OgreOgre said:I haven't said so. The game was intended to have full frames from the start. The decision to introduce sprite mirroring was a really late one (most probably just a month prior to the release of the demo). All sprites in the game have full frames, and everything works properly with sprite mirroring finally disabled in the unofficial patch, as tested by many people. On a side note, some character sprites that were made AFTER the introduction of sprite mirroring were still made with full frames regardless. A case in point - the final Bedokaan model.Davaris said:As you said earlier they changed mid development to mirrored frames, which means part of the animations were rendered in full and part were rendered mirrored.
Hmmm... They might have retained them as a bonus for future players/modders. The publishers (lawyers) probably would have told them not to include the mirror on off switch, because turning it on would crash some machines - animated sprites with lots of frames are a major memory hog.