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Game News Age of Decadence August Update

Joined
Apr 2, 2010
Messages
7,428
Location
Villainville
MCA
I wonder if Torque is incapable of storing chunks of text with formatting in string variables in order to display a stream of text as the stages of a dialogue moves on. Add the currently displayed text to a string storing the previous ones and display all at once. But then again, aren't text chunks actually independent entries that are called from a database? In that case, shouldn't it be possible to do something like adding dialogue chunk IDs to an array or storing them in a variable as a dialogue moves on and then using a function like StreamDiaEntry(x,y,z,...) which would grab all dialogue IDs from the array or the variable and use a hypothetical CallDialogueEntry(#) for each entity in the array or variable to display them as a stream?

Yeah, I'm probably over-simplifying the process in my mind but that's what The Brazilian Slaughter would do anyway.
 

Tycn

Savant
Joined
Sep 11, 2009
Messages
1,852
Location
Prosper Land
2000 favourites, nice. How about putting a preorder link on the page, or would that not be permissible?
 
Joined
Oct 19, 2010
Messages
3,524
So what happens when a game gets greenlighted? Valve contributes to the development of that game? or they simply allow the peasants to sell their game on glorious Steam platform?
 

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