Melcar
Arcane
Well, at least the installer works.
Thanks.Amazing work! I've only had time to play a scholar, but I must say I am impressed by the sheer number of alternative solutions there are. I am buying it day one.
Which one? There are no unavoidable random encounters, so you must have done something.Still, at the very end I felt trolled like hell when my outspoken scholar entered "unavoidable" random encounter and had to die in pain, because he couldn't do shit.
If you mean the ambush at the end of the MG questline, it happened because you threatened Mercato instead of handling it more diplomatically. There are several options at the ambush, but I guess your stats/skills were too low.
As to that i dont see how that would improve things generally in terms of keeping the game toight as toiger, man...Er...maybe that's why I suggested having a combat tutorial similar to the combat demo? So people can get familiar with it?
Im not asking for myself. Ill go in and die fifty times in a row happy as i was when i received dodge enhancement from raiders. Like... big grin happy.Linear, unskippable fights require a different approach.
Anyway, I hear what you're saying; I'll see what we can do but can't promise you much.
Yes.Ok, guys - spoil me... Is there any way to finish the quest for Feng (as a loremaster) without fighting, without losing reputation and without Feng getting exiled?
Maybe playing the combat demo would help you.I think I'm done with the demo now.
My opinion is still positive, the game looks professionally done, the graphics are excellent and the quality of the writing is high. I also liked the variety of factions, and the different ways of doing things. Skill checks in dialogue were good too.
The combat is a huge problem though. I thought before quitting for good I'd see how things went with a combat-oriented character (I had always talked my way out of things before). So, I put my points in things like strength, and skills like swords, block etc. Even with these I couldn't fight more than 1 enemy without dying. I could handle 2 with 1 ally, but the ally always died before I could kill one of the bad guys (I reloaded and tried again a few times to make sure). I really do think this is unacceptable. Bear in mind this is THE START OF THE GAME.
I let Feng get exiled cause he tried to rip me off as a diff character M:
After completing the merchant quest line I was sent to endofdemoistan and immediately jumped by three guys who I spotted but the only option was to try to sneak by or charge in like braveheart, no buying them off with trade, or disguising, or bluffing with streetwise. And trying to sneak by resulted in being teleported right in the middle of all three guys. Oh and I got skillpoints after completing the quest but I wasn't given a chance to spend them before being sent off to the random non-random encounter.
Yes.Ok, guys - spoil me... Is there any way to finish the quest for Feng (as a loremaster) without fighting, without losing reputation and without Feng getting exiled?
You're right. We'll fix it.2). persuading Mercato to join the lord - it requires crazy skill scores though. After some testing it turned out that of the following: [Persuasion], [Streetwise] and [Trade] at least two must be over 50, and the third one must be 50.
I think that ending needs reworking - it's too much dependant on the high scores of similar skill. With two options available to you:
1). [Persuasion/Streetwise] + [Streetwise/Trading] - high scores in three skills required.
2). [Trading] + [Trading/Persuasion] - high scores in two skills required.
... I can't help but point out that if both checks require [Trading] that's not much of an alternative.
The only way out of it:
1). around 40 points in sneaking
2). persuading Mercato to join the lord - it requires crazy skill scores though. After some testing it turned out that of the following: [Persuasion], [Streetwise] and [Trade] at least two must be over 50, and the third one must be 50.
I'm getting tired of repeating it, but combat is hard because many of you aren't paying attention and just expecting to win.
For example, the Dex comment. What the fuck does it have to do with dodging attacks? I can consistently beat the assassin or the merc with an average 7 in all physical stats character.
"The most damage I can do is 2" - with what weapon? If you can't beat it with a dagger, try it with a sword or hammer or crossbow. You sure as fuck can do a lot more than 2 points of damage.
As for teaching, easy fights don't teach you anything.
Bro maybe you ought to pay closer attention. You're basically telling people they need to pay attention becuase they don't know the 'right' way to do things. You designed the game, so of course you know how to win the fucking fights easily. The codex didn't and don't. Ignoring feedback like this is textbook bad design. 'If you don't already know how to play you're fucked!'
But I suppose I should listen to people who played it for a few hours and felt that they are entitled to bitch and moan.
In a poorly designed game, yes that would be the case.Well, that's the thing. Usually, performing the actions in the gameworld is the shittiest minigame of all.There are things AOD does really well, but it feels like someone stripped all of the "real gameplay" and replaced it with text adventure minigames. While offering skill use and replayability, those minigames are just too disconnected from the game world and often get you killed by choosing the wrong option, with little to no feedback or remedy. Prime example, sneaking into the Palace with an assassin. I won't spoil it, but while offering lots of possibilities, it's just not that engaging picking "[sneak]Try to sneak by the guard, while his back is turned" or "[critical strike]Kill him while he isn't looking" and actually performing the actions in the game world.
Say, you want to sneak. You click on the sneak button, turn 'shadowy', and try to go past guards. If your sneaking is high enough, you simply watch your character walking until he reaches his destination. It's not really sneaking.
You are telling what you know to be fans and avid players of old-school, turn-based (hard) RPGs, unforgiving shit like Wizardry
I did a merchant run, absolutely no combat. Was pretty dull as I just reloaded when a skill wasn't high enough to pass a check. Anyway, I couldn't convince the guards to join in the end. Passed first pers/street check I think, then failed. I had 50 streetwise/persuasion/trading. Tried pumping one to 55 as that's all I had left, nope. That was with 10 charisma too. Kept getting ambushed on the way. So just said fuck it, and made sneak 30 or 35. Wasn't that high. Bypassed ambush. YOU ARE MASTER OF TRADURS. I liked the writing I must confess, of assfucking others to do your bidding and I imagine it would give you a lot of manip opportunities later down the line. But didn't really care for doing nothing but clicking 1,2 or 3. Needs some diversification. Anyway, strangely I ended up with more gold in the end with my kill almost everything assassin than with a manipulating merchant.I let Feng get exiled cause he tried to rip me off as a diff character M:
After completing the merchant quest line I was sent to endofdemoistan and immediately jumped by three guys who I spotted but the only option was to try to sneak by or charge in like braveheart, no buying them off with trade, or disguising, or bluffing with streetwise. And trying to sneak by resulted in being teleported right in the middle of all three guys. Oh and I got skillpoints after completing the quest but I wasn't given a chance to spend them before being sent off to the random non-random encounter.
Haha - same happened to me. The only way out of it:
1). around 40 points in sneaking
2). persuading Mercato to join the lord - it requires crazy skill scores though. After some testing it turned out that of the following: [Persuasion], [Streetwise] and [Trade] at least two must be over 50, and the third one must be 50.
Whatever shitty unreadable font that is you're using.... Stop using it.We are testing the new dialogue screens with bigger fonts, check them out here:
http://www.irontowerstudio.com/forum/index.php/topic,2527.0.html