The colony ship game is a planned "full-scale" second project. I fell in love with the concept the moment I've read my first "colony ship" story and carried this love through my entire life. It will probably take us 2.5-3 years to develop it properly (since we already have the engine, tools, and can adapt many systems).
The "tactics" game will take 3-4 months to put together (since we have everything) and 3-4 months to test, since all we need is a "dungeon". Here is the "pitch":
"They sent me to the iron mines. I did ten years in a place called the Second Chance. It was like a big empty pot - called the town - with passages going off in every direction. The main ore deposits were long gone, but you could find a bit here and there. That’s what the tunnels were for. Every day you trade ore for food. No ore, no food. It’s a simple system that brings the best out of people."
- it's a cheap "under $10" game.
- you are a prisoner; the game takes place in one of the prison mines and the goal is to escape.
- it's a "locked" setting, min text, nothing gets in the way of fighting (and dying).
- the mines are ran by gangs (strong gangs rule the weak ones, stronger gangs are closer to the surface, clean air, and food; the bottom feeders are, well, at the bottom, which is where you're going), etc.
- you start at the bottom of the food chain and have to fight your way up, recruiting party members as you go.