Guys, I'm gonna blow your fucking mind!
I'm making a videogame! All by myself. Now where is my developer tag?
Haha, in all seriousness, I thought I try myself out in this field, like expanding my hobbies with this (not like I have too many hobbies beside gaming to begin with).
I picked up RPG Maker VX Ace a little while ago, and I'm learning to use it step by step. Yeah, RPG Maker, you can stop the ridicule. I needed an engine which is easy to use, has a huge and helping community and has lots of resources to use.
I know that it has its limits, but part of the fun is to overcome those with different scripts and creative thinking. And to be fair, you can do almost anything with it which adventure games do.
And so I just revealed my chosen genre. I'm not making an RPG with this RPG engine. Makes sense, huh? Since I'm not a system or combat fag in RPGs, I don't think I could make anything worthwhile in that genre by myself.
Instead, my first game is a point and click adventure game. An oldschool point and click adventure, as Tim Schafer would say. No, really, it will be much more of an oldschool RPG than Broken Age for example. More difficult puzzles, no railroading, and an interesting gameplay twist I don't want to reveal just yet. Just with the graphics of RPG Maker. You have to endure that, I'm sorry.
This project started out as a tutorial project, as I learned to use the engine, but as it expanded, I decided to form it into a full game.
The best part is that in the last few days I made very good progress with the prototype, and in a totally unexpected way I almost got obsessed with it. Ideas keep rushing me all the time about putting stuff in the game, to expand it more and more. And I know I have to say NO to many of these, especially because this is my first game project. I don't want to bite more than I can chew. But it is not easy, last night I could barely get any sleep because I was thinking about puzzles and story all the time. I would work on this all the time if I could, but I can't do that because real job is starting tomorrow. Am I going mad?
Of course there are some downtimes which I hate. When a block hits me and I just sit in front of the editor and I can't get any work done.
Sorry for not talking any concrete details about the game and not showing anything now, but I want to finish the first chapter of the story before talking about particular things. I can talk about more stuff in a few weeks.
Since this is my first game, don't expect a mindblowing story and art design (story is pretty meh so far), but I think you will find the gameplay at least decent, or maybe even "itsgoodforwhatitis" at points.
First trailer:
18th May, 2016 - Demo Released
Download
I'm making a videogame! All by myself. Now where is my developer tag?
Haha, in all seriousness, I thought I try myself out in this field, like expanding my hobbies with this (not like I have too many hobbies beside gaming to begin with).
I picked up RPG Maker VX Ace a little while ago, and I'm learning to use it step by step. Yeah, RPG Maker, you can stop the ridicule. I needed an engine which is easy to use, has a huge and helping community and has lots of resources to use.
I know that it has its limits, but part of the fun is to overcome those with different scripts and creative thinking. And to be fair, you can do almost anything with it which adventure games do.
And so I just revealed my chosen genre. I'm not making an RPG with this RPG engine. Makes sense, huh? Since I'm not a system or combat fag in RPGs, I don't think I could make anything worthwhile in that genre by myself.
Instead, my first game is a point and click adventure game. An oldschool point and click adventure, as Tim Schafer would say. No, really, it will be much more of an oldschool RPG than Broken Age for example. More difficult puzzles, no railroading, and an interesting gameplay twist I don't want to reveal just yet. Just with the graphics of RPG Maker. You have to endure that, I'm sorry.
This project started out as a tutorial project, as I learned to use the engine, but as it expanded, I decided to form it into a full game.
The best part is that in the last few days I made very good progress with the prototype, and in a totally unexpected way I almost got obsessed with it. Ideas keep rushing me all the time about putting stuff in the game, to expand it more and more. And I know I have to say NO to many of these, especially because this is my first game project. I don't want to bite more than I can chew. But it is not easy, last night I could barely get any sleep because I was thinking about puzzles and story all the time. I would work on this all the time if I could, but I can't do that because real job is starting tomorrow. Am I going mad?
Of course there are some downtimes which I hate. When a block hits me and I just sit in front of the editor and I can't get any work done.
Sorry for not talking any concrete details about the game and not showing anything now, but I want to finish the first chapter of the story before talking about particular things. I can talk about more stuff in a few weeks.
Since this is my first game, don't expect a mindblowing story and art design (story is pretty meh so far), but I think you will find the gameplay at least decent, or maybe even "itsgoodforwhatitis" at points.
First trailer:
18th May, 2016 - Demo Released
Download
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