Double Ogre
Scholar
- Joined
- Feb 4, 2009
- Messages
- 765
Spectacle said:You're starting to sound really ridiculous VD. Defending a flaw as being an improvement is some of the worst kind of fanboy behavior, and a sign of severe cognitive dissonance.
Time to step back and reassess things logically, perhaps?
Well, what are we reviewing here? How good the sprites look or how realistic they are? Should we start bitching that the sprites don't hold weapons as awesome as Chuck Norris would? For example, why that motherfucker (original, 3rd from the left) is holding his axe down?OgreOgre said:
Jesus.... Left-handed sprites are a flaw now?Spectacle said:You're starting to sound really ridiculous VD. Defending a flaw as being an improvement is some of the worst kind of fanboy behavior, and a sign of severe cognitive dissonance.
Jora said:This has to be the most absurd off-topic I've ever seen.
I mean what?? Why is ANYONE even discussing this? The subject of important content being cut was mentioned once or twice, and suddenly people start pointing out differences in the SHADOWS of character models, or how many SMALL GEARS robots have in their arms.
Seriously what the fuck
OgreOgre said:And tell you what? I am a Troika fan, you're not.
Vault Dweller said:
OgreOgre said:So, when choosing between the full frame set and a gimped one of the same model, you would prefer a gimped one? It isn't really a question of looking better, but being consistent. The model is the same, different angles can't really make it look worse.
Uh... what?But yeah, Troika's games are so damn perfect that even flaws in them must be actually improvements. It just seems to me that you're idolizing Troika, since you're trying so damn hard to make another Fallout/Arcanum, and you can't really admit that Troika's games had serious flaws. Think about it.
...And tell you what? I am a Troika fan, you're not.
Vault Dweller said:Jesus.... Left-handed sprites are a flaw now?Spectacle said:You're starting to sound really ridiculous VD. Defending a flaw as being an improvement is some of the worst kind of fanboy behavior, and a sign of severe cognitive dissonance.
So, the mirroring technique itself is a flaw? Is that what you're saying?Shannow said:If the sprite switches between right and left hand depending on what way it is facing (which is exactly what sprite mirroring boils down to) then yes, it is a flaw.
Then kindly explain it.Of course, you are now wilfully misunderstanding Spectacle to make your point seem less flawed.
Can I have some quotes showing how my position has changed?
A ridiculous statement, considering that the model is the same. Obviously it's not completely symmetrical, so the sprites differ to an extent. This isn't the point, however. Mirrored = Inconsistent = Inferior. Any sane person would agree with that, there's no reason not to. If sprite mirroring was permanent (as in the frames were cut out from the game) we wouldn't have this debate, but since we have a choice here I see no reason to not choose the full set over the mirrored one.Vault Dweller said:OgreOgre said:So, when choosing between the full frame set and a gimped one of the same model, you would prefer a gimped one? It isn't really a question of looking better, but being consistent. The model is the same, different angles can't really make it look worse.
The first 3 sprites look better. That's pretty much a fact. Deal with it.
FLIP-FLOPVault Dweller said:a) Troika games had plenty of flaws and nobody's denying that.
It's obvious to everyone.Vault Dweller said:c) I'm not trying "so damn hard" to make another Fallout/Arcanum game.
The original argument was about cut content. Here we have 200Mb of inactive art. Fallouts didn't have this much, and I personally haven't heard of a game that did.Vault Dweller said:e) Sprite mirroring is a technique. It's not a flaw or a bug.
Do you not see the difference?OgreOgre said:A ridiculous statement, considering that the model is the same.
And I'm very happy for you.... since we have a choice here I see no reason to not choose the full set over the mirrored one.
*sigh* Are you a moron, Ogre? Be honest with me.FLIP-FLOPVault Dweller said:a) Troika games had plenty of flaws and nobody's denying that.
I guess that was a rhetorical question.It's obvious to everyone.Vault Dweller said:c) I'm not trying "so damn hard" to make another Fallout/Arcanum game.
In case you didn't notice the "cut content" claim of yours failed to generate supporters and died a long time ago and now your followers are claiming that mirrored sprites are either a flaw or a bug or both.The original argument was about cut content. Here we have 200Mb of inactive art. Fallouts didn't have this much, and I personally haven't heard of a game that did.Vault Dweller said:e) Sprite mirroring is a technique. It's not a flaw or a bug.
Huh?Vault Dweller said:In case you didn't notice the "cut content" claim of yours failed to generate supporters and died a long time ago and now your followers are claiming that mirrored sprites are either a flaw or a bug or both.
OgreOgre said:The original argument was about cut content. Here we have 200Mb of inactive art. Fallouts didn't have this much, and I personally haven't heard of a game that did.
Yes, I see.Vault Dweller said:You lose your argument because I have my own definition of cut content. Sorry that I haven't told you this.
I haven't said so. The game was intended to have full frames from the start. The decision to introduce sprite mirroring was a really late one (most probably just a month prior to the release of the demo). All sprites in the game have full frames, and everything works properly with sprite mirroring finally disabled in the unofficial patch, as tested by many people. On a side note, some character sprites that were made AFTER the introduction of sprite mirroring were still made with full frames regardless. A case in point - the final Bedokaan model.Davaris said:As you said earlier they changed mid development to mirrored frames, which means part of the animations were rendered in full and part were rendered mirrored.
Ogre: Troika failed because their games were always delivered late, over budget, and with cut content.
VD: Was Arcanum "late, over budget, and with cut content"?
Ogre: YES! They cut out 40% of their original sprite artwork!