Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Shadowrun: Hong Kong Kickstarter Update #26: Funded!

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,623
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Harebrained Schemes; Jordan Weisman; Mitch Gitelman; Shadowrun: Hong Kong

The Shadowrun: Hong Kong Kickstarter campaign has concluded, with a final tally of $1,204,726 raised from 31,497 backers (plus $3000 from our fundraiser!). It's an impressive achievement for what was ultimately a fairly low effort campaign, which bodes well for future initiatives from other RPG developers who have used Kickstarter before. In a celebratory Kickstarter update, Jordan Weisman and Mitch Gitelman thank the backers one last time:


Congratulations to everybody at Harebrained Schemes!
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,117
Backed it like 4 minutes before the end on a whim, still haven't even played Dragonfall. What is wrong with me.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,707
Pretty good retention rate.

Now here's an interesting question: Will Hong Kong's concurrent players beat D:OS and Wasteland 2 like DMS did?
 

Supernomz

Literate
Joined
Feb 18, 2015
Messages
5
I haven't even purchased DMS or DF yet, and backed this a couple of days before the campaign ended. I don't know much about Shadowrun setting, 'cept for tech and elves and "corporations have more power than the government , I never asked for this". Which is great. I am sure as hell excited to play all three at some point during the year.
 

Minttunator

Arcane
Patron
Joined
Sep 26, 2012
Messages
1,651
Location
Estonia
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Wrath
I didn't actually expect the Kickstarter to be this successful - very impressive stuff! :greatjob:

Now if we could only get more people behind the Underworld Kickstarter as well... :P
 

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,103
Location
Northern wastes
Cant wait to see the futuristic, sci-fi Hong-Kong in all its 2d isometric, hand drawn glory!!
Oh and more cyber punk ambient in the background please.:outrage:
 

Crescent Hawk

Cipher
Joined
Jul 10, 2014
Messages
664
I hope they improve the branching dialogue consequences in the game., Dragonfall was fine but still too hollow, too shallow.
 

Deleted member 7219

Guest
Hit $1.2 million. I am surprised, but really pleased for them. Dragonfall was great but I think they can do even better.
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
I hope they improve the branching dialogue consequences in the game., Dragonfall was fine but still too hollow, too shallow.

Indeed. The potential is there...and it's almost deceptively so since the writing in general is so well-executed** you're left wondering where the RPG dialogue is until you realize it's just barely part of the game.

**and specifically the text in the transition/loading screens feels to me like a veteran DM giving you a fantastically nuanced setting to imagine.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom