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- Jun 18, 2002
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You keep saying that but then you turn around and say things like "Marsal said most of what I'd say". Here, again, is what Marsal said when he said "most of what you wanted to say":Full stop. I can say there is a problem with game design without saying the game needs to be redesigned from the ground up to be good.You didn't earlier. I mean you've just contradicted yourself in this post where you called it a fallacy and that we're "blowing the problem way, waaaaaaaaaay out of proportion by black-and-white lining it up as a matter of "well, either there's nothing wrong with the game, or otherwise the whole thing needs to be re-designed.".
Again, that is apparently "most of what you wanted to say". Now either you didn't actually understand what Marsal said or you're contradicting yourself all over the place. Marsal is using phrases like "scrapping the whole game and starting over". Now you either agree with that (which you keep saying), or you don't (which you also keep saying).I agree that the problem lies in the design of the game itself. It's too unfocused and it's unfocused by design. Which is both good and bad. It offers freedom in character creation, but that freedom doesn't really mean much left unguided. "Spend SP immediately" is just a band-aid fix to a deeper problem.
[...]
In AoD you have a bazillion skills that are not clearly defined and overlap in their use and usefulness. The quests can be resolved in any number of different ways, with little room for improvisation or player agency. It's essentially a case of tyranny of choices and having no ability to influence their effects after they have been made, without save scumming.
[...]
Now make a thief? You'll want a weapon skill, a defensive skill, sneak, steal, lockpick, traps, streetwise, maybe critical strike, maybe disguise, maybe alchemy. That's about 7+ skills. To make matters worse, you can't improvise with the sneak skill, either you pass the check or you die. [...] The main problem are binary skill checks. That can't be easily fixed, as it is considered not broken by many and would essentially require scrapping the whole game and starting over.
I can understand VD being too close to the game to see the problems. I just don't understand what feedback the testers have been giving him and the team? If save scumming is an accepted and expected way to play the game, the game becomes disjointed and loses any kind of flow. The quests are clever and the accent on skill use is refreshing, but pass the check or die is not a good game mechanic. The combat is clearly too static and random to be enjoyable in the long run. The 3D world is unused and a gimmick that could be replaced (and improved) with a bunch of 2D concept art. Surely this was evident way, way before now.
If you don't agree with that, stop saying you do.
I don't know. You keep saying weird contradictory things like "IT's a fallacy that something is inherently wrong with design just because it encourages a type of behaviour 'we don't like.'"... only to then turn around and agree that something is wrong with the game's design precisely because it's creating a behaviour "we don't like". But then you go one further and say things like "I can say there is a problem with game design without saying the game needs to be redesigned" while agreeing with someone who suggested that the only real way to solve this problem is to "re-design the game".If I didn't ackknowledge there was a problem, why would I try to introduce a fix?
I honestly don't think you have any idea what you're actually saying or what you're actually agreeing with.
No, my point is: You seem to have no idea what you're thinking. ... or let me re-phrase: What you're saying is contradictory. Even within your own posts. "I agree with the guy who said the game totally needs to be re-designed but I don't think the game totally needs to be re-designed" is in essence, what you appear to be saying. If that's not what you intend, please stop saying it.If all you want to do is tell me what I think, then there is no point is there? It's quite evident that we disagree on the proportions here, and there is no need to invent my words. If you think otherwise, please point to exactly where I contradict myself?:
Again, re-read what Marsal said, why he said it and why he thinks it.1. I support Marsal's solution (so obviously I recognize a problem)
2. I claim that the problem is not big enough that the game is completely broken
How on fucking earth is this contradicting, exactly?
Again, Marsal's "band-aid fix to a deeper problem" of "binary skill checks" which "can't be easily fixed".Not my solution - Marsal's solution which I support.
The band-aid won't work. And in fact it will make the problem more pronounced. I've already explained why here and here.
... and once again, you're back to saying "there is no problem". Re-read what you just said. "I have finished a fine replay of the demo without hoarding skill points". So why the fuck are you so upset at a handful of people who choose to hoard skill points? Clearly, it's not a problem as you can finish the game "just fine" without it, right? So why do we need to fix it?And I disagree very strongly with your stance here. I have finished a fine replay of the demo without hoarding skill points, and not because I got lucky, but because I accepted failed checks when they arose. I accepted the unperfect playthrough. What I'm saying right now is that to do this right now you'd have to accept some amount of LARPing - because right now the game can be efficiently played by saving up skill points and reloading when you need a major boost to a skill. This problem would be mitigated by forcing you to spend skill points right away.
Again, you've just said in this very god-damned post that "there is a problem with game design", you re-iterated that you agree with Marsal who talked about deeper problems and binary skill checks being major flaws and yet right here you turn around and say "I don't think you're right that game is unplayable or inherently broken if you do not save up skill points".It's quite logical that this wouldn't encourage the same amount of save-scumming, as you would have to reload far further back (because if you needed 15 skill points for something you would have to go through enough quests to provide you with such because you have to spend skill points on level up).
Summa summarum I don't think you're right that game is unplayable or inherently broken if you do not save up skill points.
... while you're suggesting that the game needs to force you to spend skill points to stop people saving them up. If people can get through the game without saving them up - yet some people choose to - and you accept that trying to stop people gaming the system by saving / re-loading is impossible, why do you keep proposing silly suggestions that make what you see as a non-problem worse?
I honestly think you have no idea what you're saying.You are assuming we agree on the nature and extend of the problem. We do not.
According to what you're saying, people are saving up skill points when they don't need to, and this is a problem that needs to be fixed. That of course raises two very interesting issues:
1. If people don't need to hoard skill points, then why are people doing it?
2. And if they don't need hoard skill points, then why would we bother preventing them from doing it?
The first has already been answered by Marsal. There is a deep problem inherent in the game's design that the only way to fix will involve a lot of re-design. But you keep saying you agree with that... while then proceeding to disagree with it. Which makes no fucking sense at all.
Given that answer though, the second is a major issue. If we stop them from doing it, then it means the real problem is pushed front and centre. And there's nothing that pisses people off more than taking a known problem with the game's design and forcing people to endure it.
If you accept that there is a problem with the game's design, and that hoarding skill points is how some people are choosing to get around that problem, then why would you deny those people their solution?