Vidder
Liturgist
- Joined
- Mar 15, 2004
- Messages
- 102
BeholderX said:- the touted trade system is actually gamebreaking - some traders offer their items about 30 percent below market value, which in theory challenges the player to find profitable trade routes - but the sellers buy the items right back, thereby not only invalidating the whole trade system, but also allowing the player to accumulate thousands of cold coins within minutes!
Even without this bug, the system would allow people to make more money by trading for five minutes than by going on a 30 minute fighting mission.
are you sure about that? normally you can only sell "ingrediences" to traders whom will produce their products out of those. best trade route for example is: buy grain from some lady in uhm "petrovice?" and sell it to the miller. then buy flour from the miller (he needs the grain to produce it!) and sell it to the maid walking around in the maintown with a tablet or something. she needs it to produce cookies and stuff.. and so on.
in my game for example i bought all flour from the miller several times, and now he only got 1 ready.. i think he needs to regenerate his stock.
trading also takes lots of time (no shortcuts from the starting point of an area to the actual trader) plus in the full game i assume you WILL need food for travelling, so that also counts as expenses for the travelling to trade and are on the list of your "upkeeping".
also: sure you can create much more riches with trading than with "adventuring" but thats the mechanisms the game plays with. you need huge amounts of money to proceed with your characters jobs (later in the demo) and buy good weapons and armor. adventuring on the other side is more for xp / items / getting to know the people etc.
so its a coherent system for me.
and to say it again: the alchemy system totally rocks! you have to buy recipes and ingrediences. and are also limited by your alchemy level which you can upgrade via some story elements.