Marquess Cornwallis
Cipher
- Joined
- May 18, 2009
- Messages
- 513
To comment a bit on the game itself: it's a really interesting and enjoyable combination of text adventure and RPG with easily the highest replayability factor I have ever seen in either genre.There is however one fundamental contradiction (it's kind of hard to call it a flaw): from what I've seen so far, the pretty looking 3D game world has absolutely zero justification for being there in the first place. I can't help but feel that with a King of Dragon Pass style 2D interface for the text adventures/dialogues/character development/inventory/travelling (etc.) and a 2D/3D Heroes of Might and Magic/Gorky 17 style grid for combat, the concept would actually work better. With that kind of setup, I don't see anybody complaining about teleporting, staged combat situations, camera controls, or static, non-interactive environment (can't open chests/use skills on objects/talk to people...). The way it is now, even though game is in fact complete and functional, it makes the impression of having a lot of stuff missing and/or strangely designed, just because of the way it is presented.