Lurkar said:
His name has Abaddon in it. That should really be a warning right from the start.
Also, I don't quite see why everyone is claiming "NO PROFESSIONALISM." Wait, where have I heard that before? Holy fuck, the entire internet is turning into that Chris Crocker person.
I'm sure to inspire the wrath of the Codex, but I thought it was a pretty unprofessional interview myself.
If he's aiming to please the codex crowd, that's great, but that's already preaching to the choir anyhow. I'm sure there are people who want games like most of the codex likes who are all around cyberspace, though. If not, there's no point in doing an interview at all.
Things like "am i rite?" and the bullet time comparison are frivolous and silly and don't belong in an interview.
After reading that interview, I had to ask "Just what the hell is this game about?". Honestly, I would have no idea if I didn't vaguely know already. The only line in the interview that alludes to the game itself is "Fallout-but-in-fallout-of-Roman-Empire indie-RPG". I don't know about you, but to me that line sounds pathetic and retarded. A fallout clone set in the roman empire? What a fucking mess. If I didn't know more about the project already then that would seriously turn me off of it.
It baffles me, because on these forums VD mostly sounds like the voice of reason (admittedly not hard I suppose), but in the interview he sounds like a ranting forum troll to me. That kind of argumentitiveness for no reason can be very amusing and is most of the appeal of the codex, but it has no place in trying to sell a game.
I suppose no publicity is bad publicity, though. Maybe you should hire Cleve Blakemore and his titanium bones. If nothing else, everyone knows about his vaporware game. He acts like a total nut on forums, but now that I think of it he is more professional in his interviewings.
Note that this is not to bash, but to hopefully be constructive. I am not sure if I will like AoD or not for various reasons, but in my opinion the more indies made and the more attention they get, the better. Certainly I don't think it will be as bad as most of the games masquerading as RPGs and I hope it succeeds enough to give the team a chance at a second go if nothing else.
To be taken seriosuly, though, you have to make an effort. I would also never have made a combat video like that, not as a publicized release, anyhow. You might have that tucked away in the forums somewhere, but even then it should be heavily edited to keep it from dragging on and on. You are not selling the game to the codex. They will by and large buy it already - you need to sell it to people who don't know about it. The notty gritty details of playing should be discovered in a demo. As great as the character creation in Darklands was, for instance, it owuld make for a shitty video.