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Tags: Seven Dragon Saga; Tactical Simulations Interactive
Tactical Simulations Interactive, or TSI Games, were kind enough to answer some of our questions regarding their upcoming (spiritual) successor to the GoldBox RPGs of the late 80s and early 90s: Seven Dragon Saga. Set in a new fantasy universe and being based on different pen & paper ruleset, one may wonder if this game will be able to live up to the legacy of the classics. Well, I don't know. This is an interview; not a preview, not a review. You silly goose.
From this interview, we learn with certainty that TSI will indeed go the route of crowdfunding Seven Dragon Saga. Let this be a lesson to everybody seeking factuals from media outlets such as Kotaku. We also learn a thing or two about party sizes, combat, the world map and more.
A couple of cool snippets:
Enjoy the interview and have a great weekend.
Read the full article: RPG Codex Interview: Seven Dragon Saga - A Return To Golden Boxes
Tactical Simulations Interactive, or TSI Games, were kind enough to answer some of our questions regarding their upcoming (spiritual) successor to the GoldBox RPGs of the late 80s and early 90s: Seven Dragon Saga. Set in a new fantasy universe and being based on different pen & paper ruleset, one may wonder if this game will be able to live up to the legacy of the classics. Well, I don't know. This is an interview; not a preview, not a review. You silly goose.
From this interview, we learn with certainty that TSI will indeed go the route of crowdfunding Seven Dragon Saga. Let this be a lesson to everybody seeking factuals from media outlets such as Kotaku. We also learn a thing or two about party sizes, combat, the world map and more.
A couple of cool snippets:
In the press-release, one bullet-point touches on the importance of choices and consequences in the game. How will these choices be present, and how are you keeping track of the consequences? Will you be using something like a reputation system? Also, will there be any moral or ethical dispositions for characters – something like D&Ds alignment system?
The player's party represents the Empire in a newly conquered land during a time of crisis, so the NPCs on all sides fall into factions, which we will track with a reputation system. Players' choices at critical junctures can also modify the relative strengths of these faction. For instance, if the player liberates a border fort, he may have the option to raise the flag of one faction or another, granting them control of the fortress and surrounding lands. Should they come to regret the choice, another conquest of the fort may be in order.
We are currently balancing out a Goals system for individual characters. During character creation, the player will be able to select from a limited list of Goals. When the resolution of a quest aligns with that character's goals, they receive a benefit. Not all quest resolutions will have the full range of Goal alignment, so simply having a 'Greedy' party will not provide an optimum solution. Choosing a range of sometimes conflicting goals provides the party a potentially greater benefit, but may begin to clash with the player's personal goals, or lead to the alienation of useful factions.
You have made it clear that Seven Dragon Saga is not another tale of a simple farmer's rise to power and glory. What exactly does this entail for the gameplay? Will the game still have the progression relative to a beginner's campaign, but cosmetically scaled up in power? Or will it be more like a playing a high level campaign off-the-bat?
Missing all of your attacks and having 4 HP simply isn't fun. Players can expect to start at a mid-level of proficiency with a reasonable set of skills and abilities to choose from. This means the player will not advance as quickly as some games where 10th level is only a couple of hours away, but endgame characters are more flexible and powerful. Part of this is through incremental improvements (spending points on abilities), part through acquiring new powers, and part through equipment (loot and constructed).
The player's party represents the Empire in a newly conquered land during a time of crisis, so the NPCs on all sides fall into factions, which we will track with a reputation system. Players' choices at critical junctures can also modify the relative strengths of these faction. For instance, if the player liberates a border fort, he may have the option to raise the flag of one faction or another, granting them control of the fortress and surrounding lands. Should they come to regret the choice, another conquest of the fort may be in order.
We are currently balancing out a Goals system for individual characters. During character creation, the player will be able to select from a limited list of Goals. When the resolution of a quest aligns with that character's goals, they receive a benefit. Not all quest resolutions will have the full range of Goal alignment, so simply having a 'Greedy' party will not provide an optimum solution. Choosing a range of sometimes conflicting goals provides the party a potentially greater benefit, but may begin to clash with the player's personal goals, or lead to the alienation of useful factions.
You have made it clear that Seven Dragon Saga is not another tale of a simple farmer's rise to power and glory. What exactly does this entail for the gameplay? Will the game still have the progression relative to a beginner's campaign, but cosmetically scaled up in power? Or will it be more like a playing a high level campaign off-the-bat?
Missing all of your attacks and having 4 HP simply isn't fun. Players can expect to start at a mid-level of proficiency with a reasonable set of skills and abilities to choose from. This means the player will not advance as quickly as some games where 10th level is only a couple of hours away, but endgame characters are more flexible and powerful. Part of this is through incremental improvements (spending points on abilities), part through acquiring new powers, and part through equipment (loot and constructed).
Enjoy the interview and have a great weekend.
Read the full article: RPG Codex Interview: Seven Dragon Saga - A Return To Golden Boxes