On Combat Difficulty
A lot of people seem upset about the level of difficulty they're experiencing with combat in AoD. Can't say I'm surprised because I anticipated that. Combat has become more difficult since the beta build we've played for the preview and frankly, I thought it was difficult enough already back then (for the unwashed masses - which includes me ololol).
I don't think that encounters have been beefed up with the notable exception of the assassin/bodyguard mercenary at the beginning of the game, it's rather that the available skill points have been reduced significantly. Your starting skill values are lower, you get less starting skillpoints and the bonus from high INT has also been reduced. On top of that the rewards for completing quests have been reduced also. All this adds up, and less skillpoints means a more difficult time.
The worst thing about it is that you hardly have any wiggle-room left concerning the skill point distribution. It's probably a bad idea to base your balancing decisions entirely on the feedback from testers who played the game for 6 months upside down and know fucking everything about, well anything in the game. That won't reflect well the impressions a first-time player has of the game.
Anyway, the situation is harsher than before but those who say playing a purely combat focused character is "impossible" and combat is "unwinnable" are wrong. Rather than just calling you stupid, I'll describe the demo from the viewpoint of my assassin (I just finished the demo with). Perhaps that gives you some hints and always keep in mind that while dying a lot early on might infuriate you, you will giggle and feel good about yourself once you've made it. Needless to emphasise that the rest of this post will be spoilerish - so don't read on if you don't want to be spoiled.
I just started with a standard assassin, then juggled around some points:
STR 7
Dex 9
CON 6
PER 7
INT 7
CHA 4
Note that formerly I would have shot for a higher INT, but since the INT bonus has been reduced significantly, more balanced characters seem more viable now. Another point of interest is, that through almost the whole demo I used Phrygian armor (max AP 10) so having only 8 DEX and putting the one point elsewhere deserves consideration.
I think I've put 2 or 3 points into daggers and the rest into block. Having a higher block value (higher than dodge) you will start with a buckler in your inventory. To kill the merc guarding the merchant at the begiinning of the game, I needed 4 attempts. Throughout all the demo I've mainly used dagger-flurry and fast attacks. Done a power attack every now and then.
With the vignette finished I went over to Feng and did his quest (also paid for all his obvious fake crap), killed the rival loremaster as promised (+1 word of honor), then went to the gate and paid for the refugees. Went to the market, spoke to the refugee dude and got an armor as reward (plus a quest, not in the demo).
The skillpoints I got I've invested into crafting to bring crafting up to 50. Decomposed crap and crafted new shit for my char.
Did the following quests in Teron (killing everyone):
- Kebab dude (the guy who steals from you) killed the thief and the guard, had to pay 200 gold wergeld for the guard
(needed 3 attempts to survive)
- female pickpocket plot, killed all 3
- listened to the preacher
Afterwards I've made the next assassin quest (spies) killed all three with little difficulty, had to put a few points into steal to discover the documents.
Meanwhile I had block at 50. There wasn't anything left to do, at least nothing I'm aware of, except infiltrating the palace which I didn't attempt because I really couldn't spare skillpoints for non-combat stuff. So with nothing left to do except the raiders camp and the aurelian outpost, I thought it was about time to pay a visit to Miltiates. Went with him, killed the 2 dudes, made the deal with Milti, then killed the next 3 dudes. Everything with little difficulty. (notice the small chamber in Milti's house? Use it to fight the fuckers one-on-one)
Killing and looting all these people got me lot's of iron armor and shit, so I upgraded to Phrygian iron amor, and a steel dagger (masterwork, hardened edge).
When going to the raiders camp I had block 50 and enough SP to spare to bring up CS to 45 (required to take down their leader in dialogue). With their leader gone I killed everyone there on first attempt, no fancy stuff, just dagger-flurried them. The 3 archers were even polite enough to shoot their own hammer dude, depriving me of a valuable skillpoint. Fucking idiots. I'm pretty sure the leader had steel stuff to loot -> upgrade time! Report to Dellar.
"I've killed everyone, works for you?"
Now on to the one fight that's really difficult. The Aurelian Outpost. No talk (wouldn't have had the skills anyway) just kill.
You're facing 3 soldiers, 1 crossbow dude and the captain. I tried it several times with little luck.
I had some skillpoints to spare before, in the end I've put a few more points into daggers and all the rest into Block (62).
One time I was so close. SO CLOSE. I had 35(!) HP left after killing the other 4 dudes with only the captain remaining. I even had him down to severely wounded. He pawned me anyway. Now lets check our options. Reloading. The good thing about killing and looting so many people is: you've got some coin to spare. (in my case ~2500) So I went and purchased 8 throwing nets. Then I sold all the bronze pilums I've had and acquired 20 iron pilums. I decomposed all that stuff, also an iron gladius I still had, and then crafted 10 iron pilums and 10 iron handox (masterwork +1-3 dmg, hardened edge vs DR+2) . I intended to entangle the captain, then throw shit at him. As it turned out, I didn't even need the nets. The captain stood there, shooting his crossbow, I stood there throwing handoxes at him. Guess who survived to tell the tale? (cue: handoxes are fucking ... awesome)
I've looted the fuckers (massive steel Praetor armor) went back to town for healing and to craft steel Phrygian armor) and came back.
Meanwhile they've barricaded the compound. Well, after eradicating the actual dudes, fighting the rest is but a minor obstacle.
Investigating the mine was futile. Through the kills I had enough SP to bring up Traps to 36, to even survive entering the mine, but of course I lacked lore/pick lock to do shit in there. Doesn't matter in the demo, but could be bad in the actual game (not being able to get the mc guffin and stuff).
With everyone in my way assassinated and the most difficult fight behind me, all there was left to do was returning to Asassin bigwig Neolos to wrap up the questline.
Both ensuing fights were extremely easy. The only serious obstacle left was the end fight with Fulvio+Neolos vs the Imperial guards boss. Jesus, I had 8% THC against that dude with a dagger and Neoles died. Reloaded. Using nets on the captain and throwing handoxes saved the day once more.
So, long story short. I've killed everyone. Everyone in my path. Never picked a combat-avoiding solution (despite having high bodycount would have made it easy to tell enemies to fuck off) and prevailed. If you think "combat is unwinnable", consider your options and try harder.
Here's the endgame character screen, note that I increased block from 65 to 75 (20 skillpoints) during the endgame-sequence after the Aurelian Outpost, but I wouldn't have needed that. I'm pretty sure block 65 would have sufficed. So in the end I had ~40 SP to spare. I sure would have prefered it to get these SP earlier, for instance to do stuff in the mine.
A melee assassin can do just fine. Hope that helps.