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“Lawful Good” transsexual paladin orc.I wouldn't trust current game devs with a proper D&D alignment system.
Yeah, maybe you’re right...
“Lawful Good” transsexual paladin orc.I wouldn't trust current game devs with a proper D&D alignment system.
Nah, moral absolutism has done a number on yours. The issue is that people today do not have a shared outlook on morality (although many elements do overlap for the majority of people), so it is harder to codify good and evil without having parts of the playerbase annoyed that it is not representative for their own moral compass. And that's why a lot of devs portray good and evil as stupid good and stupid evil respectively (e.g. BG, KotOR), since your average player gets it and can play along even if it finds such a portrayal as being a caricature of the two and thus less enjoyable than a more mature characterization. For a more nuanced portrayal though, you end up frustrating people since the ties between choice and alignment often aren't intuitive.Moral relativism has really done a number on the brains of today's youth, lemme tell ya. So basically because "good" and "evil" are politically charged, they just want us to use different words?Only in regards to deities and even then not necessarily. The PoE system of linking personality traits to deities works just fine and is much more intuitive (e.g. it is much easier to define what constitutes a cruel or aggressive act rather than an 'evil' one), thus also reducing the issues some players take with the representation of the D&D both in tabletop and computer RPGs.
If morality isn't absolute, it's not morality. The whole point of morality is to determine right and wrong, so if your moral system can't do that without first accounting for a bunch of contingencies and the particular situation, then that moral code is simply incomplete.Nah, moral absolutism has done a number on yours.
We shouldn't, but we aren't the ones designing today's CRPGs.Nah, moral absolutism has done a number on yours. The issue is that people today do not have a shared outlook on morality (although many elements do overlap for the majority of people), so it is harder to codify good and evil without having parts of the playerbase annoyed that it is not representative for their own moral compass. And that's why a lot of devs portray good and evil as stupid good and stupid evil respectively (e.g. BG, KotOR), since your average player gets it and can play along even if it finds such a portrayal as being a caricature of the two and thus less enjoyable than a more mature characterization. For a more nuanced portrayal though, you end up frustrating people since the ties between choice and alignment often aren't intuitive.Moral relativism has really done a number on the brains of today's youth, lemme tell ya. So basically because "good" and "evil" are politically charged, they just want us to use different words?Only in regards to deities and even then not necessarily. The PoE system of linking personality traits to deities works just fine and is much more intuitive (e.g. it is much easier to define what constitutes a cruel or aggressive act rather than an 'evil' one), thus also reducing the issues some players take with the representation of the D&D both in tabletop and computer RPGs.
The game's mechanics shouldn't be altered to fit the mores of a decadent retarded fanbase, ideally. We are Codexers discussing the ideal ruleset for a game, so why should we have any respect for the demoralised, uncultured, degenerate views of modern Western youth?
I agree. That was a response to Lambchop19's accusation of me being a moral relativist (which I am not, but was merely making a descriptive statement in regards to the existence of moral plurality in contemporary society).If morality isn't absolute, it's not morality. The whole point of morality is to determine right and wrong, so if your moral system can't do that without first accounting for a bunch of contingencies and the particular situation, then that moral code is simply incomplete.Nah, moral absolutism has done a number on yours.
KotoR games where it has a relationship with force powers. More evil = more lightning!Here we are grieving for the loss of alignments in CRPGs, but have they ever served any purpose whatsoever in any videogame in the history of humanity?
Increasingly, I'm not the one buying them eitherWe shouldn't, but we aren't the ones designing today's CRPGs.The game's mechanics shouldn't be altered to fit the mores of a decadent retarded fanbase, ideally. We are Codexers discussing the ideal ruleset for a game, so why should we have any respect for the demoralised, uncultured, degenerate views of modern Western youth?
KotOR on the other hand also had one of the most over the top portrayals of stupid evil in CRPG history.KotoR games where it has a relationship with force powers. More evil = more lightning!Here we are grieving for the loss of alignments in CRPGs, but have they ever served any purpose whatsoever in any videogame in the history of humanity?
I don't get why Druids are restricted from being Neutral Good or Neutral Evil. Clearly they shouldn't be either Lawful or Chaotic, since nature has aspects of both Law and Chaos, but what does Good/evil matter to Nature?You can have a Druid who believes in hugging trees and feeding bunnies or you can have an edgy boi Shadow Druid who lights a village on fire to protect the grove from encroachment. Both can be true neutral. They just have different methods for preserving the Balance.
I think that it's a remnant of the hermit trope, of druids being antisocial hippies wanting to be left alone to smell the daisies.I don't get why Druids are restricted from being Neutral Good or Neutral Evil. Clearly they shouldn't be either Lawful or Chaotic, since nature has aspects of both Law and Chaos, but what does Good/evil matter to Nature?You can have a Druid who believes in hugging trees and feeding bunnies or you can have an edgy boi Shadow Druid who lights a village on fire to protect the grove from encroachment. Both can be true neutral. They just have different methods for preserving the Balance.
Characters who believe in law maintain that order, organization, and society are important, indeed vital, forces of the universe. The relationships between people and governments exist naturally. Lawful philosophers maintain that this order is not created by man but is a natural law of the universe. Although man does not create orderly structures, it is his obligation to function within them, lest the fabric of everything crumble. For less philosophical types, lawfulness manifests itself in the belief that laws should be made and followed, if only to have understandable rules for society. People should not pursue personal vendettas, for example, but should present their claims to the proper authorities. Strength comes through unity of action, as can be seen in guilds, empires, and powerful churches. ~ Players Handbook 2E
One of the requirements of the paladin class is to belong to a lawful good organization or philosophy. How exactly is he supposed to do that when his liege becomes evil?
Alignment systems don't deserve an eulogy. They ought to be shot in front of a ditch.
The only person who ought to be shot in front of a ditch here is you.
No, I’m not making his argument for him. You clearly don’t understand what his argument was to begin with.You're inadvertently making DraQ's arguments for him. With the Expatriate you've demonstrated a lawful class that doesn't have to recognize any authority other than their own.
Again, no. The paladin still has to have an external code he adheres to of some sort. Without a strict code to fervently adhere to, he has no powers and his class no longer functions.That class renders the lawful aspect meaningless by prioritizing the second half of the alignment over the first. It's in direct contradiction with the way both Neutral Good and Chaotic Good are defined. Paladins can't just go their own way, adhering to their own ethics and remain lawful. They have to seek remedy within the system, while abiding the system.
Any philosophy serves as an acceptable alternative to an
organized religion, so long as it meets these qualifications:
• It presents a logical and self-consistent interpretation of the universe.
• It demands lawful good behavior of followers.
• It's broad enough to form the basis of the paladin's ethos.
Paladins who follow a philosophy may worship privately or in small sects. Meditation may substitute for prayer. A hill blanketed in violets may function as a shrine. A book of
poetry may take the place of a holy text.
Regardless of whether a paladin has faith in a religion or philosophy all work the same way in the context of the game. A paladin's devotion is sufficiently intense to attract the magical energy necessary to cast spells and give him his special powers. As with a lawful good religion, a lawful good philosophy requires strict adherence to a set of lawful good principles, characterized by the strictures and virtues of the paladin's ethos.
While this is another possibility, it is not the only possibility.By seeking remedy through equivalent or comparable authority. This could be through the church, some kind of founding myth that is the basis for the lord's authority, or through another noble or royal. The lawful aspect can't just be discarded by a paladin any more than the good can. They are two halves to the alignment. One is not subtext to the other. For a class that is an embodiment of an alignment, this matters entirely.
I find it ironic that after all this time you’re quoting the player’s handbook. Didn’t you say it was outdated? I guess you’re just one of those people who can’t handle being proven wrong.Characters who believe in law maintain that order, organization, and society are important, indeed vital, forces of the universe. The relationships between people and governments exist naturally. Lawful philosophers maintain that this order is not created by man but is a natural law of the universe. Although man does not create orderly structures, it is his obligation to function within them, lest the fabric of everything crumble. For less philosophical types, lawfulness manifests itself in the belief that laws should be made and followed, if only to have understandable rules for society. 2. A character with another paladin kit may abandon it when his superiors betray him or some other dramatic event occurs that prompts him to renounce his fealty. The character may either become a standard paladin (described in the "Abandoning Kits" section later in this chapter) or—with the DM's approval—he may become an Expatriate, retaining his current level (a 3rd-level Errant who renounces his fealty becomes a 3rd-level Expatriate).
The new Expatriate keeps all of his equipment and proficiencies, but drops the Special Benefits and Hindrances associated with his previous kit; he acquires the Special Benefits and Hindrances of the Expatriate kit instead. People should not pursue personal vendettas, for example, but should present their claims to the proper authorities. Strength comes through unity of action, as can be seen in guilds, empires, and powerful churches. ~ Players Handbook 2E
Oops, there goes your argument lolPeople should not pursue personal vendettas, for example, but should present their claims to the proper authorities.
Pretty much, since you’ve presented no valid arguments as to why alignment should be eliminated and since it’s a bunch of greedy old suits at WotC with no understanding of why the alignment system was important that want to eliminate it.Alignment systems don't deserve an eulogy. They ought to be shot in front of a ditch.
The only person who ought to be shot in front of a ditch here is you.
This thread in a nutshell.
Yeah, basically, but the guy just can’t let it go. He has to be right.Haven't read the wall of text about the expatriate, but the lawful aspect is still maintained through his adherence to the tenets of his deity, same as a lawful good cleric.
More accurately alignment is like like having wrenches made of soft rubber. There are some bolts you can technically tighten with them, but at that point you might just as well do it with your fingers.Alignment is like having a set of Allen wrenches in IMPERIAL in your toolbox, when you're a fucking auto mechanic that works on European imports.
I guess you now get to experience the usefulness of alignment systems first-hand.Shitty Kitty His premise didn't include a diety's command. He merely said a Paladin broke his oath of fealty to maintain his code of conduct. Furthermore, Paladins don't have access to the commune spell. If he wanted to ask his god, he'd still have to seek out another source of authority. No part of his premise was about seeking out authority.
I also didn't say this one act would change his alignment--on the contrary. I said that the act if breaking an oath to a recognized authority in order to uphold a separate ethos is a neutral action. Singular.
If you guys can't comprehend how breaking an oath is a chaotic action, I'm not sure we have anything to discuss. Even if its done for the purposes of upholding some other order, it would then become a neutral act. You're reeaaally overcomplicating things and basically putting neutral and chaotic choices in such a narrow frame as to be nearly non-existent.
I can work with that. It happens to illustrate perfectly well why alignment systems are useless garbage.Definition.
If I say a shape has 4 corners and define them, you have a box. Maybe a misshapen box at best, but still a box.
If I say it has 4000 corners, suddenly I can shape an entire face.
More definition, within reason, provides a clearer picture.
Except reputation is clearly needed. It's easy to show what is it for (in cRPG at least, in TT you can and arguably should do without) - without reputation the world has no way of tracking nor responding to player's prior actions. Faction reputation is a reputation, so is crime system or disposition.Alignment serves as a datapoint to define morality and outlook. Is it 100% needed? Nope. And neither are most stats. Not even reputation.
More ice? You were actually lucid for a moment there.But the more stats you remove, the more you're just playing pretend, which is what you and that shitty guy seem to want.
And this is why you are hard to take seriously.Because as they've revealed multiple times itt, they are arguing in bad faith. They don't like rules that restrict them from playing pretend. Shitty has said repeatedly that even a system without numbers at all would satisfy him and DraQ is a fan of Skyrim and any other walking simulator Bethesda poops out, so he just wants to be the head of every guild simultaneously.
So you spam with "negative" ratings (which not even counted as negative on site) everyone who disagrees with your arrogant opinion and he is opinionated?
Anyway, I maybe insulted someone in this thread, but only real idiot here is you, who deserve to be laughed at. You can do a fine service to yourself though, by putting me in ignore list if you can't handle my opinion without heart attack.
Replace "autism" with "butthurt" and you're right.
Although I guess mistaken with regards to the person.
Yes, yes. If someone disagrees with you they must surely not understand you.
Pssst. You know what does it mean that a character is lawful?No, I’m not making his argument for him. You clearly don’t understand what his argument was to begin with.You're inadvertently making DraQ's arguments for him. With the Expatriate you've demonstrated a lawful class that doesn't have to recognize any authority other than their own.
This is a special case where an authority has specifically BETRAYED its mandate.
I’ve cited multiple sources within the paladin’s handbook on this. If you don’t like it, feel free to write the author and begin a multi-page debate with him.
Again, no. The paladin still has to have an external code he adheres to of some sort. Without a strict code to fervently adhere to, he has no powers and his class no longer functions.That class renders the lawful aspect meaningless by prioritizing the second half of the alignment over the first. It's in direct contradiction with the way both Neutral Good and Chaotic Good are defined. Paladins can't just go their own way, adhering to their own ethics and remain lawful. They have to seek remedy within the system, while abiding the system.
I specifically cited a passage proving this, since I knew it would come up at some point:
Any philosophy serves as an acceptable alternative to an
organized religion, so long as it meets these qualifications:
• It presents a logical and self-consistent interpretation of the universe.
• It demands lawful good behavior of followers.
• It's broad enough to form the basis of the paladin's ethos.
Paladins who follow a philosophy may worship privately or in small sects. Meditation may substitute for prayer. A hill blanketed in violets may function as a shrine. A book of
poetry may take the place of a holy text.
Regardless of whether a paladin has faith in a religion or philosophy all work the same way in the context of the game. A paladin's devotion is sufficiently intense to attract the magical energy necessary to cast spells and give him his special powers. As with a lawful good religion, a lawful good philosophy requires strict adherence to a set of lawful good principles, characterized by the strictures and virtues of the paladin's ethos.
So the Expatriate Paladin isn’t going to be without some lawful obligations, he can’t be a paladin without them as he’d have no class powers, he’s just not going to serve a particular organization while doing so.
While this is another possibility, it is not the only possibility.By seeking remedy through equivalent or comparable authority. This could be through the church, some kind of founding myth that is the basis for the lord's authority, or through another noble or royal. The lawful aspect can't just be discarded by a paladin any more than the good can. They are two halves to the alignment. One is not subtext to the other. For a class that is an embodiment of an alignment, this matters entirely.
Again, per the rules for the class and not the kit, he’s permitted to renounce an oath once the one he made the oath to has betrayed its principles. One example that’s specifically given is a coup. It’s retarded to assume a lawful good paladin will just sit there like a robot and say “yeah, sure I’ll murder those kids for you, m’lord. after all, I swore an oath to the kingdom before you murdered the previous king and took it over.”
I find it ironic that after all this time you’re quoting the player’s handbook. Didn’t you say it was outdated? I guess you’re just one of those people who can’t handle being proven wrong.Characters who believe in law maintain that order, organization, and society are important, indeed vital, forces of the universe. The relationships between people and governments exist naturally. Lawful philosophers maintain that this order is not created by man but is a natural law of the universe. Although man does not create orderly structures, it is his obligation to function within them, lest the fabric of everything crumble. For less philosophical types, lawfulness manifests itself in the belief that laws should be made and followed, if only to have understandable rules for society. 2. A character with another paladin kit may abandon it when his superiors betray him or some other dramatic event occurs that prompts him to renounce his fealty. The character may either become a standard paladin (described in the "Abandoning Kits" section later in this chapter) or—with the DM's approval—he may become an Expatriate, retaining his current level (a 3rd-level Errant who renounces his fealty becomes a 3rd-level Expatriate).
The new Expatriate keeps all of his equipment and proficiencies, but drops the Special Benefits and Hindrances associated with his previous kit; he acquires the Special Benefits and Hindrances of the Expatriate kit instead. People should not pursue personal vendettas, for example, but should present their claims to the proper authorities. Strength comes through unity of action, as can be seen in guilds, empires, and powerful churches. ~ Players Handbook 2E
Again, what you’re quoting has nothing to do with corrupted authorities or oaths of fealty to them.
The passage taking about reporting things to the proper authorities is in relation to personal vendettas (ie, no murders or extra-legal vengeance), not the corruption of an entire institution.
Here, let me quote it with a different emphasis:
Oops, there goes your argument lolPeople should not pursue personal vendettas, for example, but should present their claims to the proper authorities.
In this case, it’s assumed there are no proper authorities to present his claims to. The authority is what’s corrupted beyond repair.
Think about it: would you make yourself into a hunted exile, distrusted by elites everywhere, if all you had to do was write a complaint letter and fix everything? Get real, bro.
Nope. It isn't. You could replace it with individual influence modifiers. Same essential outcome.Except reputation is clearly needed.
There are two different things being discussed here. One is the value of an action, which we both agree is chaotic, but which he mistakenly called neutral and didn't want to simply admit, and the other is the alignment of the player, which again, we both mostly agree on, but which he thinks should force the paladin to stay with his liege no matter what or else he's committing a chaotic act.How can you ever hope to get on the same page regarding good and evil if you can't even agree on whether "neutral" means net zero shift on particular axis (your meaning) vs shift towards the center?
Lol, no, but go on.I can work with that. It happens to illustrate perfectly well why alignment systems are useless garbage.
Except it isn't. There are 9 points and variations within those points.DnD alignment is just those four corners - good luck making a face out of that.
And that's not what the system does. The system just defines the character at a given point. Alignments can change.It's not system's job to decide whether or not player's character makes sense as a character (as in 'person'), nor to decide what player character would do.
Alignment doesn't decide if your character doesn't make sense, but you do when you look at your character sheet and see "Lawful Good" while you're trying to become the head of the Dark Brotherhood.It's not system's job to decide whether or not player's character makes sense as a character (as in 'person'),
Bro, you can claim to hate Bethesda walking sims all you like, but it's an awfully big coincidence that you love Bethesda games and want a system exactly like they have.Some fun little facts regarding my preference for bethpizda walking simulators or whatever else:
Yeah, you're clearly not upset or lashing out yourself.So, tl;dr is that if you stop lashing out, shut the fuck up
Well, you've clearly put a lot of effort clicking so many times, so I guess they are important to you.So you spam with "negative" ratings (which not even counted as negative on site) everyone who disagrees with your arrogant opinion and he is opinionated?
I was reading through this trainwreck of a thread, and skimming your mediocre posts, which were nothing but a sycophantic echo of the mega-sperg posts of DraQ
Now, if you think "negative" ratings are important, you may be autistic.
You are clearly a very smart and erudite person seeing how "tortuous" is not part of your vocabulary.Although I guess mistaken with regards to the person.
Wow, that's some tortured logic.
You don't know how to form a sentence.Pssst. You know what does it mean that a character is lawful?
They observe a specific ethos.
With ethos system you can even tell what it is.