We have a distribution agreement with GoG, so the game should be released on Steam and GoG at the same time.
Most likely. I don't know how GoG works, but if they give us activation codes, we'll give them to every BMT 'customer' who wants one.This is awesome news. Will it be possible to get a GoG code if you pre-ordered through BMT like the deal with the Steam keys?
I prefer a singe ship - a huge cargo ship retrofitted to carry 100,000 colonists.Could be cool, could also be about several colony ships, managing politics, rebels, people with no hope, tribes who already have no idea how the ship works. Kinda like the exile ships in Homeworld remember?
Disclaimer: This survey is for dial-up people with somewhat older computers.
2 questions:
1. PC specs (processor and ram only, please)
2. What is your preferred or max download size (i.e. 15 MB, 25MB, 50Mb, etc)?
So riots -> mutiny -> damage to the ship -> sealed decks -> mini societies forming (some resembling the old order - what was good for our fathers is good for us, others going into exciting new directions (you start in the freemen (aka anarchists)'s camp), caste system emerging, mutations, etc.
Thus the structure of this society should be semi-religious. Maybe something can be borrowed from the Mormons as well. The community leaders would be there making sure that everyone gets the purpose. If someone doesn't, examples would have to be made to discourage others....
According to the thread in their forum, there will be a class system (or caste is the better word), but PC will be a freeman and doesn't belong to those caste, although this is a quite old revelation, so things might have changed since :Obviously this concept is great and completely novel in any RPG, but when you had first mentioned it, I had assumed that the concept would involve backgrounds similar to AoD's. So, if you are, for example, part of the maintenance crew, you start in the maintenance area of the ship, much in the same way that if you start off as a Merchant, you start off by talking to Linos at the Commercium Plaza. Starting everyone off as a "freeman" might bias the player towards desiring a freer society without the shackles of the old order, whereas if you start off as a member of a group with a lot of power on the ship, you'd start off with a different view on things (i.e. "How do I maintain the status quo, which benefits me and allows my group to maintain power?").
Of course, I obviously am unaware of the details in how you want to take this, but wouldn't being a "freeman" make you an outcast of sorts among the established groups in the setting?
First of all, yes, we'll go with a class system (to be mutated into a caste system). The goal is to deliver skilled colonists (x number of farmers, x number of metalworkers, x number of militia, etc), so a strict class system becomes a necessity....
You'll start as a freeman and won't be allowed to join a caste (because you weren't born into it). I want to have a different structure (from AoD) and go with basic skills that you level up and advanced skills that you can only learn from someone or something else. I.e. you can't become a master chemist or a master in computer science just by leveling up. You have to steal or kill for knowledge (or explore hard to get into decks and places). Anyway, that's the idea.
I prefer a singe ship - a huge cargo ship retrofitted to carry 100,000 colonists.
...
So riots -> mutiny -> damage to the ship -> sealed decks -> mini societies forming (some resembling the old order - what was good for our fathers is good for us, others going into exciting new directions (you start in the freemen (aka anarchists)'s camp), caste system emerging, mutations, etc.
The focus is an exploration not on 'urban intrigue'. Unlike AoD where relatively small factions are fighting for power or taking sides in the conflict, the ship is a more or less stable 'ecosystem' where every group has its role and place (the fact that they are on a ship is the limiting factor). Freemen have their uses. They are explorers (which has a special value on a vast ship), traders/raiders a-la vikings, and their territory lies between the abandoned decks/mutants and the "civilized" decks.Obviously this concept is great and completely novel in any RPG, but when you had first mentioned it, I had assumed that the concept would involve backgrounds similar to AoD's. So, if you are, for example, part of the maintenance crew, you start in the maintenance area of the ship, much in the same way that if you start off as a Merchant, you start off by talking to Linos at the Commercium Plaza. Starting everyone off as a "freeman" might bias the player towards desiring a freer society without the shackles of the old order, whereas if you start off as a member of a group with a lot of power on the ship, you'd start off with a different view on things (i.e. "How do I maintain the status quo, which benefits me and allows my group to maintain power?").
Of course, I obviously am unaware of the details in how you want to take this, but wouldn't being a "freeman" make you an outcast of sorts among the established groups in the setting?
So, your idea is to explore more of the environment and more of the ethics of a post-launch colony/generation ship, not to make a better blaster gun.
How would you even RUN around on a hoverboard ffs
"Science-fiction, for us, is a mutant on a hoverboard, running around and killing things." - Vince D. Weller
Sounds good. I tried AoD demo but found it too... decadent for my taste. Maybe this will be more like Fallout in tone.The focus is an exploration not on 'urban intrigue'. Unlike AoD where relatively small factions are fighting for power or taking sides in the conflict, the ship is a more or less stable 'ecosystem' where every group has its role and place (the fact that they are on a ship is the limiting factor). Freemen have their uses. They are explorers (which has a special value on a vast ship), traders/raiders a-la vikings, and their territory lies between the abandoned decks/mutants and the "civilized" decks.
So a freeman who doesn't pose a threat would be welcomed and since he/she has never been to the civilized decks, their traditions/culture/history will be new to both the character and the player (i.e. good way to introduce the ship's groups).
How far did you get? How many quests have you solved? Did you die in your first fight? I used to think like you but my attitude changed after I've spent some more time with it. And once I've met Militiadies I've started to love this game.Sounds good. I tried AoD demo but found it too... decadent for my taste. Maybe this will be more like Fallout in tone.