Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
More specifically?So will AoD get a playable epilogue sort of thing?
No but there will be push daggers and gloves.I suppose there will be no unarmed attacks in the colony ship either? Not that I'm complaining, but damn did I freak out when I was unarmed in AoD a couple of times.
If we were to ditch the crawler and start working on the CSG right away, we won't have much. Nick (the programmer) needs to have a detailed systems doc (character, combat, inventory, etc). Oscar needs to have an overview of all areas to start putting them together (both concept art and quest design). Ivan needs to have a list of all animations and non-human characters (robots, turrets, mutants and such). So that's what Mazin and I are working on. He's doing items and locations, I'm doing the rest.Mind sharing what goes into a "pre-production" phase, VD?
So far we have the first pass of the character, combat, and dialogue systems, pretty good setting overview (starting with the departure), a list of locations with details, and very rough main quest draft. At the moment 80% of my time is spent on AoD (with the occasional Witcher 3 shenanigans), so the progress is slow. The goal is to have all systems, locations, and quests (but not the writing) done by the end of 2016.
No. Most likely it will be set after the escape, which will explain more guards and better security.Will this happens while Dellar is inside the mine(which we could meet him there) or he already leave it?