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Preview IGN previews Oblivion

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion

And another <a href=http://xbox360.ign.com/articles/657/657452p1.html>Oblivion preview</a>, courtesy of <a href=http://www.ign.com>IGN</a>.
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<blockquote><u>As you increase your blades skill you'll eventually be able to pull off flashy attacks, but these will happen automatically.</u> Swinging your sword will always consist of hitting the right trigger. A quick tap of RT results in a quick swing and a more deliberate press results in fatigue draining power attack. As your fatigue drops to zero your attacks will actually decrease in power, so you won't be able to constantly power attack your foes.</blockquote>
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Sounds awesome!
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Edit: It seems that I missed an interesting paragraph:
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<blockquote>There are five skill thresholds you'll need to reach in order to access the higher level benefits skill specialization yields. While your skill may start at five or 15 depending on what you've assigned yourself, it needs to reach 20 to access the next tier of skill benefits. The tier names are novice, apprentice, journeyman, expert, and master. As an example, if you're able to increase your armorer skill the master level, you can repair items beyond 100 percent, whereas at lower levels you may only be able to restore it to 50 percent and be restricted from repairing magical items. At the highest levels of the mercantile skill you're even able to invest in stores and turn a profit.</blockquote>
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That actually sounds promising. Regardless of how Bethesda implements that, it's a step into the right direction.
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Thanks, <b>kumquatq3</b>
 

crpgnut

Augur
Joined
Dec 11, 2002
Messages
337
Location
St. Louis,MO,USA
VD- Don't do that to me! You actually complemented Bethesda on something and I about died :) Good Catch!

I hope that money actually has value in Oblivion. In Morrowind it was ridiculously easy to have more money than you'd ever need before leaving Balmora!
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
crpgnut said:
VD- Don't do that to me! You actually complemented Bethesda on something and I about died :) Good Catch!
Contrary to the popular opinions, I don't hate Oblivion. However, I disliked the way Bethesda (let's not blame reviewers for this one) marketed the game, ignoring most gameplay features and focusing on soil erosion, voiceover, and shiny graphics.
 

Twinfalls

Erudite
Joined
Jan 4, 2005
Messages
3,903
OH my GOD!

An Obligon preview which looks not at graphics, but gameplay mechanics? Skilltrees examined in a preview, Heavens! Have I been teleported to another planet? Next they'll be discussing story and dialogue choices!

It is nice to read some promising news about it for a change. They've thought creatively about high-level rewards from the sound of it, I'd still like to hear more (like examples) about how much specialisation is encouraged or even mandated by tough decisions presented to the player.
 

crpgnut

Augur
Joined
Dec 11, 2002
Messages
337
Location
St. Louis,MO,USA
Yep, it was really good stuff MSFD. When do we get to read your interviews ;)

I'm curious as to how the 8 direction gamepad is going to be set up on the pc. I can't imagine that the keypad will be nearly as fast as a joystick.
 

MrSmileyFaceDude

Bethesda Game Studios
Developer
Joined
Sep 24, 2004
Messages
716
When you access quickkeys, if you just tap the key it'll equip whatever's assigned to it without the "rosette" appearing. If you hold a key (or a direction on the d-pad), the rosette will appear and you can pick a different one. It ends up working out really well, both on PC and Xbox.
 

LlamaGod

Cipher
Joined
Oct 21, 2004
Messages
3,095
Location
Yes
A skill system i've always wanted to see in a game is one where you 'learn' the skill maximum and spend skill points from leveling or using that skill to increase the ability.

Starting choices can set your learning into a skill higher and stuff.

I.E. your character has no knowledge in Fire Magic, but finds and reads books in the game and learns about Fire Magic from them, but hasnt practiced and really done them.

His maximum Fire Skill goes from 0 to 5 on the first book read, but he has the spells and ability of someone with 0. When he levels up he can spend 1-3 points he has earned (he's earned 3 points from leveling up) into Fire Magic, but the next level, he'll only be able to spend 2 into it (because it'll cap).

So at that point, he has 5/5 Fire Magic. He has some experience and ability in it, but still doesnt know very much about Fire Magic.

He'll have to find more sources of learning to increase his maximum (not just books, can be other things).
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Sounds like WoW system, except that in WoW you only raise it by using the skills, you have caps on each level and you only need a trainer to buy your skills ... of course some skills require quests or buying and "reading" (using) a book so what you wanted could be implemented.
 

Section8

Cipher
Joined
Oct 23, 2002
Messages
4,321
Location
Wardenclyffe
As an example, if you're able to increase your armorer skill the master level, you can repair items beyond 100 percent

Nigel Tufnel: The numbers all go to eleven. Look, right across the board, eleven, eleven, eleven and...
Marty DiBergi: Oh, I see. And most amps go up to ten?
Nigel Tufnel: Exactly.
Marty DiBergi: Does that mean it's louder? Is it any louder?
Nigel Tufnel: Well, it's one louder, isn't it? It's not ten. You see, most blokes, you know, will be playing at ten. You're on ten here, all the way up, all the way up, all the way up, you're on ten on your guitar. Where can you go from there? Where?
Marty DiBergi: I don't know.
Nigel Tufnel: Nowhere. Exactly. What we do is, if we need that extra push over the cliff, you know what we do?
Marty DiBergi: Put it up to eleven.
Nigel Tufnel: Eleven. Exactly. One louder.
Marty DiBergi: Why don't you just make ten louder and make ten be the top number and make that a little louder?
Nigel Tufnel: *pause* These go to eleven
 

LlamaGod

Cipher
Joined
Oct 21, 2004
Messages
3,095
Location
Yes
Drakron said:
Sounds like WoW system, except that in WoW you only raise it by using the skills, you have caps on each level and you only need a trainer to buy your skills ... of course some skills require quests or buying and "reading" (using) a book so what you wanted could be implemented.

wacky, I was just using the idea of a character Knowing things but also needing experience in doing them.

So they can read books, but wont get better at doing something, just know it better. But from experience in the field, they can contribute that experience at doing something they know better (so thats why I think skill points are better, kinda).
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Well "knowing" is a strong word, they must be trained in the skills first and as I said most skill are simply going to the trainer and buy then.

There are a few that requires books and a quest, cooking for example requires a book to raise it beyond the 150 limit and a quest beyond the 225 limit.

There are a lot of factors in the skills, for example you cannot just cook the same fish to go from 1 to 300, the recipes are colored from grey to red ... when you crete something when the recipe is red you get 1 more point into the skill as if that is colored grey you dont get any points. The color depends on your skill and the recipe dificulty.

Also you cannot just learn something if you do not meet the requirements, skills usually have a level requirement but in some cases (the cooking, fishing and professions) it have a skill requirement you can raise its limit (that is not affected by level) and so learn new things (cooking new food, making bags with more slots, fishing more dificult fish -aka "higher level fishes-, etc ...)
 

Saint_Proverbius

Administrator
Staff Member
Joined
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Messages
14,048
Location
Behind you.
As you increase your blades skill you'll eventually be able to pull off flashy attacks, but these will happen automatically.

Well, at least it's not Super Street Fighter style special attacking. Half Moon Left, Space, Space, Half Moon Right, Tap Left Arrow, Tap Left Arrow, Enter!
 

Chefe

Erudite
Joined
Feb 26, 2005
Messages
4,731
Some real gameplay info?

Unpossible!

Section8 said:
As an example, if you're able to increase your armorer skill the master level, you can repair items beyond 100 percent

Nigel Tufnel: The numbers all go to eleven. Look, right across the board, eleven, eleven, eleven and...
Marty DiBergi: Oh, I see. And most amps go up to ten?
Nigel Tufnel: Exactly.
Marty DiBergi: Does that mean it's louder? Is it any louder?
Nigel Tufnel: Well, it's one louder, isn't it? It's not ten. You see, most blokes, you know, will be playing at ten. You're on ten here, all the way up, all the way up, all the way up, you're on ten on your guitar. Where can you go from there? Where?
Marty DiBergi: I don't know.
Nigel Tufnel: Nowhere. Exactly. What we do is, if we need that extra push over the cliff, you know what we do?
Marty DiBergi: Put it up to eleven.
Nigel Tufnel: Eleven. Exactly. One louder.
Marty DiBergi: Why don't you just make ten louder and make ten be the top number and make that a little louder?
Nigel Tufnel: *pause* These go to eleven

:lol:

Love that movie.
 

Zli

Novice
Joined
Aug 30, 2005
Messages
93
Location
BG, Serbia
Increasing a skill higher gets more difficult as you progress. For instance, increasing a skill from five to six is much easier than increasing a skill from 89 to 90.
This is sorta obvious, but In MW going from 89 to 90 actually seemed easier than 5 to 6. I hope it's more balanced now.
 

HardCode

Erudite
Joined
Aug 23, 2005
Messages
1,139
DamnElfGirl said:
I like how the previewer warns readers, "Be aware, this preview may get a little technical". Oh, those wacky IGN dudes.

Translates to: We know the XBox spaz-tards can't handle in-depth games, so be careful with this in-depth description of how to make ice.
 

Avin

Liturgist
Joined
May 8, 2004
Messages
377
Location
brasil
Saint_Proverbius said:
As you increase your blades skill you'll eventually be able to pull off flashy attacks, but these will happen automatically.

Well, at least it's not Super Street Fighter style special attacking. Half Moon Left, Space, Space, Half Moon Right, Tap Left Arrow, Tap Left Arrow, Enter!

what? no hadouken??????????????
 

truekaiser

Scholar
Joined
Sep 18, 2005
Messages
116
Oblivion's main quest will last 20 to 25 hours
not much story is there?

or are you just laying on the backs of modders to make the content that will make people buy the game rather then provideing yourself like promised?

the only good news i see from the article is that the character creation is not as bad as i thought it would be. the second i read that your actions in the first area will determine your class i thought. 'oh $deity. now i have to second guess every step i take in that place so i get the class i want and not one i don't'

please tell me that the 'power attacks' that you get at certain skill levels are not ala secret of mana?
 

Sarvis

Erudite
Joined
Aug 5, 2004
Messages
5,050
Location
Buffalo, NY
MrSmileyFaceDude said:
Hey that's a pretty good writeup. Some new info in there for a change, eh? :)

I seriously hope you don't have to use the right trigger for all attacks, it sound very bad for my carpal tunnel.
 

Quigs

Magister
Joined
Sep 16, 2003
Messages
1,392
Location
Jersey
HardCode said:
DamnElfGirl said:
I like how the previewer warns readers, "Be aware, this preview may get a little technical". Oh, those wacky IGN dudes.

Translates to: We know the XBox spaz-tards can't handle in-depth games, so be careful with this in-depth description of how to make ice.

Translates to : I have an inferiority complex, so I make rash statements about a large group of people.

Id be embarrassed too, if I payed 3 times more for hardware to play the same game that Xbox players will play.
 

MrSmileyFaceDude

Bethesda Game Studios
Developer
Joined
Sep 24, 2004
Messages
716
Sarvis, you can re-assign the controls on Xbox 360 as well as PC.

Zli, the number of "skill uses" required to advance from skill level to skill level increases the higher your skill level is,and the amount of usage you get for performing any given action is constant, so it takes longer to advance your skills the higher they get.
 

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