Yeah, my first reaction was "FUUUUUUUUUU THERE WAS NO INDICATION WHATSOEVER THAT HE'D SHOW YOU HIS GOODS AT HIS OWN PLACE FUCK THIS MASS EFFECT DIALOGUE SHIT" but then I thought about it... Commercium is serious business and you were just assigned to hand an assassination deal on a merchant simply because he was said to have tried working outside Commercium. And then you go around fooling with backstreet sellers and what, even if he were legit, were he expected to display his goods out in the open and get himself a ticket to the boat? LOL! I've never felt so
for getting myself killed. Good job VD!
And I absolutely loved the death screen. I can see how this game will require you to be actually intelligent and will make you cry every time you behave stupid.
Anyway, more suggestions:
(1) I'd like a coloured square indicator on the ground where I point the mouse cursor so I will know whether I can actually walk there without clicking on it.
(2) It would be super duper if there was an option to display the pathfinding route to where you are pointing from where you are character is standing. Simple vectors would do.
(3) If the above could be done, it would be heavenly if it could work the following way:
1. When you click and hold the right mouse button, pathfinding route to the destination is shown but the move to the destination command isn't registered.
2. The move to the destination command is registered when you release the mouse button.
3. You can cancel out of registering command by pressing the left mouse button without releasing the right mouse button.