx I enjoy.

Am downloading atm, will post my opinion later on
 

Baley

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May 5, 2005
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I like the screenshots and I downloaded the demo but alas sleep calls.
 

Second Chance

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Second Chance said:
The screenshots look great, the kind of crystal-clear gfx I enjoy.

Am downloading atm, will post my opinion later on

Pretty impressive engine, this game looks really promising.

From the the txt that comes with the demo, the combat seems to be turn based, but haven't found any monster yet.
 

DamnElfGirl

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"Insult Mage-Dueling"... Ah, if only!

The models are actually of the "generic 3D modelling software" school that I dislike. That said, I'll happily give the game a spin to see if it lives up to its role-playing promises.
 

Naked_Lunch

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Downloading, and it's taking a while. I'll post my impressions when it's done. Looks intriguing, though, hope it's good.
 

Crnobog

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Poland
Gods demo said:
MAIN spowodował błąd: nieprawidłowa strona w
module MAIN.EXE przy 0197:006d4bd5.
Rejestry:
EAX=00000000 CS=0197 EIP=006d4bd5 EFLGS=00010246
EBX=00000104 SS=019f ESP=0205f748 EBP=0205fd70
ECX=00000000 DS=019f ESI=0185ee90 FS=4627
EDX=0205f95c ES=019f EDI=01e30078 GS=0000
Bajtów w CS:EIP:
66 83 20 00 59 59 89 45 fc 8d 85 f4 fd ff ff 53
Stos:
0205f95c 0000002e 0185ee90 00400000 ffffffff 00000000 00000100 0205fd60 000164d4 0205f7a0 bff7bd5f 820564d4 0205fc60 00000100 0205fa60 00000100

Gee, I'm roleplaying the tech support :roll:
 

Naked_Lunch

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Played through it for a bit and here are thoughts so far:

Graphics - They are magnificient, not just in the technical sense but also of artistic quality. The world feels vibrant and jubiliant, alive. You see people prancing about in ye olde outfits and such, but they look great doing it. During the day, everything has kind of a soft glow, not to much like in some Oblivion screenshots or Deus Ex: Invisible war but just enough to remind you of a warm summer day. That's the kind of feeling I got from the graphics, like I was traversing through the countryside of the midwest in July. There are some goofs though, like in combat (more on that later) when you attack your enemy, you don't actually walk up to it and do your action, you kind of glide while your feet scurry about. It just looks odd. Also, some of the lighting is wack, as the lamposts in the first city shine blue for some reason and whenever you walk into that blue radius, everything is endowed with a blue tint. No biggies. Game runs wonderfully well, too, no slowdowns or anything on my machine.

Controls and Interface - As you know, the game is in first person, but the game doesn't use your standard FPS WASD setup. Instead, you must use the arrow buttons to go forward, backwards, and sidestep. You can't turn using the arrowkeys, so you end up having to use the mouse to turn the camera in the direction you want. It reminded me of playing Ultima Underworld, in which you hold down the right mouse button in the direction you want to move and just hold down the forward key. Overall, it takes about a minute to get used to, but would be better if they just used standard WASD.

The interface, on the other hand, is simple and easy to get the hang of. You have the required RPG buttons there: Make Camp, Journal, Inventory, Quests, Local Map, World Map, and Combat Formations. Thankfully, the interface isn't jarringly in the way and stays out view.
The Interface
As you can see, it's quite eye-pleasing and fits well into the artistic themes of the game.

Gameplay - You start off as a magician who has just arrived in a strange land to get in touch with the Gods by the way of a mage and try to get in touch with your inner magical means. Only problem is, hey, the king decided that mages suck and decided to banish them all. Doesn't help that most people aren't religious anymore and basically think that any old Gods can go fuck off. So yeah, it's an interesting start and thankfully I can't detect a CHOSEN WAHN MUST CHOOSE kinda setup here, just someone on a journey who gets caught up in the midst of things.

Like Gothic, the game doesn't have any character creation, so your PC is set in stone. This may change in the final game (I dunno, maybe they were just limiting it for the demo or something). I know a lot of people will be turned off by this (Like that guy who said that PS:T wasn't an RPG because it didn't have character creation or some shit like that) but I'm cool with it.

Leveling is handled in traditional bread 'n butter RPG fashion, kill the baddie or do some quests, you get XP. You level up. Woot.

Dialouge is mainly done for you GASP HORROR but there are times when you have options, mainly when something important comes up. Whether it be saying "No fuck you, I don't do that" or rejecting a quest or asking questions, there's a variety of options you can choose. Thankfully, many of the NPCS have personalities and aren't cardboard cut-outs. A nice touch is that people walk around and hold conversations (Animation only, you cannot actually hear what they're saying) and while it's just dressing, it's pretty dressing.

Quests are fun and varied, and yes there's you standard of Fed-Ex style quests (I don't think any RPG has never had one) but there's some interesting ones thrown in the mix, especially the main quest. I guess I'm just a sucker for a storyline that revolves around you and your own goals and not what some king wants you to do because U R TEH CHOSEN WAHN (cough, Bloodlines, cough).

Combat is turn-based YAAAY! WOOO! YAAY! Wait! Wait! Wait! Yes, it's turn-based, but it's of the Final Fantasy variety. Cue sounds of Codexers gagging, puking, and that one guy jerking off in the background.

Hold on! Hold on! It's not strictly a Final Fantasy clone, there's some other stuff you can do in combat besides attack and casting magic. You can move around! Oh, and you can sselect different styles of attack! It's not all that bad!

The biggest complaint I have about it is that you can't really sneak around the enemies. While it's better than FF random pop-up combat, it can get annoying when you think your out of the baddie's sights and WHAM! The sword and shield icon thingy pops up and then the music plays and oh god I don't have any health potions and why did my wife leave me and argh I'm dead I have to reload.

Conclusion - So far, GODS seems to be an interesting game, with much promise. If they can polish up some of the rough edges (Mainly some graphical issues, typos, and maybe add some more dialouge and combat options) it will most definitely be a worthy product for Codexers to try. Can't wait to see what happens!

EDIT: Looking at the news posts and some of the feautures listed, apparnently I missed some stuff. Feel free to correct me on any errors or things I glanced over.
 

Saint_Proverbius

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I actually like the forward, backward, and straffe use of the arrow keys since that's how I normally play anyway. However, the options isn't a demo feature so you can't change the keys, how fast the mouse makes you look around, and so on.

Naked_Lunch is right.. I don't like the Final Fantasy style combat.
 

Necropennis

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I liked the game at first even though the controls were a bit clunky.The graphics are beautiful and I loved main menu and the interface. The music was really good too. But then there is the combat...agh...so bad. And the sliding characters don't help it either(let's hope they fix that on the full game).

The game shows promise, and gives me good memories of good old M&M series :~ ...but that combat makes me shudder.
 

Proweler

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Jun 30, 2005
Messages
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Just going to repeat what others said, cluncky interface, terrible combat but awsome looks.

I don't expect to much of it though. Didn't quit got my attention.
 

vazquez595654

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Game seems good.

The combat seems like it was copied from a console game. The main problem with this is that it is ten times worse then console combat and it looks silly after traveling in a beautiful 3D environment ( I ddin't like console aka Final Fantasy combat in the first place ,well actually the first one but I have moved on since then).

Additionally the game is split into levels. In other words the town is one level then when you leave town the game loads and the wilderness is one level. Just in case people thought it was like Morrowind's one large world (I did) it's not. Although I heard that in Oblivion the towns are going to be seperate loads now (at least the ones with walls surrounding them).
 

Naked_Lunch

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I'm definitely gonna get this if it comes out, despite the mediocre combat. Everything about it I like, especially the music! Oh man, you should download the demo just to hear the music, it's excellent. This and Divine Divinity have some of the best in-game tracks I've ever heard. Awesome.

And yes, the load times were a bit long, especially the opening load. Took a good minute or so on my machine.

The world being split up into chunks doesn't bother me, though I would prefer a continious world, but I can deal with it.

Please, fix the shit-tastic combat animations (Or if you can, just the combat in general :))! It just feels so weird to be playing this beautiful and smooth game and then you have the combat and it's just a sore spot.
 

Necropennis

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Yeah, the first thing that came to my mind when I heard the menu music was Divine Divinity and Medieval: Total War(both games had one of the most awesome soundtracks ever).
 
Self-Ejected

BeholderX

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Some points that haven't been mentioned yet:

- judging by the opening dialogue, you actually do play the stereotypical "chosen one" in search of a mythical weapon to slay a cosmic menace... yawn. I suppose the "good or evil" aspect of the game refers to your method of obtaining this weapon, but honestly, it all seems quite clichè.

- copious amounts of grammatical errors somewhat kill the immersion - "until the monsters came to town, we have been living in constant fear - your going to help us, brave lady? " etc.

- the touted trade system is actually gamebreaking - some traders offer their items about 30 percent below market value, which in theory challenges the player to find profitable trade routes - but the sellers buy the items right back, thereby not only invalidating the whole trade system, but also allowing the player to accumulate thousands of cold coins within minutes!
Even without this bug, the system would allow people to make more money by trading for five minutes than by going on a 30 minute fighting mission.

- the lack of a minimap - hell, even an automap for that matter - makes finding questgivers uniquely challenging.

While I would expect the more obvious errors to be fixed before release, the whole thing just stinks of incompetence. I support independent games, but I'lll give this one a pass.
 

Naked_Lunch

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BeholderX said:
Some points that haven't been mentioned yet:

- judging by the opening dialogue, you actually do play the stereotypical "chosen one" in search of a mythical weapon to slay a cosmic menace... yawn. I suppose the "good or evil" aspect of the game refers to your method of obtaining this weapon, but honestly, it all seems quite clichè.
While that's true, it's execution seems much more interesting. People don't act like your some high and mighty gal, but instead like you're just a bugger in their ass about the whole mage and Gods thing.

- copious amounts of grammatical errors somewhat kill the immersion - "until the monsters came to town, we have been living in constant fear - your going to help us, brave lady? " etc.
These can easily be fixed before release.

- the touted trade system is actually gamebreaking - some traders offer their items about 30 percent below market value, which in theory challenges the player to find profitable trade routes - but the sellers buy the items right back, thereby not only invalidating the whole trade system, but also allowing the player to accumulate thousands of cold coins within minutes!
Even without this bug, the system would allow people to make more money by trading for five minutes than by going on a 30 minute fighting mission.
Haven't actually tried trading yet, so I'll have to check that out.

- the lack of a minimap - hell, even an automap for that matter - makes finding questgivers uniquely challenging.
What are you talking about? There's a map for every area. It's the "Local' map button.

While I would expect the more obvious errors to be fixed before release, the whole thing just stinks of incompetence. I support independent games, but I'lll give this one a pass.
I actually found it quite professional, aside from the mediocre combat and I'm anticipating it's release. Apparently, it's passed Beta so it should be sometime in the near future.
 
Self-Ejected

BeholderX

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Naked_Lunch said:
What are you talking about? There's a map for every area. It's the "Local' map button.

...which only lists landmarks, houses and zone borders and doesn't let you make your own entries.

I actually found it quite professional, aside from the mediocre combat and I'm anticipating it's release. Apparently, it's passed Beta so it should be sometime in the near future.

Actually, I found the combat to be the one area in which the game doesn't have any major flaws, but to each his own.

Oh, and also - the rations system is completely useless in its current state, since you never eat or drink anything, even though it's listed in the travel screen! (I know, it will certainly be fixed before release...)

And wouldn't it be swell if you could actually interact with inanimate objects such as house doors or ladders? Or if you could actually hear whether you are walking through grass or water? Or if you could run? Or if the NPCs would move faster than a snail?
Oh well, I guess those are just ornamental features that an RPG enthusiast should not cling to in the current market situation :?

Major_Blackhart said:
So, what? No character creation?

Sure seems that way. Only a preselected charater and a bunch of bland mercs.
But I'm sure the full version will have races and genders and professions and roleplaying and candy and... nah!

That said, I do believe that the game will see some minor improvements in the retail version, but since demo versions are supposed to be indicators of the quality of the final product I really cannot bring myself to buy this one.
 

Naked_Lunch

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Actually, I found the combat to be the one area in which the game doesn't have any major flaws, but to each his own.
Besides the fact that it's thoroughly mediocre?
And wouldn't it be swell if you could actually interact with inanimate objects such as house doors or ladders? Or if you could actually hear whether you are walking through grass or water? Or if you could run? Or if the NPCs would move faster than a snail?
Oh well, I guess those are just ornamental features that an RPG enthusiast should not cling to in the current market situation
It would be nice to be able to interact a bit more, but hearing my footsteps annoys me. I always turn it off in games. NPC speed is also a problem and I do hope it's fixed. These are just minor worries, nothing that breaks a game.

Demos don't always convey accurately what a game plays like, see the Prince of Qin or even our beloved Fallout's demo - Absolutely nothing like the actual game.

And if it does turn out good, hey, your loss. :)
 

jiujitsu

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Mar 11, 2004
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Project: Eternity
I played Fallout's demo a hundred times. It was the best thing ever at that point.
 

theverybigslayer

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Thank you Naked_Lunch for the very good preview.
I was happy when I heard about the turn-based combat, but this FF style combat... I do not know. :?
 

Vidder

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Mar 15, 2004
Messages
102
i am totally with you on this one, naked_lunch.

awesome game (LOVE the music)

have you noticed the cool alchemy mechanism/toolset? very nice!


all in all finally a nearly perfect (for me) game again. hopefully they will get it out in a not so distant future.
 

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