Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Nope. That's one of the old mechanics. For every 10 points that you earn, you get X bonus points. INT 8 - 1 point, 9 - 2, 10 - 3.Hazelnut said:Vince D. Weller said:High Intelligence helps you learn more, which means that you get bonus skill points from quests and can increase your skills faster.
This is new isn't it? Or did I miss it the first time?
Well, one may argue that bumping up your INT to 8 or higher IS a huge disadvantage for "highly physical, reaction type" characters. There are 6 stats and 40 points. Run some scenarios.Interesting mechanic, but won't this discourage playing stupid characters for more than just having low intellect? I think it can be argued that high intelligence can actually be a disadvantage to learning highly physical, reaction type skills where thinking too much slows you down.
Jumping a bit ahead, there can't be AoD2. The endings are so different, it would be impossible to pick a scenario for a sequel that can account for all options, and choosing one ending is very lame. If the game is somewhat successful and people I work with can make some money, then I have 2 options: a really cool sci-fi game that I already have a design doc for or, if people would absolutely love the overall setting and insist on having more, we can make a game set in that other kingdom, but it could be a different "age" and a different overall mood. The age of renaissance?So, maybe this is a bit too simple a rule, but I guess we ought to hold that thought for AoD 2 eh?
One more is coming, and then I'll take a break.Nice to see another interview anyway...
... and I love the pseudonym BTW - priceless.