Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion; Gavin Carter
Another <a href=http://www.jolt.co.uk/index.php?articleid=4578>Oblivion interview</a>, courtesy of <a href=http://www.jolt.co.uk/index.php?articleid=4578>Jolt</a>, that looks like a cut-n-paste job. The interview features <b>Gavin Carter</b> and same old "trust us, it will be awesome" info. Memorable quotes:
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<blockquote>Hindsight is always 20/20, and I could certainly pick apart Morrowind’s flaws. But at the end of the day, Morrowind was a critical and commercial success...</blockquote>Couldn't have described Oblivion better myself
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<blockquote>I think it’s fair to say that a game involving a demonic horde invasion qualifies as a dark game</blockquote>I think it's fair to say that 9 out of 10 fantasy games feature a demonic horde invasion.
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<blockquote>However, with Morrowind I think we saw that our kind of game appeals to a wider audience, given the game’s success among more casual gamers who are neither “hardcore†nor “RPG geeks.†It turns out people like the kind of options and freedom we give them, and the pretty graphics don’t hurt either. </blockquote>More like, they like pretty graphics, and don't mind an occasional choice or two.
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Some comic relief quotes:
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<blockquote>Horses grant you a nice speed boost, as well as really help capture that feel of being a knight riding around on horseback.
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But let’s face it - when you talk about ranged combat in an RPG, you’re talking about bows.</blockquote>I guess it's still to early to release any details, besides, why spoiling the game? It's awesome, what else do you need to know?
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Another <a href=http://www.jolt.co.uk/index.php?articleid=4578>Oblivion interview</a>, courtesy of <a href=http://www.jolt.co.uk/index.php?articleid=4578>Jolt</a>, that looks like a cut-n-paste job. The interview features <b>Gavin Carter</b> and same old "trust us, it will be awesome" info. Memorable quotes:
<br>
<br>
<blockquote>Hindsight is always 20/20, and I could certainly pick apart Morrowind’s flaws. But at the end of the day, Morrowind was a critical and commercial success...</blockquote>Couldn't have described Oblivion better myself
<br>
<br>
<blockquote>I think it’s fair to say that a game involving a demonic horde invasion qualifies as a dark game</blockquote>I think it's fair to say that 9 out of 10 fantasy games feature a demonic horde invasion.
<br>
<br>
<blockquote>However, with Morrowind I think we saw that our kind of game appeals to a wider audience, given the game’s success among more casual gamers who are neither “hardcore†nor “RPG geeks.†It turns out people like the kind of options and freedom we give them, and the pretty graphics don’t hurt either. </blockquote>More like, they like pretty graphics, and don't mind an occasional choice or two.
<br>
<br>
Some comic relief quotes:
<br>
<blockquote>Horses grant you a nice speed boost, as well as really help capture that feel of being a knight riding around on horseback.
<br>
...
<br>
But let’s face it - when you talk about ranged combat in an RPG, you’re talking about bows.</blockquote>I guess it's still to early to release any details, besides, why spoiling the game? It's awesome, what else do you need to know?
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