Lord Rocket
Erudite
- Joined
- Feb 6, 2008
- Messages
- 1,089
Bro maybe you ought to pay closer attention. You're basically telling people they need to pay attention becuase they don't know the 'right' way to do things. You designed the game, so of course you know how to win the fucking fights easily. The codex didn't and don't. Ignoring feedback like this is textbook bad design. 'If you don't already know how to play you're fucked!'
Also, the Imperial Guard questline is stupid as shit:
'Hey new guys we don't know or trust go and do some incredibly illegal shit for us thanks.'
'Hey new guys we only want one recruit, and now we need two corpses, kill each other.'
'Yeah we've been recruiting dudes so we can take over the town. Go take over the town.'
So for those following along at home, we have a questline in which an organisation kills two guys they really could have used (and who they apparently trusted implicitly). Aren't there beggars and raiders and shit everywhere? Going and grabbing a couple of them would actually make sense.
EDIT: I also love how no-one thought death spirals are a bad idea in a single character game, especially one where tactics cost AP. 'Yep better use some tactics, I'm getting my arse kicked here. Oh shit I don't have enough AP left to do anything except normal attacks.' Yeah nice one boys. The best part was how I lost all my HP before I even had a chance to react. How does init work in this game anyway?
Also, the Imperial Guard questline is stupid as shit:
'Hey new guys we don't know or trust go and do some incredibly illegal shit for us thanks.'
'Hey new guys we only want one recruit, and now we need two corpses, kill each other.'
'Yeah we've been recruiting dudes so we can take over the town. Go take over the town.'
So for those following along at home, we have a questline in which an organisation kills two guys they really could have used (and who they apparently trusted implicitly). Aren't there beggars and raiders and shit everywhere? Going and grabbing a couple of them would actually make sense.
EDIT: I also love how no-one thought death spirals are a bad idea in a single character game, especially one where tactics cost AP. 'Yep better use some tactics, I'm getting my arse kicked here. Oh shit I don't have enough AP left to do anything except normal attacks.' Yeah nice one boys. The best part was how I lost all my HP before I even had a chance to react. How does init work in this game anyway?