Desktop Commander is trying to make lemonade out of this lemon shitwich he just got handed. If EuroCOM survives this, the quartermaster is going to be executed on sight for tripping on LSD when equipping the squad for defense.
Veterans armed with stun rods, grenades, and medkits cower in the small rooms adjoining the main hallway. There aren't very many aliens that are susceptible to early human HE, and we already had the Floater wars.
The first aliens advance, killing a rookie scout. Yay! Chrysllids against poorly armed soldiers in close quarters! I wonder what the maximum number of zombies the AI can create is?
This one runs right by the soldiers hiding in the side rooms and makes for the densely packed reserve.
It absorbs 5 AC HE direct hits. A rookie charges it with a stun rod....brilliant. Knowing the rook is as good as zombified, 2 grenades are tossed that bring the rook and, finally, the chryssalid down. Another chryssalid charges, only to be shot in the back accidentally by its own snakeman ally.
Chryssalid Terrorist. Since that's the first time in any playthrough of X-COM that's happened to me, you made it into the roster.
The snakemen keep up the fire and kill Deitti at range. Another one opens the door to K. Slips' hiding place and blasts him point blank with a heavy plasma.
Deitti. Last of the New Codexians to enter the respawn roster.
K.Slips. Can't hide from fate.
Here they come again! Rtard IV and a rookie are caught in the open and never stands a chance.
Rtard IV.
Brazi is wounded by snakeman fire and collapses. Lightbane shoots an advancing snakeman and Desktop runs out to grab its plasma rifle, kills another, and is killed by reaction fire from the access lift.
Desktop Commander III. Good idea, bad timing.
Azira picks up another snakeman Heavy plasma and kills the only visible snakeman.
Colonel Drog pops out of his hiding place and hits the Chryssalid here with a direct rocket hit. Unfazed, the monster rushes forward and zombifies him while Gondolin runs for his life.
Storyfagowicz V tosses his last grenade at the charging chrysallid and falls back. Azira covers and shoots down the chryssalid, and the next one to round the corner.
Azira pretty much singlehandedly holds the line as more lienas round the corner and are gunned down.
Brazi Slaughter II dies of his wounds.
Brazi Slaughter II. At least a Chryssalid didn't molest you.
Pelvis Knot pops out and is trying to run back behind the line, and spots zombie Drog lurching towards his former buds.
Apparently zombie Drog is leading a significant push.
Chaos ensues as plasma fire, return fire, and explosives savage the hallway and its inhabitants. Azira continues firing frantically as an unnamed rook is blown to pieces behind him. He blasts the zombie, the ensuing Chryssalid, and the other chyrssalid before reaction fire finally gets him.
Azira III. You got your hands on a big-ass gun, put your armored self between the unarmed squaddies and the enemy, and went down with a pile of your foes' corpses surrounding you.
Eklek and Lightbane clean up a couple of snakemen but they just. keep. coming.
We still have no soldiers with plasma, and only 2 AC left, which are all but useless against the enemy. 2-3 hits for a snakeman and God only knows how many to bring down a chryssalid. We have to get plasma or face the loss of this base. A lot of alien weapons are just out of reach, but snakemen cover the approach with reaction fire and chryssalids menace at close range.
Only one option, no matter the cost. We're all dead one way or the other.
Autocannons and grenades rock the hallway and knock down the snakeman blocking the way. Pelvis Knot leads the human wave and get shot, but his armor holds long enough for him to toss a plasma rifle back.
Pelvis Knot III. You didn't notice how everybody else seemed to trip a little bit after the "CHAAAAAARGE!!!"???
This unnamed rook advances under cover of Storyfagowicz's new plasma fire and grabs another one. She passes it back and is gunned down. More snakemen advance but this time X-COM advances to meet them and a less lopsided shootout commences at the access lift. Aliens go down, but not before 2 grenades are tossed at the attacking Codexians.
Gondolin III. Your gibs are hard to separate from two rooks'.
Panic ensues.
Grievous casualties result from the X-COM charge...of around ten soldiers alive a few turns ago, only 3 make it the point where Ess Vee recovers a blaster bomb launcher off a corpse. And procedes to pulverize the access lift area. Several snakemen die, and the last 4 soldiers advance with much relucatnce, knowing that sweeping the hangar will probably be their last action. A snakeman and a chyrsallid rush them...Ligthbane exchanges fire with the snakeman and goes down before the survivors gun the last two aliens down and end the mission.
Lightbane VI. You and Pope Amole are currently tied.
...
...at least we still have the Snakeman Leader!