Humanity has risen!
Arcane
Are you going to get skill points after completing any quest in the full game as well?
Actually, make a different font an option. Obviously you want "immersion" by using font, which is pretty crucial for the choose your own text adventure game you've made, so whack in an alternate font. Something just plain and readable of the Arial / Times New Roman variety (whatever works) and let user's choose in the option menu. That would probably sort all your problems out.Whatever shitty unreadable font that is you're using.... Stop using it.We are testing the new dialogue screens with bigger fonts, check them out here:
http://www.irontowerstudio.com/forum/index.php/topic,2527.0.html
That combat encounter isn't particularly difficult or requiring any tactic. It's an annoying encounter which result is too much based on pure luck and the game is arbitrarily stripping you of the most basic options. I went for high agility dodge + sword build. The game assigned me equipment that doesn't fit me - a dagger and an armour that limits my dodge and action points. While I don't mind the fact that I get sub par weapon and armour, it's fucking retarded that the first encounter starts before I even have a chance to browse my inventory and take off that stupid armour that makes me less effective in combat. Then the result of combat is mostly based on whether I have luck and manage to hit the opponent with a single net I have. If I do, I'm almost guaranteed to win with not too much hp lost. If I don't have luck and miss, then no matter what attack combinations do I use, the result seems to vary from winning rather easily to dying quickly in a completely random fashion.Not again...This game is really not made for combat characters. I made a mercenary, tried to attack the assassin early and.. failed horribly. Even when all stats were dumped in combat stats I failed horribly. Of course, if you dump all your stats in combat stats there really isn't a lot stuff you *can* do in game either...
- You failed because combat is hard and even the very first opponent is challenging.
- You didn't use all options at your disposal.
- Stats matter but they don't determine your success or failure, which is why even putting all stats in combat didn't result in sweet victary!
- You can easily beat the assassin with 6-7 in physical stats.
Whatever shitty unreadable font that is you're using.... Stop using it.We are testing the new dialogue screens with bigger fonts, check them out here:
http://www.irontowerstudio.com/forum/index.php/topic,2527.0.html
Ok, been giving merc a shot for 30+ minutes.
Default stats, pumped most SP's into block. Die 100% of the time. If by some odd chance I land aim legs, it doesn't make a difference. Figured you're better off doing normal/fast hits, not that that increases survivability.
Stats 6 str 8 dex 6 con 8 per 7 int 5 char. pumped SP's into block, then tried all SP's into sword. Die 100% of the time. Aim legs lands more often, doesn't make a difference. 2 fast hits 1 normal a round seems the way to go, not that it matters.
Tried some shield bashing. Ok, that was pointless. On the off chance you knock him on his ass, he gets up immediately and still hits you 3 times a round.
I like how he never fails aim arms and disarms you.
I also like how his shitty leather armor (not even studded) absorbs more damage than your default merc armor does.
Shit don't make no sense yo. And this is the first fight in the game, seriously VD?
Its not that its that bad but it seems it will get tiresome after long usage. More importantly - it seems too bright.Whatever shitty unreadable font that is you're using.... Stop using it.We are testing the new dialogue screens with bigger fonts, check them out here:
http://www.irontowerstudio.com/forum/index.php/topic,2527.0.html
That combat encounter isn't particularly difficult or requiring any tactic. It's an annoying encounter which result is too much based on pure luck and the game is arbitrarily stripping you of the most basic options. I went for high agility dodge + sword build. The game assigned me equipment that doesn't fit me - a dagger and an armour that limits my dodge and action points. While I don't mind the fact that I get sub par weapon and armour, it's fucking retarded that the first encounter starts before I even have a chance to browse my inventory and take off that stupid armour that makes me less effective in combat. Then the result of combat is mostly based on whether I have luck and manage to hit the opponent with a single net I have. If I do, I'm almost guaranteed to win with not too much hp lost. If I don't have luck and miss, then no matter what attack combinations do I use, the result seems to vary from winning rather easily to dying quickly in a completely random fashion.
The next encounter is even worse, with result based on many factors I can't impact. If I have a bad luck, the guy I'm supposed to protect can die quickly to random critical hits. I have to decide which opponent I want to attack right at the start of the combat and if my partner decides to attack the other one, I'm fucked because repositioning will take the whole turn. There's one position I can take at the start that will allow me to change targets at will but it's also the only position that doesn't block any of the opponents from attacking the merchant. If they both decide to attack him instead of me, he's as good as dead and there is not much I can do about it. Even trying to disarm them isn't a reliable option as because of a relatively low chance to hit (I've had around 60% IIRC) and high AP cost, there's a huge chance I'll keep missing.
Yeah, I did the second stats a few more times, ignored fancy shit and spammed the fuck out of power attack. Had 5-10 hp left. Even felt adventurous and joined the inn keeper for the night time ambush and fucked those guys up too. Sadly innkeeper died. OH WELL MORE LOOTZ FOR ME.
I had enough moneyz to buy the baddest iron armor and an iron sword, the lowest AP one. Fucked up the merchant's guys and merchant. Tried to fuck up Mefucknuts a second time but with about 10-15 hp left, not doable so I just off Mefucknuts.
Tried robber ambush, with the chick and perception/dex checks. Can't do it. I either instadie, from 40 hp, wow, with the guy in the back fucking me up something fierce, or I instadie the next round or so. So.
Don't think the spies encounter is in merc path, otherwise it would be easy.
So, merc secret. SPAM THE FUCK OUT OF POWER ATTACK. Wow, some tactics.
Whatever shitty unreadable font that is you're using.... Stop using it.We are testing the new dialogue screens with bigger fonts, check them out here:
http://www.irontowerstudio.com/forum/index.php/topic,2527.0.html
A game where you do nothing but read, read and read:
Another example
And another
Simple exercise is to try reading your text from various distances and compare how fast your eye becomes tired. This is also highly individual, so results may vary. I can't find myself reading your examples for more than a few sentences. I can force myself to do so and train my eye, but it won't ever be enjoyable experience.
There is a reason why most of the time people experiment with fancy custom typefaces and eventually still end up going back to tired, worn out windows defaults.
No, Grunker. That's not what I'm saying at all.What you're saying is "lol you're so fucking stupid you can't guess how the game works when we in no way show you how."
Press "?" and everything will be explained to you. Are we off to a good start now?I made the same comment about Frayed Knights; there is no fucking reason not to provide the player with a Player's Handbook with detailed descriptions about how combat works. What does every options do exactly, which stats influences what rolls and what are the rules?
Gimme that, and we're off to a good start.
I can't think of an RPG where specific characters don't utilize the same tactics (what works for the build, basically), so I wouldn't call that a major complaint.And then we're not talking about the other major complaint which is that once you "crack the combat code" with a specific character you don't do much else than utilize the same tactic over and over ad libitum, which is not that interesting.
Compared to what?Some encounters present small variations because you have to deviate, but combat options are very, very limited.
Whoa. Does everyone here is an avid fucking fan of old-school, turn-based RPG and Wizardry in particular? I didn't know. Besides, last time I checked these games (Wiz, Bard's Tales, etc) had a habit of raping you hard.You are telling what you know to be fans and avid players of old-school, turn-based (hard) RPGs, unforgiving shit like Wizardry, that they must be looking for a cake-walk.
I'm not sure if you noticed, but these complaints aren't universal. A growing number of people is beating the crap out of everyone without relying too much on factors they can't control. Is it possible that the system isn't as simple as you think? Just a thought.This is fundamentally stupid, especially considering that we are not complaining about difficulty but rather that the simplicity of the system makes the difficulty rely too much on factors we cannot control or severely limit our options in combat.
I said Day 1 complaints about the difficulty aren't valid, so chill, bro.But if you're going to tell me while I do that that I'm just looking for hand-holding and that my criticism isn't valid because I didn't figure out a game ...
We are testing the new dialogue screens with bigger fonts, check them out here:
http://www.irontowerstudio.com/forum/index.php/topic,2527.0.html
works ok for a bit and then crashes reporting that the video memory is used up although it ONLY uses ~400Mb out of 1024Mb ... oh, BTW, the combat demo worked ok, but it looks like in the mean time the engine switched from OpenGL ( and emulated DirectX ) to proper DirectX9 so comparisons are not usefulSo... does it work on Wine? Haven't had a chance to even download it yet.