ColCol
Arcane
- Joined
- Jul 12, 2012
- Messages
- 1,731
Darklands was a game that I've wanted to play for a long time. Darklands, on the surface, seemed like one of the few rare video games to capture the tabletop experience. I tried to play it several times but its initial starting difficulty stalled my attempts. Yet, this did not kill my interest in Darklands. The little I saw and read about the game only served to make me feel that I was missing an amazing rpg experience. The game was open world, with tons of options and approaches, and even some choice and consequence mechanics! Recently, I bit the bullet and went head first into learning all the game's mechanics. I was able to learn the game's nuances and began my first earnest attempt at playing and completing the game. This topic will serve as a qusai-review of the game. I will tackle how the game feels in the beginning(early), middle, and end (plus some other thoughts). Currently I am nearing the end of the game.
Early game
The beginning of Darklands, simply put, is garbage. You start randomly in one of Germany's many cities. Unless you abuse mechanics (or reroll/remake characters frequently) there is not much you will be able to do in these cities. You will not be able to travel (leave the city), you will not find work, you will not be able to heal quickly..really the list goes. What you can do is fight common thugs in the city's shittier areas, but only at night.
Eventually, your cleaning of the city's crime filled streets will raise your reputation enough that you can start finding work with the city's upper crust. I want to say it took me three to two hours of grinding before people started giving my party proper quests/work. This time was affected by the slow pace of healing (you'll likely only heal one point of health a day) and initial lack of proper areas to rest for healing (due to lack of funds). Unfortunately, I could only seemingly get one job from every quest giver in the city, kill a robber baron. This was strange to me because both the game and outside materials make killing barons seem like later game quest or objective. This is very true for the most part, all attempts at fighting the baron head on lead to my party's demise. Yet, no matter how many times I reloaded I did not find any other job offers.
I decided to bite the bullet and explore if there were other options for taking out the baron. Finally, I started seeing the game's many options and roleplaying possibilities. There was a variety of ways to approach the baron: Appear friendly, sneaking in, siege his castle, and more. I decided to sneak into the baron's castle and corner the baron alone in his room. I was successful and my party quickly made short work of the single baron (the baron's men gave up after his defeat). At this point the power curve of my party changed dramatically. I could afford heavily upgraded gear, horses, and any extra equipment I needed for my journey (with money to spare) . I started heading out and exploring the world of 15th century Germany. I had seemingly reached a point where I was already making short work of the average random encounter on the road. So, I was a little taken aback, when again, I could only find a quest in another town about killing another robber baron. I didn't approach the quest the same way but I did take a path that lead to me cornering another baron into his room. This quest was also successful and now I really was alfush with cash. I could now travel easily-in the sense that could pay boats for transportation or just crush anything on the road. I now have the resources, its just a matter of finding stuff to do in the game.
This is my view of the early parts of Darklands. Darklands seems to have a lot going on but the game makes you you go through a tedious grind to even get to the exciting parts. The game would benefit from allowing you to try some early quests, perhaps within the city. I was also a little concerned about how quickly I seemed to be growing in power. Around five hours into the game and I was already defeating most enemies I encountered with ease. I will post about the middle portions of the game as soon as possible.
Early game
The beginning of Darklands, simply put, is garbage. You start randomly in one of Germany's many cities. Unless you abuse mechanics (or reroll/remake characters frequently) there is not much you will be able to do in these cities. You will not be able to travel (leave the city), you will not find work, you will not be able to heal quickly..really the list goes. What you can do is fight common thugs in the city's shittier areas, but only at night.
Eventually, your cleaning of the city's crime filled streets will raise your reputation enough that you can start finding work with the city's upper crust. I want to say it took me three to two hours of grinding before people started giving my party proper quests/work. This time was affected by the slow pace of healing (you'll likely only heal one point of health a day) and initial lack of proper areas to rest for healing (due to lack of funds). Unfortunately, I could only seemingly get one job from every quest giver in the city, kill a robber baron. This was strange to me because both the game and outside materials make killing barons seem like later game quest or objective. This is very true for the most part, all attempts at fighting the baron head on lead to my party's demise. Yet, no matter how many times I reloaded I did not find any other job offers.
I decided to bite the bullet and explore if there were other options for taking out the baron. Finally, I started seeing the game's many options and roleplaying possibilities. There was a variety of ways to approach the baron: Appear friendly, sneaking in, siege his castle, and more. I decided to sneak into the baron's castle and corner the baron alone in his room. I was successful and my party quickly made short work of the single baron (the baron's men gave up after his defeat). At this point the power curve of my party changed dramatically. I could afford heavily upgraded gear, horses, and any extra equipment I needed for my journey (with money to spare) . I started heading out and exploring the world of 15th century Germany. I had seemingly reached a point where I was already making short work of the average random encounter on the road. So, I was a little taken aback, when again, I could only find a quest in another town about killing another robber baron. I didn't approach the quest the same way but I did take a path that lead to me cornering another baron into his room. This quest was also successful and now I really was alfush with cash. I could now travel easily-in the sense that could pay boats for transportation or just crush anything on the road. I now have the resources, its just a matter of finding stuff to do in the game.
This is my view of the early parts of Darklands. Darklands seems to have a lot going on but the game makes you you go through a tedious grind to even get to the exciting parts. The game would benefit from allowing you to try some early quests, perhaps within the city. I was also a little concerned about how quickly I seemed to be growing in power. Around five hours into the game and I was already defeating most enemies I encountered with ease. I will post about the middle portions of the game as soon as possible.
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