Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

A problem with RPGs: RPG developers are not well-read in myth and fantasy/sci-fi literature

Iucounu

Educated
Joined
Jul 4, 2023
Messages
966

Iucounu

Educated
Joined
Jul 4, 2023
Messages
966
Have you even seen the level of negrophilia and nigger worship in the West?
Nowadays that's just primitive worship of criminal (American) ghetto culture. People that like such things obviously have no interest in learning about the history of any foreign culture (or even their own). Actually I'm surprised that they haven't upgraded to worshipping Mexican Cartel members by now, but maybe that will come.

Waves of mud hutt dwelling, spear chucking, cannibal subhumans?
There's a lot more to learn about, don't be lazy like a leftist gangsta rap fan. :P

No wonder they try to depict Africa and africans as a Wakandan Utopia.
Seems Wakanda was invented by white Americans, but why couldn't African writers invent unrealistic science fiction scenarious just like everybody else?
 

Necrensha

Educated
Joined
Aug 31, 2024
Messages
432
Location
Deep underground
Woman most certainly destroy everything they touch.
But there is something much worse than woman around: the simps that will fight tooth and nail to allow them to get away with turning all the characters gay in the sequel.
A mass castration is the only solution.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,847
Woman most certainly destroy everything they touch.
But there is something much worse than woman around: the simps that will fight tooth and nail to allow them to get away with turning all the characters gay in the sequel.
A mass castration is the only solution.
Simping is just putting bitches on a pedestal due to their beauty while ignoring their major personality defects and complete lack of morals and dignity.
You can "respect" a woman - your momma, that kind old lady who served you cookies or other food, your grandmother...
Just don't simp.
 

Necrensha

Educated
Joined
Aug 31, 2024
Messages
432
Location
Deep underground
Simping is just putting bitches on a pedestal due to their beauty while ignoring their major personality defects and complete lack of morals and dignity.
You can "respect" a woman - your momma, that kind old lady who served you cookies or other food, your grandmother...
Just don't simp.
Can't do that when the number of maidenless men increases every single year. The simping is a desperation tactic.
 

Ghost Of Iron

Literate
Joined
Jun 23, 2024
Messages
21
Story in games shouldn't be a focus to begin with, that's part of the overall decline in the hobby in general. Story should simply be serviceable and always there just to frame the gameplay and the systems that should be the actual focus of the project in question. If you still had random game devs who only know how to cobble together something like "Orcs bad, you are hero, you kill them and stuff" as a narrative we would be in a much better place, instead companies now hire an entire writing staff that puts out a story significantly worse than that basic setup could ever be, and in most cases actively detracts from the enjoyment of the game. It's only made worse if the story starts taking up significant amounts of the game itself. If your game lives or dies off its story, its a bad game to begin with. The fact its emphasized at all shows how far off the focus has gotten in the industry at large as to what a good game is and should be.
 

ShiningSoldier

Educated
Joined
Jul 21, 2024
Messages
162
Such a nice thread was destroyed by a bunch of neckbeards whining and bitching "ah, women and jews stop me from being masculine! Ah, this is the end of a Western Civilization!" You guys are just sore losers.
 

Iucounu

Educated
Joined
Jul 4, 2023
Messages
966
Story in games shouldn't be a focus to begin with, that's part of the overall decline in the hobby in general. Story should simply be serviceable and always there just to frame the gameplay and the systems that should be the actual focus of the project in question. If you still had random game devs who only know how to cobble together something like "Orcs bad, you are hero, you kill them and stuff" as a narrative we would be in a much better place, instead companies now hire an entire writing staff that puts out a story significantly worse than that basic setup could ever be, and in most cases actively detracts from the enjoyment of the game. It's only made worse if the story starts taking up significant amounts of the game itself. If your game lives or dies off its story, its a bad game to begin with. The fact its emphasized at all shows how far off the focus has gotten in the industry at large as to what a good game is and should be.
If the audience likes writing so much, surely novels or even movies are much better? Only explanation is that this audience wants an interactive Disney cartoon.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,800
Story in games shouldn't be a focus to begin with, that's part of the overall decline in the hobby in general.
That would be arguable in any other genre besides RPGs, especially cRPGs, which owe its entire history to the story generators known as tabletop roleplaying.
 

Ghost Of Iron

Literate
Joined
Jun 23, 2024
Messages
21
Tabletop games were first and foremost strategy and tactics games, the whole fun of them was the combat, character building and strategy, which is the appeal of cRPGs as well. Your focus when you played ToEE or Demonweb Pits was not how to portray the backstory and motives of your character, it was building a strong as fuck dude that could manage to kill his way through the module and get the cool loot without getting killed in the process. THAT is what is FUN about RPGs, and always has been. The shift towards pretending you are a fucking thespian and spending more time "portraying your character" than rolling dice and killing shit is a recent phenomenon, and the primary reason that hobby is now overrun by people whose idea of a good RPG system is stripping of it all mechanical complexity and depth so they can spend all of their effort, time and energy being really bad actors than actually playing a fucking RPG or engaging with the combat, character building, and tactics the genre was built on. See 5E D&D for a great example of this.
 

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,894
Location
Water Play Catarinense
It's not just a problem with RPGs. I call this the cannibalization of media: the people who write fantasy books only read fantasy books, the people who make RPGs only play RPGs, and so on. There’s no outside input, so the output ends up being the most generic shit out there. Given how most of those shit sucks, it's garbage in garbage out all the way.
 
Last edited:

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,800
Don't get me wrong, I like combat sims, but being purely a combat sim where NPCs only exist to sell you things makes for a barren experience.
 

Louis_Cypher

Arcane
Joined
Jan 1, 2016
Messages
1,993
So women ruin everything basically.

Japanese women don't seem to force their egotism into men's interests or hobbies (like shonen or seinen publishing exist as distinct catagories from women's manga genres), so it seems Western civilization has a specific problem with the idol of egalitarianism, and perhaps, dare I say, a greater lack of self-awareness displayed in trying to invade something they don't even honestly want or care for, just out of envy that a men's space exists. Then again, maybe I have a romanticised view, and it's being slowly eroded.

Tolkien's orcs are the result of deliberate eugenics experiments to create obedient soldiers without moral qualms, and even then the dialogue between minor orc characters shows they don't like being enslaved this way.
Principally, they are a symbol. I worry that this is materialising them again, albiet for a more understandable reason. Tolkien merely justified them in material terms, talking about their creation by Morgoth from Elves, because he wasn't into making the metaphysical obviously metaphysical like C S Lewis, but preferred grounding it in contingent history, for people to subconsciously understand on the level of symbolic. Exactly what George Lucas did with Star Wars, which is why I see him as America's Tolkien.

We don't really need to give Orks a eugenic origin any more than a sociological one. It is enough to say they were wrought and mishapen by evil.



Speaking of George Lucas, that is someone that it's easy to under-estimate, or under-appreciate. A lover of pulp. Grew up on Flash Gordon, Commando Cody and the like. Thoroughly embedded in the pulp roots of sci-fi, that he didn't disown or feel embarrased by, but continued to venerate throughout his work. Ended up making one of the most balanced works of science fantasy, between the "elevated" contemporary, and the mythology and metaphysical. In the process inventing much of the technology of modern cinema, such as digital editing, fighting studios every step of the way, who didn't understand the point.

Like JarlFrank said, to really drill down into the fundamentals and understand the origins of the entire fantasy fiction landscape, you have to go to the oldest source material; epics like Gilgamesh, the Illiad, the Ramayana, the Norse sagas, the medieval romances, pulp authors like Edgar Rice Burroughs, Robert E Howard, H P Lovecraft, C L Moore, Clark Aston Smith. But it isnt enough to read something by rote, without understanding. I think preliminary to that, video game writers have to do some deep spiritual soul searching. Dig down, past social expectation and programming to examine what really makes something great.

iI4uuhr.png


It's with that, that appreciation builds for the seemingly archaic ideas in older works. A guy at work was telling me the other day that he read Lovecraft and couldn't see the big deal. I casually mentioned "well, I guess he was the first to use the idea of ancient alien, and cosmic indifference". The guy hadn't even considered that the beings like Elder Things were extraterrestrial life of eons past, and seemed to have never considered their context as having been the first to explore cosmic ideas.

So many people will bounce off an idea thinking it's passe, not realising the huge conceptual leap stories like Conan or At the Mountains of Madess represented.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom