Satori (original)
Arbiter
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- Feb 19, 2008
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Is that character meant to be a woman? If not those are awfully feminine legs; plus are people in the future allowed to legally walk around with katanas? Good job otherwise.
bloodychill said:Someone asked about classes and skills, so I thought I'd give an example. One of the classes is the Pyromaniac, which is inherited from the Hacker class. Basically, the Pyromaniac specializes in... well, burning and exploding things. He can throw bombs and napalm around, use a flame thrower, use flashbangs, and uses solar energy panels to absorb energy to be used in a heat ray that makes enemies immediately run away (this ability was inspired by actual technology that the US government is developing).
bloodychill said:Experience works exactly the way the uh... first guy seconded it? You get a set amount for each battle that all your characters share. I hate the way FFT does it where you get some for each move because then people cheese it and keep an enemy alive for hours hitting him and then healing him. I watched an old roomate do this and was like "why the hell did they design the game this way, this is retarded."
Mikayel said:I remember Tactics Ogre, the predecessor to FFTactics, being utterly brutal if you weren't at least the same level as the enemies in story battles. And considering that death is permanent in that game for the overwhelming majority, possibly all of it depending on which routes you take and what characters you have, it was fucking frustrating to see your characters get fucked. Luckily most generics were traded out for uniques by the mid game.
DamnedRegistrations said:How is speed going to work? Will it have some sort of multiple turns per round for high speed system like FFT and co did? Or will it be the more primitive style where speed just determines initiative and everyone gets one move + act each phase?
How will job classes unlock? Will it be a simple branching tree, or will some jobs require multiple previous jobs to unlock like the highest tier stuff in FFT? Or will it be stat based like the ogre battle ones? I always liked the units with special requirements in ogre battle, like that unit having killed 30 units to become a terror knight, or not killing any to be a priest. Or the item dependent upgrades in ogre battle and shining force games. Makes the special classes seem more special when only a limited number of characters can have them, even if that number could include any of the characters.
DamnedRegistrations said:snip
DamnedRegistrations said:How is speed going to work? Will it have some sort of multiple turns per round for high speed system like FFT and co did? Or will it be the more primitive style where speed just determines initiative and everyone gets one move + act each phase?
How will job classes unlock? Will it be a simple branching tree, or will some jobs require multiple previous jobs to unlock like the highest tier stuff in FFT? Or will it be stat based like the ogre battle ones? I always liked the units with special requirements in ogre battle, like that unit having killed 30 units to become a terror knight, or not killing any to be a priest. Or the item dependent upgrades in ogre battle and shining force games. Makes the special classes seem more special when only a limited number of characters can have them, even if that number could include any of the characters.
I may've missed it mentioned ealier in the thread, but how's the actual game going to work? Are you using isometric-square, iso-hex? If square, are you having diagonal movement? Is a turn a turn for your whole squad, or a single character?
Also, I generally don't care much for being fed 6 characters and being expected to like them. I always preferred Syndicate's style of 'here's some faceless goons, train/equip them how you see fit.'
Emotional Vampire said:Now you only need a name change. "Zion" strikes me as extremely unimaginative - and yes, it's because of The Matrix.
I just wanted to note that this excessive presence of Japanese culture in cyberpunk was probably dictated by fears of Japan becoming a super-power in the 80s. That is no longer relevant: its economic and even cultural expansion has slowed down a great deal. It would be nice to see cyberpunk incorporate more Chinese stuff instead. Sinophobia is perfectly appropriate nowadays. A Eurabian cyberpunk setting would be quite fascinating as well, not to mention drawing possible controversies and attracting attention to the game.Hah! As if Japanese art design has no place in Cyberpunk. Neuromancer starts out in Chiba City, Japan. In Shadowrun, the world economy is based on Nu-Yen. Bladerunner had noodle shops and origami. Johnny Menominc had wired up Geisha bodyguards and a major subplot involving key code pictures from an anime on television. Ghost in the Shell, ghost covered that. And as for The Matrix... Ever hear of a little thing called The Animatrix?
If you do go for collective experience be aware that on those systems people like to solo games so they can progress faster. For instance one of my favorite ways to play BG I & II is with a sole F/M/T or/and F/M/C.
Demo soon?bloodychill said:In terms of story, we plan to have 35+ story missions (many of which are written at this time, many of which are not), and as many side missions as we can think up. Talby came up with some pretty cool side missions that he can post if he wishes.
As far as code goes, huge portions of the engine are coded and even tested, but a lot is not.
Humanophage said:I just wanted to note that this excessive presence of Japanese culture in cyberpunk was probably dictated by fears of Japan becoming a super-power in the 80s. That is no longer relevant: its economic and even cultural expansion has slowed down a great deal. It would be nice to see cyberpunk incorporate more Chinese stuff instead. Sinophobia is perfectly appropriate nowadays. A Eurabian cyberpunk setting would be quite fascinating as well, not to mention drawing possible controversies and attracting attention to the game.
the same way orcs and elves define fantasy.ghostdog said:let's face it , blade runner more or less defined the look of the "cyberpunk" environment.
ghostdog said:Humanophage said:I just wanted to note that this excessive presence of Japanese culture in cyberpunk was probably dictated by fears of Japan becoming a super-power in the 80s. That is no longer relevant: its economic and even cultural expansion has slowed down a great deal. It would be nice to see cyberpunk incorporate more Chinese stuff instead. Sinophobia is perfectly appropriate nowadays. A Eurabian cyberpunk setting would be quite fascinating as well, not to mention drawing possible controversies and attracting attention to the game.
Not really, I think it's more part of the imagery. Tokyo always looked like a futuristic city. It still looks like that, compared to other major cities. I think that's where Riddley Scott based his visuals of Blade Runner, and let's face it , blade runner more or less defined the look of the "cyberpunk" environment.
hal900x said:ghostdog said:Humanophage said:I just wanted to note that this excessive presence of Japanese culture in cyberpunk was probably dictated by fears of Japan becoming a super-power in the 80s. That is no longer relevant: its economic and even cultural expansion has slowed down a great deal. It would be nice to see cyberpunk incorporate more Chinese stuff instead. Sinophobia is perfectly appropriate nowadays. A Eurabian cyberpunk setting would be quite fascinating as well, not to mention drawing possible controversies and attracting attention to the game.
Not really, I think it's more part of the imagery. Tokyo always looked like a futuristic city. It still looks like that, compared to other major cities. I think that's where Riddley Scott based his visuals of Blade Runner, and let's face it , blade runner more or less defined the look of the "cyberpunk" environment.
Philip K. Dick did not conceive of his world as "Cyberpunk". Ridley Scott's look and feel was primarily influenced by the works of William Gibson(arguably the creator of Cyberpunk). If you've read any Gibson, you know it is filled with the tone Humanophage references. And Gibson was indeed influenced by the fear of Japan's power at the time. Much of the ideas about corporate rule, mixing of Japanese and English dialects and so forth came out of that.
ghostdog said:hal900x said:ghostdog said:Humanophage said:I just wanted to note that this excessive presence of Japanese culture in cyberpunk was probably dictated by fears of Japan becoming a super-power in the 80s. That is no longer relevant: its economic and even cultural expansion has slowed down a great deal. It would be nice to see cyberpunk incorporate more Chinese stuff instead. Sinophobia is perfectly appropriate nowadays. A Eurabian cyberpunk setting would be quite fascinating as well, not to mention drawing possible controversies and attracting attention to the game.
Not really, I think it's more part of the imagery. Tokyo always looked like a futuristic city. It still looks like that, compared to other major cities. I think that's where Riddley Scott based his visuals of Blade Runner, and let's face it , blade runner more or less defined the look of the "cyberpunk" environment.
Philip K. Dick did not conceive of his world as "Cyberpunk". Ridley Scott's look and feel was primarily influenced by the works of William Gibson(arguably the creator of Cyberpunk). If you've read any Gibson, you know it is filled with the tone Humanophage references. And Gibson was indeed influenced by the fear of Japan's power at the time. Much of the ideas about corporate rule, mixing of Japanese and English dialects and so forth came out of that.
Gibson's first full-fledged novel, Neuromancer, was published 2 years after Blade Runner came out. Before that he had only written a couple of short stories for some SF-magazines. Gibson has actually said that he was working at an early draft of neuromancer when he went to see Blade Runner and he was driven mad at how much his book had in common with the movie. After that he tried to re-wrote the whole thing to try and make it less similar to BR. link