Twinfalls
Erudite
- Joined
- Jan 4, 2005
- Messages
- 3,903
Check out this page
http://til.gamingsource.net/dwemer/
Even if you're not a TES fan, just scroll down, click on some of the artwork, observe how cohesively and thoughtfully it's all been put together.
I really think this is stunning. Put together completely by fans, it is like an article from National Geographic of old, like a museum essay on the Aztecs. Look at the artwork for the Dwemer weapons. Wonderful.
It sums up why I care about TES. This is lore and history creation way beyond the call of commerce. The stuff this was based on was not for the money. Hence the inspiration for fans to build on it. When Tedders and the others wrote up all the background stuff for Daggerfall, it wasn't needed to sell the game. Same with Morrowind. I am assuming a lot of the stuff on this page originated with Morrowind. Beth didn't need to elaborate so much on the history, but they did. Plus it's sophisticated, mature and unusual.
Perhaps this is why I get bothered by the direction of TES. It matters, it's something worth complaining about.
And this is why I hope TES in future avoids going down the 'making everything metaphoric for human historical eras' path - the 'Cyrodiil is now Ancient Rome' thing. We need original, fantastical game worlds to flourish.
I don't see much discussion on this site about game-worlds - lore, history, writing etc. It's mainly gameplay mechanics. So:
What are some other examples of CRPG lore that people really like, that are worth exploring? What are game-worlds we'd like to see developed in future?
http://til.gamingsource.net/dwemer/
Even if you're not a TES fan, just scroll down, click on some of the artwork, observe how cohesively and thoughtfully it's all been put together.
I really think this is stunning. Put together completely by fans, it is like an article from National Geographic of old, like a museum essay on the Aztecs. Look at the artwork for the Dwemer weapons. Wonderful.
It sums up why I care about TES. This is lore and history creation way beyond the call of commerce. The stuff this was based on was not for the money. Hence the inspiration for fans to build on it. When Tedders and the others wrote up all the background stuff for Daggerfall, it wasn't needed to sell the game. Same with Morrowind. I am assuming a lot of the stuff on this page originated with Morrowind. Beth didn't need to elaborate so much on the history, but they did. Plus it's sophisticated, mature and unusual.
Perhaps this is why I get bothered by the direction of TES. It matters, it's something worth complaining about.
And this is why I hope TES in future avoids going down the 'making everything metaphoric for human historical eras' path - the 'Cyrodiil is now Ancient Rome' thing. We need original, fantastical game worlds to flourish.
I don't see much discussion on this site about game-worlds - lore, history, writing etc. It's mainly gameplay mechanics. So:
What are some other examples of CRPG lore that people really like, that are worth exploring? What are game-worlds we'd like to see developed in future?