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Game News Age of Decadence Preorders Begin

Joined
Jan 9, 2011
Messages
2,823
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Preordered. Cheap version for now, will rise (if possible) if the new build improves on stuff as discussed in other threads. Don't care about any rewards on IT forums though, Codex is my only love.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,498
I will order, it but not right now ,2013 is still far away and i will probably lose the mail , download link and such by then .25$ is a bit high for an indie nowadays , i foresee many complaints about pricing in this day and age of 1$ ipad games , but well ive seen no similar game released in the last decade(more than a decade in fact now) , its certainly worth the price for me.

Played the demo with every characters, i managed to finish it with all of them .When i read the number of complaints about combat being too hard i think i must be a supernatural being , i should check on x-ray scan if i dont have titanium bones too. The variety of choices, multiple paths, and the game adapting to your character giving you various skill checks , opening dialogue options, according your character sheet stats convinced me.
 

Charles-cgr

OlderBytes
Developer
Joined
Mar 13, 2010
Messages
984
Project: Eternity
Preordered too, but that leaves me 9 months to finish coding two games and play at least 4 to the end. I don't have a prayer. Oh well.

Take your time :D
 

VonVentrue

Cipher
Patron
Joined
Jul 16, 2007
Messages
814
Location
HPCE
Divinity: Original Sin Wasteland 2
It might be a bit early, but I've decided to support our Übersturmführer and his team's efforts. The demo/beta I enjoyed immensely to the point where I'd dedicate every bit of my spare time to playing it.
More importantly, it seems that VD has taken constructive criticism to heart, which should result in an even more polished experience.
 

Gold

Augur
Patron
Joined
May 18, 2007
Messages
504
Dead State Project: Eternity Wasteland 2
I guess I will have to preorder in the coming month (already dropped over $100 for WL2) and just bump it up when the box version is ready. I'm going to guess a Thursday in March of 2012 for the release.
 

Carrion

Arcane
Patron
Joined
Jun 30, 2011
Messages
3,648
Location
Lost in Necropolis
I will order, it but not right now ,2013 is still far away and i will probably lose the mail , download link and such by then
This, pretty much.

25$ is a bit high for an indie nowadays , i foresee many complaints about pricing in this day and age of 1$ ipad games , but well ive seen no similar game released in the last decade(more than a decade in fact now) , its certainly worth the price for me.
I don't think $25 is that high, or at least it shouldn't be. AoD might be an indie game, but it doesn't really look like one, and I don't really know how the price could be a problem for anyone that might like the game since AoD doesn't exactly have a lot of competition (except maybe Wasteland 2, but everyone has paid for that already, right?) Even though I've criticized AoD quite a lot, it still has so many fresh ideas poured in it that despite its shortcomings it's still a pretty fucking fun game. $25 is not a bad price for an actual RPG in a world where people pay $90 for Mass Effect.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,310
Location
Terra da Garoa
I'm as anxious for this game as for Wasteland 2 and Double Fine Adventure, so gave the same $100. :salute:

Will the ammount hoarded be made public? I'm curious to see how it will sum up...
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Of course. At the moment, 41 orders for the amount of $1,476 and 4 pending orders for the amount of $140.27. BMT Micro takes 9.5% for payment processing, which is fairly standard.
 

Charles-cgr

OlderBytes
Developer
Joined
Mar 13, 2010
Messages
984
Project: Eternity
2013? What a fucking joke. Hasn't this game been in development since 2005?

I, for one, am very much looking forward to your insight on how a handful of people working on their spare time should go about creating a game with such production value in much less time. As a developer, I will drink this knowledge up.

And since you're such a fast worker, I know I won't have to wait long to read it. Words can't express my excitement right now.
 

Achilles

Arcane
Joined
Sep 5, 2009
Messages
3,425
Well, I was kinda hoping I wouldn't be the first to ask that question, but since noone replied to Metro I guess I'll take one for the decline team:

If I preorder now, will I get a Steam key upon release?
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
2013? What a fucking joke. Hasn't this game been in development since 2005?
And? What exactly is the problem, citizen?

Edit:

http://books.google.ch/books?id=lro...#v=onepage&q=Gamer's at work tim cain&f=false

Tim Cain: "With that said, the Vampire had been under development for three years. While that's not a long time for a role-playing game - Fallout had taken three and a half years to develop..."

So, if it takes an experienced team 3-3.5 (even 5 for Witcher) years working full time to make a decent RPG, why is the idea of a 4-people team working part time for 7-8 years such a difficult concept to swallow?
 

Jedi_Learner

Liturgist
Joined
Jun 11, 2007
Messages
894
I, for one, am very much looking forward to your insight on how a handful of people working on their spare time should go about creating a game with such production value in much less time.
If they had confidence in their product why are they working on it part time? Surely the Lead Developer would of been intelligent enough to put money aside before starting development? After all, he has a huge ego which I'm sure comes with a good salary.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Confidence? In non-action RPGs selling well?

I had and have confidence in one thing only - we can make a game we set out to make. Beyond that...

Let's look at the facts. Every maker of proper RPGs is gone or switched focus. Obsidian's last few projects, including the canceled ones, were action RPGs. That alone tells you all you need to know about the market. Spiderweb embraced the mainstream. KotC sold fuck all and put KotC 2 firmly on hold.

It would be foolish or naive to say "I'm gonna make an RPG. I bet it will sell well!" To-date the game cost me about 20k, so I did invest into it, but I sure as fuck don't expect it to take the world by storm. It's an experiment.
 

Jedi_Learner

Liturgist
Joined
Jun 11, 2007
Messages
894
Note to self: do not feed trolls.
If you can't answer two simple questions without resorting to insults then you are in the wrong forum. General Discussion is this way.

It's an experiment.
And if the experiment fails, will you claim people aren't interested in "proper RPGs" or will you look to your game and consider the possibility that your game might be shit?
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Why haven't you turned to Kickstarter, by the way? You could easily collect up to $50k in under a week, judging by other projects. You must've had your reasons, surely, but I must've missed them.
Not my cup of tea.

And if the experiment fails, will you claim people aren't interested in "proper RPGs" or will you look to your game and consider the possibility that your game might be shit?
Is that why most "proper" RPGs failed commercially? Because they were shit?

But to answer your question, if AoD fails, I'll assume that people don't want to play, pay for, and see more games like AoD. Nothing else. I don't think the game is shit and I'm very proud of what we've managed to accomplish, but I certainly understand why some people didn't like it.
 

zerotol

Arcane
Patron
Joined
Jan 30, 2009
Messages
3,614
Location
BE
I think i am going to wait for the Boxed version to be available.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,310
Location
Terra da Garoa
To-date the game cost me about 20k

Why haven't you turned to Kickstarter, by the way? You could easily collect up to $50k in under a week, judging by other projects. You must've had your reasons, surely, but I must've missed them.
IMHO at this point Kickstarer would only taint AoD image, tagging it as indie/another kickstarter project/fan-funded, things that would play against the game in the long run. Just imagine the reviews, instead of "Age of Decadence, a RPG Gem out of nowhere", it would be "(another) Kickstarter RPG gets released", with the first 1-2 paragraphs on kickstarter, ammount asked & achieved, rewards, development time and etc...that would undoubtly create some prejudice, especially a year from now, when people will be burned out of kickstart and failed & dissapointing projects.

Still, as you said, it would probably pay for the game in the first week, so VD is really betting all the chips on doing this as a long-term experiment.
 
Joined
Nov 8, 2006
Messages
7,868
Location
New York
Pre-ordered. I haven't yet played the demo (where is the iOS version HUR HUR), but I know how much time and effort you put into this game, so any little part I can play to help you guys out I gladly provide.
 
Joined
May 18, 2009
Messages
513
Why haven't you turned to Kickstarter, by the way? You could easily collect up to $50k in under a week, judging by other projects. You must've had your reasons, surely, but I must've missed them.
Not my cup of tea.
I take it you dislike it quite a bit, then. There's nothing wrong with the current pre-order system (it's actually pretty cool per se, pre-ordered today), but it does work rather similar to Kickstarter: the payment processing cut is roughly the same, the reward tiers actually appear to be at least partly inspired by the recent KS drives (although I know the "patron" tag idea had been around for some time) -- only there's less general visibility, no easy way to spam all contributors with updates and none of the "once we hit $50,000, Nick can switch to AoD full-time and the ETA moves up by three months: now let's all watch the numbers go up with bated breath" magic. (Not to mention the VAT "bonus" for people from EU.) I'm not second guessing your decision, mind, just a little surprised.
 

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