Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Game News Age of Decadence Post-Release Update #1: 10,000 copies sold, upcoming updates and future projects

Discussion in 'News & Content Feedback' started by Infinitron, Oct 23, 2015.

  1. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    85,686
    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Tags: Age of Decadence; Colony Ship RPG; Dungeon Rats; Iron Tower Studios; Vault Dweller

    Nine days after the momentous release of The Age of Decadence, Vault Dweller has posted the first in a series of post-release updates on the Iron Tower Studio forums. It includes an official announcement of the game's better-than-expected sales performance and details on Iron Tower's future plans. Check it out:

    Release.

    It went extremely well (both sales and reception), so once again thank you for your support. We sold 10,000+ copies in the first week (25,441 copies sold overall). It doesn't solve all our problems, it doesn't secure our future, it doesn't even pay for the colony ship RPG development yet, BUT it gives us a fighting chance, which is all you can ask for these days.

    It's the first time that something actually went well and didn't fall far below expectations, so in this chapter we learn that patience is a virtue and if you build it, they will definitely come.

    AoD updates

    We'll be continue working on AoD until the end of Jan, then we'll switch to the dungeon crawler. We've scheduled 4 updates to be released at the end of each month. While each update will fix minor issues, add filler characters (see below), and optional quest solutions as per feedback we receive, the focus will be on:

    Oct - the Arena (already working on it)
    Nov - the Temple and 'god' endings (Scott suggested a good way to improve it)
    Dec - thieves & traps
    Jan - as it will be the final content update, we'll wait for more feedback until we decide what to focus on

    No DLC or expansions are planned at the moment.

    Filler NPCs

    I didn't have time to add all 'backer' NPCs as they all require some work (usually a lot of work), but all your submissions will be reworked (I'll contact you first, of course, and run the changes by you) and added to the game in the upcoming updates.

    New projects

    We're still busy with AoD (answering questions, looking at save games, helping people fight their way through the game, upcoming update, etc), so we didn't have much time to talk about the new projects. In a month or so, we'll start presenting our design ideas, setting, concept art, etc. Eventually, we might even add more pages to our website, but don't hold your breath - keeping the site updated has never been high on our priority list.

    To remind you:

    Our short-term project is a party-based dungeon crawler set in the AoD world. One of the characters mentions a prison-mine called The Second Chance and you'll be given an opportunity to escape it or die trying. This game will use the existing assets and systems.

    Our long-term (i.e. a full scale RPG) project is a "generation ship" game, inspired by Heinlein's Orphans of the Sky. We're aiming to create a different experience with the same core ('hardcore', TB, C&C). So, combat will be turn-based but focused on ranged rather than melee (earth-made laser guns - rare but powerful, ammo even more rare, so save for special occasions - vs crude ship-manufactured firearms favoring burst rather then precision), level up to distribute skill points and unlock new feats, focus on the individual and more dynamic C&C, focus on exploring rather than working your way up in a faction; you'll be one of the 'freemen' who aren't born into a caste-like faction, more traditional open level design.

    Our plan is to release the dungeon crawler by the end of 2016. It's a linear, combat RPG with minimum dialogues and 'quests' revolving around killing, so it will be relatively easy to put together. The colony ship RPG will take 3-4 years and most likely use a new engine (Unreal 4). If everything goes well, it will be released on Early Access in 2018.

    So, once again, thank you for your support. I can't tell you how much it meant to us over the years and how much it means to us now. We have a great community and I look forward keeping you entertained for years to come.​

    Actual release dates for their next games. Ambitious!
     
    • Brofist Brofist x 42
    ^ Top  
  2. Irenaeus II Unwanted Dumbfuck Repressed Homosexual The Real Fanboy

    Unwanted
    Joined:
    Jun 9, 2015
    Messages:
    3,251
    Location:
    Rio de Janeiro, Cidade Desespero
    • Brofist Brofist x 28
    ^ Top  
  3. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,674
    Thank you.
     
    • Brofist Brofist x 62
    ^ Top  
  4. murloc_gypsy Arbiter

    murloc_gypsy
    Joined:
    Jun 23, 2014
    Messages:
    323
    I remember there was a specific thread about this, but how many copies do they need to sell to secure their (near) future in developing these new games?

    edit: Congratulations, ofc
     
    ^ Top  
  5. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,674
    These games will be developed no matter what. I mentioned earlier that I'd consider AoD a success if we sell 30,000 copies (on top of 15,000 copies we sold in Early Access) in the first year. Selling 10,000 in the first week is definitely promising. I know that daily sales will drop fast, which is to be expected, but 20,000 in a year sounds very doable now.
     
    • Brofist Brofist x 3
    ^ Top  
  6. Zeronet Learned

    Zeronet
    Joined:
    Apr 16, 2012
    Messages:
    250
    You know, the one game i've always wanted to play is a RPG set on a generation ship inspired by that book.
     
    • Brofist Brofist x 4
    ^ Top  
  7. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,674
    An excellent choice.
     
    • Brofist Brofist x 1
    ^ Top  
  8. Black Arcane

    Black
    Joined:
    May 8, 2007
    Messages:
    1,869,475
    I actually like AoD combat so I welcome the mine-crawler. Hopefully party size will be small-ish.
     
    • Brofist Brofist x 3
    ^ Top  
  9. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,674
    Party size and quality will depend on your Charisma

    CHA4 - 1 party member, CHA6 - 2, CHA8 - 3, CHA10 - 4.

    Alternatively:
    CHA4 - 1, CHA5 - 2, CHA7 - 3, CHA9 - 4.
     
    • Brofist Brofist x 15
    ^ Top  
  10. getter77 Augur

    getter77
    Joined:
    Oct 12, 2008
    Messages:
    833
    Location:
    GA, USA
    All the forthcoming plans sound reasonable and fantastic---really hoping you folks hit a major stride in 2016 from 2015 ramping up nicely here at the end.
     
    ^ Top  
  11. likaq Arcane

    likaq
    Joined:
    Dec 28, 2009
    Messages:
    1,198
    http://www.irontowerstudio.com/forum/index.php/topic,6965.0.html
     
    • Brofist Brofist x 5
    ^ Top  
  12. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    85,686
    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Why do I get the feeling that Colony Ship RPG is going to end up being "Iron Tower Studio's not-UnderRail"
     
    ^ Top  
  13. Black Arcane

    Black
    Joined:
    May 8, 2007
    Messages:
    1,869,475
    CHA4 it is!:happytrollboy:
     
    • Brofist Brofist x 12
    ^ Top  
  14. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,674
    We aren't trying to copy Underrail (the work of a genius can't be replicated) but we do want to branch out and have at least two, if not three, differently designed games to avoid offering more of the same in different wrappers.

    Just like AoD the colony ship RPG will be text-heavy and focused on the setting rather your character. Unlike AoD, it will be party-based, focused on exploration (and thus hybrids) rather than working your way up in a faction, which makes sense, have tons of feats (over 200 on my list so far) for greater customization of your character. It won't have any psy stuff and it's very likely that it won't have a crafting system (but we'll go with a multiple armor pieces setup) or defense skills either (no dodging bullets).

    Also, I misspoke earlier, I didn't mean 3 weapon skills, I meant 3 weapon categories:

    Melee
    Fist (knuckles, gloves, push daggers)
    Bladed
    Blunt​
    Firearms
    Pistol
    Shotgun
    SMG​
    Energy
    Pistol
    Rifle
    Cannon​
    Science
    Medical
    Mechanical
    Computers​
    Speech
    Persuasion
    Streetwise
    Trading​
    Stealth
    Lockpick
    Pickpocket
    Sneak​
     
    Last edited: Oct 23, 2015
    • Brofist Brofist x 31
    ^ Top  
  15. Kz3r0 Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Messages:
    24,834
    Considering that the peack of sales is almost always around Christmas selling 30.000 copies after release in one year is agiven by now, I dare say that 40.000 and above is not far fetched too.
     
    • Brofist Brofist x 1
    ^ Top  
  16. Grotesque ±¼ ¯\_(ツ)_/¯ Patron

    Grotesque
    Joined:
    Apr 16, 2012
    Messages:
    4,912
    Divinity: Original Sin Divinity: Original Sin 2
    how the fuck you kill the aurelian guards at the mine as a fighter??
     
    ^ Top  
  17. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,674
    One at a time.
     
    • Brofist Brofist x 21
    ^ Top  
  18. Bubbles I'm forever blowing

    Self-Ejected
    Joined:
    Aug 7, 2013
    Messages:
    7,817
    Hit until dead worked for me.
     
    • Brofist Brofist x 18
    ^ Top  
  19. likaq Arcane

    likaq
    Joined:
    Dec 28, 2009
    Messages:
    1,198
    For settingfag like me colony ship crpg = fap heaven.

    Can't wait to see first screenshots :)
     
    ^ Top  
  20. likaq Arcane

    likaq
    Joined:
    Dec 28, 2009
    Messages:
    1,198
    And i hope it will be 3d with fully rotatable camera.
    Not fixed camera faggotry, hi D:OS
    I beg you vd.
     
    ^ Top  
  21. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,674
    So far 6.5% of all Steam players got Terminator achievement (cleared both the mine and the raiders' camp in one game). That's 1,525 players.

    For me as well, especially as a writer. We're going to start talking about the setting soon.

    No fixed camera.
     
    • Brofist Brofist x 5
    ^ Top  
  22. Shadenuat Arcane

    Shadenuat
    Joined:
    Dec 9, 2011
    Messages:
    10,166
    Location:
    Russia
    What are the problems with the Arena? It seemed fine ever since the demo came out.
     
    ^ Top  
  23. Black Arcane

    Black
    Joined:
    May 8, 2007
    Messages:
    1,869,475
    Be happy that the camera in AoD is much better than in WL2 :lol:
     
    • Brofist Brofist x 4
    ^ Top  
  24. Irenaeus II Unwanted Dumbfuck Repressed Homosexual The Real Fanboy

    Unwanted
    Joined:
    Jun 9, 2015
    Messages:
    3,251
    Location:
    Rio de Janeiro, Cidade Desespero
    Cool, after this new explanations I'm way more excited about the Colonizing Ship RPG!

    :hype:

    :yeah:2018 2020 2025 can't come soon enough!
     
    • Brofist Brofist x 2
    ^ Top  
  25. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,674
    • Brofist Brofist x 1
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.