kentable
Scholar
Yeah. the demo only covers Teron, the mining outpost and the raider camp. Just enough to give us a good taste of the full game while tantalizing us with the promise of awesome.
This!Also, I don't like the way the dialogue screen is right now, you have to zigzag your gaze to the upper and lower part of the screen the whole time while reading, it's kinda annoying. Make it more like fallout:
For me it was really stressful for the eyes. I don't think that obscuring the view would be a problem, just center on character and pan down a bit to compensate the dialogue panel.
Not again...This game is really not made for combat characters. I made a mercenary, tried to attack the assassin early and.. failed horribly. Even when all stats were dumped in combat stats I failed horribly. Of course, if you dump all your stats in combat stats there really isn't a lot stuff you *can* do in game either...
My first combat oriented character in the demo is a Mercenary. As I'm not one of the more active members of the community, and seeing as I didn't play through the combat demo, I have absolutely no clue how to build a combat oriented character. As such, I just randomly dumped all my stat points into 10 str, 8 dex and 10 con, along with spamming all of my starting skill points into 'Hammer'. (seemed like a good idea with a 10 STR character... /shrug)
So far I've managed to beat the following encounters.
1. Starting quest assassin.2. Starting quest thugs. (with the guy I was escorting surviving the attack)3. Imperial Legion attack on Caravan.4. Militadi's "come check out the weapons I have for sale" encounter.5. Militadi's "wait here for the guys to bring you money!" encounter.6. Thief + Guard encounter.
This game is crap. It is utter shit. I knew there would be no magic, but at least we could have had unique battlestyles/battle disciplines to make up for it. Nada. To make things worse, this is a single pc turnbased game...WTF? Why no party members?
Anyhow, I hope it sells well and VD is inspired to make a REAL rpg (aka fantasy rpg with magic spells and stuff and party members that you preferably generate yourself)
Anyone complaining about combat difficulty...someone posted this on ITS and so far I've had the exact same experience:
My first combat oriented character in the demo is a Mercenary. As I'm not one of the more active members of the community, and seeing as I didn't play through the combat demo, I have absolutely no clue how to build a combat oriented character. As such, I just randomly dumped all my stat points into 10 str, 8 dex and 10 con, along with spamming all of my starting skill points into 'Hammer'. (seemed like a good idea with a 10 STR character... /shrug)
So far I've managed to beat the following encounters.
1. Starting quest assassin.2. Starting quest thugs. (with the guy I was escorting surviving the attack)3. Imperial Legion attack on Caravan.4. Militadi's "come check out the weapons I have for sale" encounter.5. Militadi's "wait here for the guys to bring you money!" encounter.6. Thief + Guard encounter.
Try it out. It's not an "I win" mode by any means, but it should get you past those first few 'HOW THE FUCK DO I DO THIS' encounters. If it doesn't, well, try another game, I guess?
Anyone complaining about combat difficulty...someone posted this on ITS and so far I've had the exact same experience:
My first combat oriented character in the demo is a Mercenary. As I'm not one of the more active members of the community, and seeing as I didn't play through the combat demo, I have absolutely no clue how to build a combat oriented character. As such, I just randomly dumped all my stat points into 10 str, 8 dex and 10 con, along with spamming all of my starting skill points into 'Hammer'. (seemed like a good idea with a 10 STR character... /shrug)
So far I've managed to beat the following encounters.
1. Starting quest assassin.2. Starting quest thugs. (with the guy I was escorting surviving the attack)3. Imperial Legion attack on Caravan.4. Militadi's "come check out the weapons I have for sale" encounter.5. Militadi's "wait here for the guys to bring you money!" encounter.6. Thief + Guard encounter.
Try it out. It's not an "I win" mode by any means, but it should get you past those first few 'HOW THE FUCK DO I DO THIS' encounters. If it doesn't, well, try another game, I guess?
I've always preferred RPGs where most of the gameplay is oriented around YOUR character. The Fallout, Gothic, Witcher and Elder Scrolls games all spring immediately to mind. You can get temporary companions in them but there's no 4-person parties forced on the player.
Just thinking about old-school RPGs, the ones I've really disliked had large parties forced on the player nearly for all the game. I'm thinking BG/IWD/Wizardry etc.
I've always preferred RPGs where most of the gameplay is oriented around YOUR character. The Fallout, Gothic, Witcher and Elder Scrolls games all spring immediately to mind. You can get temporary companions in them but there's no 4-person parties forced on the player.
Just thinking about old-school RPGs, the ones I've really disliked had large parties forced on the player nearly for all the game. I'm thinking BG/IWD/Wizardry etc.
I hope you haven't been voting on Wasteland 2 polls lately, then.
One thing which is offered by the fact that you can walk around the city, for which a graphical engine is needed, is that in a few streets you can have interesting encounters. That's of course a minor thing, but I'm wondering how many people are missing out on this because they just fast-travel in the city.
You could of course emulate this using a purely textual interface, it would require options like "take the left street" etc.... anyway, some kind of engine is needed for combat too. I'm wondering whether a purely 2D engine would work, given the towers, walls etc.
I'm getting tired of repeating it, but combat is hard because many of you aren't paying attention and just expecting to win.