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Game News Age of Decadence Demo Released

Marsal

Arcane
Joined
Oct 2, 2006
Messages
1,304
Oh great, more forced "solutions" by making something working even more shitty.

How about improving dodge instead?
Just make it 50% moar bettar and be done with it? Cool solution, bro! :bro:
 

Marsal

Arcane
Joined
Oct 2, 2006
Messages
1,304
Hiver is always butthurt, you achieve nothing
Damn! I should have kept my hiver.txt updated! : x

What do you think about the combat in AoD Grunker Excidium? Am I wrong in thinking it's too static and dependent on RNG? Or is that not a problem because you can avoid combat and it's not the main focus of the game. Then again, if not for combat, it would be hardly a game at all, IMO.
 

hiver

Guest
Oh great, more forced "solutions" by making something working even more shitty.

How about improving dodge instead?
Just make it 50% moar bettar and be done with it? Cool solution, bro! :bro:
Inventing percentages from your asshole - solution to win the argument?
Judging from the level of butthurt inflicted, I'd say it worked quite nicely :smug:
You achieved being a dumbass, twice with two sentences.
Congratulations moron.

One extra dumbfuck for failing to wiggle out in such a stupid manner.

errr, Hiver, mate, I think he was proving a point, not talking numbers...
Proving he is a dumbfuck? I agree.

Hiver is always butthurt, you achieve nothing
Wishfull thinking.... as always. Suck vacuum shitface :)
 

Deleted member 7219

Guest
After reading some more about the demo here on the Codex I thought I'd install it again and try to complete it this time. I find the combat impossible, so I went the all-talk route.

I absolutely loved it. I went 4 4 4 8 10 10 and dumped all my AP into Etiquette, Persuasion, Streetwise, Lore and Trading. I had enough left over towards the end to boost my Sneak to 40 (I knew what was coming in the final scene). I didn't get into combat once. I killed the other Loremaster for Feng simply by using Critical Strike (I put 40 into this stat). I went with the Commercium because they were obviously suited for talkers. I wasn't expecting those screens at the end, nice work Iron Tower. I really can't wait for this game.

In short:

Pros: Great skill checks, superb writing, many ways to do things, choices have consequences, beautiful visuals, atmospheric soundtrack
Cons: Combat (but can be avoided by spending APs in the right places)

I really want to buy the full game now.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
I just completed Imperial Guards with a 100% combat character and I love it. The combat is easily the best thing about the game!

ps: all the dialogue skill checks and stuff is for fags, but the game has both. Combat and faggish stuff, everybody is a winner.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,762
Location
Copenhagen
I just completed Imperial Guards with a 100% combat character and I love it. The combat is easily the best thing about the game!

ps: all the dialogue skill checks and stuff is for fags, but the game has both. Combat and faggish stuff, everybody is a winner.

Imagine doing a bit of both. How awesome that would be :troll:
 

Aldebaran

Erudite
Patron
Joined
Aug 12, 2011
Messages
618
Location
Flin Flon
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Yeah, I won't call the writing that I have viewed superb, but I will say that the setting is handled quite well. It really feels like a world where everyone is willing to murder, and when you do decide to trust a stranger they will often show you just how willing they are. I particularly enjoyed the double betrayal of the "merchant" in one of my builds.

I'm not sure how this map plot line is going to play out, though. Hopefully it does not end up being as predictable as I fear.

I was surprised that there wasn't more in the way of bribery dialogue options, given the setting. Maybe I just missed them. When I heard that this system took inspiration from Darklands, I expected to see a lot of that. On the other hand, the bribery options that were in game were often surprisingly expensive, which I think is the best way to handle them. Otherwise they just end up being really cheap ways to avoid investing in social skills.
 

empi

Augur
Joined
Mar 7, 2010
Messages
452
Pros: Great skill checks, superb writing, many ways to do things, choices have consequences, beautiful visuals, atmospheric soundtrack

Seriously? I can understand the others, even if I disagree, but superb writing? Seriously?


Oh wait, are you the guy who's favourite rpg is F:NV?
 

Castanova

Prophet
Joined
Jan 11, 2006
Messages
2,949
Location
The White Visitation
Just downloaded an installed the game. Game comments to come.

Installer comment: please allow the user NOT to install shortcuts to the start menu and ESPECIALLY the desktop. Thanks in advance. (sorry if there was an option and I missed it somehow)
 

hiver

Guest
yeah, that fucks me over too... god damn undeletable shortcuts! Im not buying this game god damnit!
 
Joined
Nov 28, 2011
Messages
18
Pros: Great skill checks, superb writing, many ways to do things, choices have consequences, beautiful visuals, atmospheric soundtrack

Seriously? I can understand the others, even if I disagree, but superb writing? Seriously?


Oh wait, are you the guy who's favourite rpg is F:NV?

Since the discussion wen't to writing I really dislike the vulgar langue in the narration, things like doing shit or fucking with someone makes the game look cheap and amateurish. That things should stay only in dialogues.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,762
Location
Copenhagen
superb writing

Are you serious?

Genuinely interested as I generally agree on the other points.
You really agree that the game has great skill checks, Grunker? I mean, it sure has a lot of them which is welcome but the way checks are implemented is hardly great.

Yes, I do. It's easy to say they're hardly implemented great, but on the other hand I've seen them done better only a few times, and I've never seen so many.

I'm not saying this necessarily applies to you, but it seems many people demand perfection from AoD. I have leveled a lot of criticism against it so far, but that doesn't stop me from saying it would probably have been my game of the year had it been released in 2011... I know that doesn't say much, but I also consider it a milestone.

And most importantly: I have fun playing it, whatever the reason.
 

hiver

Guest
Gee... what a butthurt... i bet it echoes. Lets try it.

Ego! -> EGO...EGO...EGO! ... ego...ego.....

yup, it echoes.
Thats what you get for thinking youre awesome.
 

Deleted member 7219

Guest
I justify saying the writing is superb because of the differences between the factions, their motivations, your freedom to pick your path simply by having conversations, and how everything comes to a head right at the end of the demo (where you choose basically the future of the town), everyone's trying to finish in the lead and it was great seeing how they decided to go about it. And I've only completed it with the Commercium. I don't know how good the other storylines develop (tried Imperial Guard, had to quit after the ridiculous combat in trying to attack the cart, haven't gone Thieves/Assassins route yet but might try that next).

I do think Fallout: New Vegas is an excellent RPG and I've probably said before that it is my favourite. I'm not so sure about that actually, I'm caught between Fallout, Fallout 2, New Vegas and Bloodlines for RPGs that give the player a lot of choice in how the story turns out.
 

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