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A problem with RPGs: RPG developers are not well-read in myth and fantasy/sci-fi literature

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
16,056
Hah! Only a furry would want rats. I suppose this rodent anthropomorphization isn't too uncommon esp with say disney, warner brothers, fairy tales, Etc etc.... Then you see the Littles; surely a freak experiment.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,462
Those Gil Gerard Bucks were corny as all hell. I think the TSR chick who booted Gary Gygax owns the Buck Rogers IP.
Flint Dille (who worked as a television/movie writer in Los Angeles and befriended Gary Gygax during the latter's time there from 1983-5) and Lorraine Dille Williams (who was brought into TSR management in April 1985 by Gygax, who had asserted control over the company) were both grandchildren of the original publisher of Buck Rogers, who owned the IP and passed it to his descendants. Not sure if there were others at the time who also co-owned it or what the status is currently. Lorraine Williams was interested in promoting Buck Rogers via RPGs, but, even though she acquired TSR in October 1985, it wasn't until 1990 that a Buck Rogers RPG was released (written by none other than Mike Pondsmith) and bombed, followed by a second attempt in 1993 that also bombed. An IP focused around a single character isn't really suitable for tabletop RPGs, anyway, as opposed to single-player CRPGs.

br25-box.jpg
br25-adv.jpg
 

Demo.Graph

Liturgist
Joined
Jun 17, 2018
Messages
1,252
it seems Western civilization has a specific problem with the idol of egalitarianism
This might be the strongest thesis in the thread.

Japanese women don't seem to force their egotism into men's interests or hobbies (like shonen or seinen publishing exist as distinct catagories from women's manga genres),
Are these separate publishing houses or offices? Or do they maintain the distinction even when working in the same room?
Same publishing houses, not sure about offices.
 

CootKeeper

Augur
Joined
Dec 30, 2011
Messages
146
Tribal societies do not send out their childbearing population to fight wild animals.
To anyone with a fleeting interest in ancient history, it should be very obvious why:
A tribe of a hundred men and ten women probably dies within one generation.
A tribe of a hundred women and ten men can theoretically recover and thrive during the same time.
You cannot risk losing women in a small society.

To me that sounded counterintuitive, as the problem isn't how you start with (100 men/10 women vs 100 women/10 men) but how the tribe evolves over time taking into account the chances of death from fighting said wild animals.

And so i decided to try and write a small program simulating that!

The program starts with a small population of 100 people from 20 to 40 ages, equally divided between male and female (i.e there are 50 males and 50 females). Then it "simulates" each day for each one of those people where they can die of old age, die of child mortality (if they are a child), go hunting (if they are of the appropriate sex) and potentially die from that, have sex (if not pregnant) and potentially get pregnant (if female).

The simulation is kinda simplistic of course, with the biggest difference between reality and simulation to be that there are no couples in the simulated society and everyone hunts and fucks all the time: each day everyone has sex with whoever is the first valid partner (above minimum age, opposite sex, not pregnant). However since the concern is survival and growth of the tribe as a whole without caring about individuals much, this provides the most optimal results.

The simulation settings were as such:
  • Initial population size of 100 people
  • 0.02% chance of death during hunt for women, 0.01% chance of death during hunt for men
    • The assumption being here that men being stronger than women leads to half deaths
  • Minimum age one can has sex is 15yo
  • Minimum age one can hunt is 12yo
  • Maximum age is 50yo
  • There is a 50% chance of child mortality, but everyone lives to 50yo after reaching 5yo
  • There is a 0.2465% chance of pregnancy (per day)
I ran the simulation, once using males as hunters and once using females as hunters for 50 years (an entire population replacement) and the results...

tK4pSqx.png


...are basically what i expected. Reason being, a man can have sex with multiple women to make children at the same time (or at least, the next day, as far as the simulation is concerned), but a woman cannot do that, therefore the loss of a man has more of an impact in the population growth - assuming starting from a position where the tribe is already functional - than the loss of a woman (as the other men will "pick up the slack", so to speak) even if women are twice as likely to die than men.

Of course the above is for a tribe that optimizes for sustainability and population growth, all else be damned, if the simulator also took into account couple formation and break up in the case of the death of a member with potential formation of a new couple down the line, depending on the remaining member, then the numbers most likely wouldn't be as different but i'd still expect the loss of a woman to have less impact.

Out of curiosity i also tried to limit the number of pregnancies a woman can have to 5 children:

bY8woBC.png


As expected the population doesn't grow as much and there is more variance in the population numbers over time, but overall the end result is the same. Note that changing the limit affects the variance but the overall look of the graph doesn't change.

Now of course the simulation is really a case of a spherical cow, but i think the ballpark results show that -at least unless i missed something very blatant- having a tribe with female hunters wont cause it to go extinct at all due to the women being exposed to wild life deaths, regardless of what ancient cultures did in our past.

If you want to try out yourself, the Free Pascal code is here.
I'm necroing this because I appreciate the effortpost

I think you're missing an important aspect. women have to carry a baby for 9 months. and once pregnant a woman is taken out of the pool of available women. not to mention they miscarry (1 woman out of 4 today; probably more before). moreover women had a good chance of dying at chilbirth. say 25% per time.

meaning that losing one woman will be worse for a given society than losing one man. as you said, men can fuck any woman and get many women pregnant at the same time. not to mention they survive childbirth 100% or miscarriage 100%. not women. so if you have a tribe with 10 women and another with 100 women, it's easy to tell which one has a better chance to survive one generation if both tribes have women hunting with the same chance of a bad hunting accident.

I'd be happy for a graph update
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
8,079
Location
London, UK
Strap Yourselves In
Tribal societies do not send out their childbearing population to fight wild animals.
To anyone with a fleeting interest in ancient history, it should be very obvious why:
A tribe of a hundred men and ten women probably dies within one generation.
A tribe of a hundred women and ten men can theoretically recover and thrive during the same time.
You cannot risk losing women in a small society.

To me that sounded counterintuitive, as the problem isn't how you start with (100 men/10 women vs 100 women/10 men) but how the tribe evolves over time taking into account the chances of death from fighting said wild animals.

And so i decided to try and write a small program simulating that!

The program starts with a small population of 100 people from 20 to 40 ages, equally divided between male and female (i.e there are 50 males and 50 females). Then it "simulates" each day for each one of those people where they can die of old age, die of child mortality (if they are a child), go hunting (if they are of the appropriate sex) and potentially die from that, have sex (if not pregnant) and potentially get pregnant (if female).

The simulation is kinda simplistic of course, with the biggest difference between reality and simulation to be that there are no couples in the simulated society and everyone hunts and fucks all the time: each day everyone has sex with whoever is the first valid partner (above minimum age, opposite sex, not pregnant). However since the concern is survival and growth of the tribe as a whole without caring about individuals much, this provides the most optimal results.

The simulation settings were as such:
  • Initial population size of 100 people
  • 0.02% chance of death during hunt for women, 0.01% chance of death during hunt for men
    • The assumption being here that men being stronger than women leads to half deaths
  • Minimum age one can has sex is 15yo
  • Minimum age one can hunt is 12yo
  • Maximum age is 50yo
  • There is a 50% chance of child mortality, but everyone lives to 50yo after reaching 5yo
  • There is a 0.2465% chance of pregnancy (per day)
I ran the simulation, once using males as hunters and once using females as hunters for 50 years (an entire population replacement) and the results...

tK4pSqx.png


...are basically what i expected. Reason being, a man can have sex with multiple women to make children at the same time (or at least, the next day, as far as the simulation is concerned), but a woman cannot do that, therefore the loss of a man has more of an impact in the population growth - assuming starting from a position where the tribe is already functional - than the loss of a woman (as the other men will "pick up the slack", so to speak) even if women are twice as likely to die than men.

Of course the above is for a tribe that optimizes for sustainability and population growth, all else be damned, if the simulator also took into account couple formation and break up in the case of the death of a member with potential formation of a new couple down the line, depending on the remaining member, then the numbers most likely wouldn't be as different but i'd still expect the loss of a woman to have less impact.

Out of curiosity i also tried to limit the number of pregnancies a woman can have to 5 children:

bY8woBC.png


As expected the population doesn't grow as much and there is more variance in the population numbers over time, but overall the end result is the same. Note that changing the limit affects the variance but the overall look of the graph doesn't change.

Now of course the simulation is really a case of a spherical cow, but i think the ballpark results show that -at least unless i missed something very blatant- having a tribe with female hunters wont cause it to go extinct at all due to the women being exposed to wild life deaths, regardless of what ancient cultures did in our past.

If you want to try out yourself, the Free Pascal code is here.
I'm necroing this because I appreciate the effortpost

I think you're missing an important aspect. women have to carry a baby for 9 months. and once pregnant a woman is taken out of the pool of available women. not to mention they miscarry (1 woman out of 4 today; probably more before). moreover women had a good chance of dying at chilbirth. say 25% per time.

meaning that losing one woman will be worse for a given society than losing one man. as you said, men can fuck any woman and get many women pregnant at the same time. not to mention they survive childbirth 100% or miscarriage 100%. not women. so if you have a tribe with 10 women and another with 100 women, it's easy to tell which one has a better chance to survive one generation if both tribes have women hunting with the same chance of a bad hunting accident.

I'd be happy for a graph update

Yeah Bad Sector has it back-asswards - the abundance of sperm means redundancy means men are relatively more expendable than women, the relative rarity of ova and the troublesome conditions attending childbirth mean females are relatively more precious. This goes so deep that it actually structures the whole of society from the deepest level up - when feminsts piss and moan about muh patriarchy etc., what they're missing is that the patriarchy is a common form for good reasons, this being the deepest, and that this structure results in different rewards and burdens on both sexes.

It's simply absurd to expose women to the same risk as men. Men doing risky stuff that leads to them possibly dying is precisely what men are for, evolutionarily speaking. It's precisely why women have extruded men (so to speak) - as cheap labourers and fighters who do their dirty work (needless to say, the logic goes right back to mammalian ancestors and beyond).

And of course it's contextual and depends on environment. To some extent it's relative to slow life history strategy in more northern climes (which are not very abundant, and are deadly in winter, but reward forethought, plannig and high investment in fewer children), and the type of fast life history strategy scenario BS outlines might work out better in tropical/equatorial climes (with abundance of food but for that reason a higher rate of infant mortality as a result of more potential danger from predators and all sorts of weird diseases).
 

ropetight

Savant
Joined
Dec 9, 2018
Messages
1,932
Location
Lower Wolffuckery
Tribal societies do not send out their childbearing population to fight wild animals.
To anyone with a fleeting interest in ancient history, it should be very obvious why:
A tribe of a hundred men and ten women probably dies within one generation.
A tribe of a hundred women and ten men can theoretically recover and thrive during the same time.
You cannot risk losing women in a small society.

To me that sounded counterintuitive, as the problem isn't how you start with (100 men/10 women vs 100 women/10 men) but how the tribe evolves over time taking into account the chances of death from fighting said wild animals.

And so i decided to try and write a small program simulating that!

The program starts with a small population of 100 people from 20 to 40 ages, equally divided between male and female (i.e there are 50 males and 50 females). Then it "simulates" each day for each one of those people where they can die of old age, die of child mortality (if they are a child), go hunting (if they are of the appropriate sex) and potentially die from that, have sex (if not pregnant) and potentially get pregnant (if female).

The simulation is kinda simplistic of course, with the biggest difference between reality and simulation to be that there are no couples in the simulated society and everyone hunts and fucks all the time: each day everyone has sex with whoever is the first valid partner (above minimum age, opposite sex, not pregnant). However since the concern is survival and growth of the tribe as a whole without caring about individuals much, this provides the most optimal results.

The simulation settings were as such:
  • Initial population size of 100 people
  • 0.02% chance of death during hunt for women, 0.01% chance of death during hunt for men
    • The assumption being here that men being stronger than women leads to half deaths
  • Minimum age one can has sex is 15yo
  • Minimum age one can hunt is 12yo
  • Maximum age is 50yo
  • There is a 50% chance of child mortality, but everyone lives to 50yo after reaching 5yo
  • There is a 0.2465% chance of pregnancy (per day)
I ran the simulation, once using males as hunters and once using females as hunters for 50 years (an entire population replacement) and the results...

tK4pSqx.png


...are basically what i expected. Reason being, a man can have sex with multiple women to make children at the same time (or at least, the next day, as far as the simulation is concerned), but a woman cannot do that, therefore the loss of a man has more of an impact in the population growth - assuming starting from a position where the tribe is already functional - than the loss of a woman (as the other men will "pick up the slack", so to speak) even if women are twice as likely to die than men.

Of course the above is for a tribe that optimizes for sustainability and population growth, all else be damned, if the simulator also took into account couple formation and break up in the case of the death of a member with potential formation of a new couple down the line, depending on the remaining member, then the numbers most likely wouldn't be as different but i'd still expect the loss of a woman to have less impact.

Out of curiosity i also tried to limit the number of pregnancies a woman can have to 5 children:

bY8woBC.png


As expected the population doesn't grow as much and there is more variance in the population numbers over time, but overall the end result is the same. Note that changing the limit affects the variance but the overall look of the graph doesn't change.

Now of course the simulation is really a case of a spherical cow, but i think the ballpark results show that -at least unless i missed something very blatant- having a tribe with female hunters wont cause it to go extinct at all due to the women being exposed to wild life deaths, regardless of what ancient cultures did in our past.

If you want to try out yourself, the Free Pascal code is here.
I'm necroing this because I appreciate the effortpost

I think you're missing an important aspect. women have to carry a baby for 9 months. and once pregnant a woman is taken out of the pool of available women. not to mention they miscarry (1 woman out of 4 today; probably more before). moreover women had a good chance of dying at chilbirth. say 25% per time.

meaning that losing one woman will be worse for a given society than losing one man. as you said, men can fuck any woman and get many women pregnant at the same time. not to mention they survive childbirth 100% or miscarriage 100%. not women. so if you have a tribe with 10 women and another with 100 women, it's easy to tell which one has a better chance to survive one generation if both tribes have women hunting with the same chance of a bad hunting accident.

I'd be happy for a graph update

Yeah Bad Sector has it back-asswards - the abundance of sperm means redundancy means men are relatively more expendable than women, the relative rarity of ova and the troublesome conditions attending childbirth mean females are relatively more precious. This goes so deep that it actually structures the whole of society from the deepest level up - when feminsts piss and moan about muh patriarchy etc., what they're missing is that the patriarchy is a common form for good reasons, this being the deepest, and that this structure results in different rewards and burdens on both sexes.

It's simply absurd to expose women to the same risk as men. Men doing risky stuff that leads to them possibly dying is precisely what men are for, evolutionarily speaking. It's precisely why women have extruded men (so to speak) - to do their dirty work (of course the logic goes right back to mammalian ancestors and beyond).
If his graphs were true, then tribes with mighty female hunters would have superior numbers and as time passed by they would defeat all patriarchal tribes by their superior numbers.
And yet, almost all tribes and states that left some trace in history were patriarchal.
Maybe there were tribes with strong and independent female hunters, but they were queefed out of existence by tribes that protected their women.

His graphs are just example that you can simulate whatever, get any results and prove any thesis you want if you "select" right data.
https://en.wikipedia.org/wiki/List_of_scientific_misconduct_incidents#Social_sciences

Also this should be taken into account, which makes death of young women in peak fertility even more tragical for tribe - you don't have child whenever you want.
female-fertility-rates-by-age-chart.png
 
Last edited:

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
16,056
Women probably believe cloning and spermbank reservoirs will replace men. Pshhh....

On a personal level a man shouldn't give a shit what they think. Live well, eat well, do well, protect your assets and properties, and ignore the skank stank and feminist shit. Gonna die some day so all their bitching, screaming, and moaning is just annoying noise.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
16,056
Looking back at those Buck Rogers pics.... them aliens must be freezing or love space thongs.

"Hey wilma look at that hot asss..... holy shit that's a fucking freaky alien!"

"Never stopped you before." Wilma chortled with a smirk.

Twiki stood in silence for once... unable to comprehend the situation. Bidi bidi bidi bidi bidi...

The cylon watched in the dark as K.I.T.T. turbo-boosted from the asteroid to the hanger bay.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,306
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
This thread got dumb as hell.
I do not see your mathematically sound proof of it.

1) On any given thread in current day Codex, the probability of gaming discussion devolving into retarded culture war shit approaches 1.
2) Culture war shit is invariably dumb as hell, no matter which side of it you cry on.

:. Any given current day Codex thread will become dumb as hell given sufficient time, no matter how monocled the preceding gaming discussion.
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
667
More like
“Problem with RPGs #16: RPG developers are not well-read in myth and fantasy/sci-fi literature;”
Amirite
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
8,079
Location
London, UK
Strap Yourselves In
This thread got dumb as hell.
I do not see your mathematically sound proof of it.

1) On any given thread in current day Codex, the probability of gaming discussion devolving into retarded culture war shit approaches 1.
2) Culture war shit is invariably dumb as hell, no matter which side of it you cry on.

:. Any given current day Codex thread will become dumb as hell given sufficient time, no matter how monocled the preceding gaming discussion.
This is myopic; sure we'd all like to live in a wonderland where it was possible to discuss our beloved hobby without any reference to "retarded culture war shit" but unfortunately "retarded culture war shit" is part of the reason why our beloved hobby is in such dire straits.

And in retrospect, the belief that we could a few decades ago discuss our beloved hobby without external reference to culture was itself a tidepool of naive isolation - it was never disconnected from wider struggles.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
16,135
This thread got dumb as hell.
I do not see your mathematically sound proof of it.

1) On any given thread in current day Codex, the probability of gaming discussion devolving into retarded culture war shit approaches 1.
2) Culture war shit is invariably dumb as hell, no matter which side of it you cry on.

:. Any given current day Codex thread will become dumb as hell given sufficient time, no matter how monocled the preceding gaming discussion.
This is myopic; sure we'd all like to live in a wonderland where it was possible to discuss our beloved hobby without any reference to "retarded culture war shit" but unfortunately "retarded culture war shit" is part of the reason why our beloved hobby is in such dire straits.

And in retrospect, the belief that we could a few decades ago discuss our beloved hobby without external reference to culture was itself a tidepool of naive isolation - it was never disconnected from wider struggles.
Eventually it will all implode, so there is a sort of light at the end of the tunnel.
Personally, I do not bother with any of the so called w0ke games and try to filter them extensively and carefully.
Besides, there are other older and prestigious games from the MS-DOS era that need to be played.
 

Spukrian

Savant
Joined
May 28, 2016
Messages
886
Location
Lost Continent of Mu
If his graphs were true, then tribes with mighty female hunters would have superior numbers and as time passed by they would defeat all patriarchal tribes by their superior numbers.
And yet, almost all tribes and states that left some trace in history were patriarchal.
Maybe there were tribes with strong and independent female hunters, but they were queefed out of existence by tribes that protected their women.
Here's an interesting article:
https://www.nytimes.com/2006/12/05/science/05nean.html
 

BundleOfSticks

Barely Literate
Joined
Nov 10, 2024
Messages
2
Nothing stops grognards from playing proper RPGs just they way they want them instead of these clumsy digital simulacra. Except mayhap staunch beliefs on the sufficient extent of personal hygiene practices.
 

ropetight

Savant
Joined
Dec 9, 2018
Messages
1,932
Location
Lower Wolffuckery
If his graphs were true, then tribes with mighty female hunters would have superior numbers and as time passed by they would defeat all patriarchal tribes by their superior numbers.
And yet, almost all tribes and states that left some trace in history were patriarchal.
Maybe there were tribes with strong and independent female hunters, but they were queefed out of existence by tribes that protected their women.
Here's an interesting article:
https://www.nytimes.com/2006/12/05/science/05nean.html

It seems that species that had specialized gender roles outbred/assimilated one that didn't.
Also, note that article is from 2006., times before anthropology became gender studies.
Unlike modern humans, who had developed a versatile division of labor between men and women, the entire Neanderthal population seems to have been engaged in a single main occupation, the hunting of large game, the scientists, Steven L. Kuhn and Mary C. Stiner, say in an article posted online yesterday in Current Anthropology.

Because modern humans exploited the environment more efficiently, by having men hunt large game and women gather small game and plant foods, their populations would have outgrown those of the Neanderthals.
 
Last edited:

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,607
There are machines before the dos-era.
Not only was the interface better, but the Amiga UI was far superior to DOS, with mouse support included. There was no need to edit or type anything in a CONFIG.SYS or AUTOEXEC.BAT. DOS was a significant decline from that. Even 8-bit machines were more convenient than that.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
16,056
Still..... I love even old dos & windows machines. I envy the collectors and players that have working machines from across the world from appleii, trs-80s, ZX spectrum, pc88/98 etc to even windows nt, 2000 and more. Seeing these machines restored and working is amazing sauce. Seeing them pimped out to the max with even some modern interface is even cooler and naturally, I fully support emulation and preservation.

I miss a lot of gaming due to lifestyle situation but I certainly can adapt and reminisce. Ios iphone is my toy for now. I may try to dig up my chromebook that is in storage. I only have gaming shit on it. Tribe gave it to me for uh... paperwork or schooling (which never happened). I have a game I need to get on there.
 
Joined
Mar 15, 2022
Messages
134
Location
The Jollyee olde lande ofe Nod
On a related note, don't some cultures eat various body parts of defeated enemies (not necessarily their cocks) to gain their strenght? So the phallic part might be irrelevant or secondary.

No idea, dude, in some fantasy fiction I vaguely remember that some barbarian tribe partook in that kind of ritual cannibalism, can't tell you the title for the life of me, but I believe is a trope that can be found in several works (eating the brain to get the smarts of a foe, the heart for his bravery, so on and so forth). In real life however, can't recall. Anthropology is not my forte. But even if such culture existed in the real world I don't see it being the inspiration for the symbolic 'castration' in the horror slasher sub-genre.
South American tribes during the Conquistador period did so, partially for religious purposes, but also to intimidate enemies. If you read accounts of Cortez's retreat from Tenochtitlan, the Aztecs cooked and ate some conquered Spaniards in front of the building they were holed up in and threw body parts at them, warning they were next.

You also have the historical practice of Mummia consumption for health, as well as the well-documented Maori practices and African cannibalism which has persisted from antiquity up until the modern day.

The cock was considered offal and not consumed. Plus that shit would be mad hard to eat, it's all real tough vascular tissue.
 

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