Junmarko
† Cristo è Re †
This reads like it was written by a fruitcake.This is the best summary of the nine I've seen.
Was it you?
This reads like it was written by a fruitcake.This is the best summary of the nine I've seen.
This reads like it was written by a fruitcake.This is the best summary of the nine I've seen.
Was it you?
It's worse when your GM makes retarded comments like 'this action wasn't in line with your alignment!' and you have to spend the next 24h at the police station for assaultI just leave the alignment field blank on my character sheet, and whenever it comes up mechanically (ie. with some spells), I just ask DM to decide what my character's alignment is based on the actions taken up until that point.
Did the goblins whose dungeon you raided report you to the police?It's worse when your GM makes retarded comments like 'this action wasn't in line with your alignment!' and you have to spend the next 24h at the police station for assaultI just leave the alignment field blank on my character sheet, and whenever it comes up mechanically (ie. with some spells), I just ask DM to decide what my character's alignment is based on the actions taken up until that point.
But when it comes to videogames, there is no such salvation - the DM is hardcoded, and he's not taking your questions. And without the benefit of a systemic Alignment framework to (rudimentarilly) assess your moral quandries and dish out your "just" rewards, you're left with the pressing ennui of endless possibility, where every door is just as good as the rest, and the path to choose is the one which gives you one extra goblin's worth of XP. Perhaps I'm being overly dramatic, but it's undeniable that there will be less character feedback to your decisions. Ethical choices and consequences still exist, obviously, non-D&D games have them, but you're restricted to setpieces which need development resources to script and, of late, voice and animate - i.e. they cost money.
That's very optimistic of you (and a very strange hill to die on), to assume that a common bandit is capable of "building a castle" and "putting down roots".
Autism.This is the best summary of the nine I've seen.
"Chaos" as in freedom, not entropy or destruction.TBH, "Chaotic Good" is a contradiction in terms. Order is a necessary part of goodness, chaos is inherently not good.
You're not wrong, and Lawful Evil is the same kind of contradiction -- ultimate good is lawful and ultimate evil is chaotic, but alignments are not there to railroad you as a player. They're guidelines for you on how to help make decisions for your character. These are words to help you along, not lock you down.TBH, "Chaotic Good" is a contradiction in terms. Order is a necessary part of goodness, chaos is inherently not good.
Order is a necessary part of goodness, chaos is inherently not good.
I would make some terminally online retard chaotic neutral because their actions don't match thoughts, always unpredictable if they are going to convert to another christian sect or become trannies.TBH, "Chaotic Good" is a contradiction in terms. Order is a necessary part of goodness, chaos is inherently not good.
I always thought the classic 'chaotic good' example was robin hood. The disnified version that gives to the poor, anyways. Or other such example of noble rebels in general. Luke Skywalker would be another example."Chaos" as in freedom, not entropy or destruction.TBH, "Chaotic Good" is a contradiction in terms. Order is a necessary part of goodness, chaos is inherently not good.
Lack of order and structure in favor of flexibility and freedom.
The "chaos" part is also secondary to Good, so, in most cases, we have a benevolent daredevil character.
Nigger they're both lousy in their absolutes. Without some chaos there is no assertion of individuality and no scope of change, whether for good or bad.TBH, "Chaotic Good" is a contradiction in terms. Order is a necessary part of goodness, chaos is inherently not good.
Gary Gygax considered the lawful-chaotic axis as being orthogonal to the good-evil axis, once he differentiated the two in an article, "The Meaning of Law and Chaos in Dungeons & Dragons and Their Relationship to Good and Evil", appearing in the sixth issue of The Strategic Review:TBH, "Chaotic Good" is a contradiction in terms. Order is a necessary part of goodness, chaos is inherently not good.
andGygax said:Now consider the term “Law” as opposed to “Chaos”. While they are nothing if not opposites, they are neither good nor evil in their definitions. A highly regimented society is typically governed by strict law, i.e., a dictatorship, while societies which allow more individual freedom tend to be more chaotic.
Original Dungeons & Dragons had considered good and lawful to be identical, and evil and chaotic to be identical, but Advanced Dungeons & Dragons (and Holmes Basic D&D) implemented this new two-axis alignment system.Gygax said:The terms “Law” and “Evil” are by no means mutually exclusive. There is no reason that there cannot be prescribed and strictly enforced rules which are unpleasant, injurious or even corrupt. Likewise “Chaos” and “Good” do not form a dichotomy. Chaos can be harmless, friendly, honest, sincere, beneficial, or pure, for that matter.
Reliability | Unruly |
Propriety | Confusion |
Principled | Turmoil |
Righteous | Unrestrained |
Regularity | Random |
Regulation | Irregular |
Methodical | Unmethodical |
Uniform | Unpredictable |
Predictable | Disordered |
Prescribed Rules | Lawless |
Order | Anarchy |
1984 is built on lies, it's evil to the core, not evil because of its lawfulness.1984 is an example of a lawful evil system with a severe case of government overreach into people's private lives
1984 is built on lies, it's evil to the core, not evil because of its lawfulness.1984 is an example of a lawful evil system with a severe case of government overreach into people's private lives
Furthermore, O'Brien reveals that underneath the outward rigid lawfulness of the system, internally it is complete chaos, and has no ultimate purpose or meaning. There doesn't seem to be anyone really in charge, and it's not going in any particular direction.