a cut of domestic sheep prime
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My thoughts too. Maybe you should only get the attack on approach if you have the action points for it? *spear users everywhere cringe*
Well, when i played the game the first time, even knowing a lot about its general direction i too thought its just another quest im supposed to "win". Its an ingrained reaction that in my case didnt last longer then two attempts.One guy wanted to kill the assassin in the vignette without taking any damage at all, because he wanted to save Vardanis (the shady deal you're offered after) with a fairly mediocre character (invested into hammers and throwing). You can walk away and the game will continue. You don't even have to kill the assassin, but they feel that they have to.
Well, there is already someone complaining on steam that the awesome build is intentionally made badly because he didnt win this or that.I'm sure this was suggested before, but what the hell. Did you consider adding some pregenerated characters? Leaving aside the rather absurd comparison with a roguelike, even "hardcore" RPGs had pregenerated characters or parties.
If nothing else, when a reviewer says he can't do shit with a pregenerated character you can say it's his fault because the character is perfectly good.
Well, regardless - the spears do not make it that easy. It is not enough just to backup and wait for AoP. Thats a move that has its specific disadvantages and costs - as all others do.Oh, don't misunderstand, I said it was impressive and I meant it. It's just that most of the combat vids I see people post are using spears.Youre welcome to try it if you think its that easy.
Its just a consequence of games going into mass market. Just like holywood did it for movies.Anyway, yeah, I think most gamers have been so spoiled by the ease of modern games, that to them actually having to work for a victory means the game must be broken.
Just take a look at modern FPS's: there are no hitpoints anymore, the screen just gets red and you have to take cover for 3 seconds, then it's back to killing as if you haven't just taken multiple gunshots! What ever happened to the progress that was being made by games like Deus Ex, where if your legs got shot up, you had to crawl to a medbot? It's as if at some point someone said, "hey, winning is fun and losing isn't, let's make it so that players can win more so they'll have more fun" - and so the challenge left all our games.
I'd rather not mess with what gives spears tactical validity. Though I do wonder if we can let some portion of unspent AP be used to give more options in an attack of opportunity. Like, ordinarily, a sledgehammer does a 5AP fast attack when someone tries to disengage. Maybe if you end your turn with 1AP to spare, you can put that into your attack of opportunity to make it a 6AP normal attack? @Vault_Dweller?My thoughts too. Maybe you should only get the attack on approach if you have the action points for it? *spear users everywhere cringe*
I and others also suggested something along those lines. Putting left over APs into next AoP or defense - even if its just a very minimal % incresae.I'd rather not mess with what gives spears tactical validity. Though I do wonder if we can let some portion of unspent AP be used to give more options in an attack of opportunity. Like, ordinarily, a sledgehammer does a 5AP fast attack when someone tries to disengage. Maybe if you end your turn with 1AP to spare, you can put that into your attack of opportunity to make it a 6AP normal attack? @Vault_Dweller?My thoughts too. Maybe you should only get the attack on approach if you have the action points for it? *spear users everywhere cringe*
Not sure. When we made the leftover AP transferable, it caused some balance issues. Same could happen here.I'd rather not mess with what gives spears tactical validity. Though I do wonder if we can let some portion of unspent AP be used to give more options in an attack of opportunity. Like, ordinarily, a sledgehammer does a 5AP fast attack when someone tries to disengage. Maybe if you end your turn with 1AP to spare, you can put that into your attack of opportunity to make it a 6AP normal attack? @Vault_Dweller?My thoughts too. Maybe you should only get the attack on approach if you have the action points for it? *spear users everywhere cringe*
Solution: Increase frequency of block -> counter-attack
It's hard, but not too hard. It's like learning to play piano. It takes time and effort, but ultimately it's a rewarding experience.
Solution: Increase frequency of block -> counter-attack
Blocking doesn't counter-attack anymore, but it's more resistant to damage.
You can always lower the chance to cause counter attack.
It's hard, but not too hard. It's like learning to play piano. It takes time and effort, but ultimately it's a rewarding experience.
We've got the box quote!
The teaming masses will love it.
Is it good? How does it compare to Fallout?
Its as good, if not better than sending explicit private messages to a tranny, only for them to expose you to the message board at large.
Roguelikes have their emergent quality, but they still have mechanics that are always the same and can be learned with certainty. Much of how you improve in a roguelike is through trial and error.AoD world is always the same, when you learn how something works you will know it for certain. Whereas in roguelikes there's always a hundred random variants that will force you to adapt, there's always unknown and surprising things coming your way throughout a game.
Doing what little I can for the incline: https://twitter.com/RpgCodex/status/401421746529521664
FYI: AoD is currently Steam's 67th most sold game! Hope this translates into a nice money inflow for you.
Hmm, wasn't Underrail a bit higher? Like in top 40 or something? I can't recall.
If so, that must've been because it was actually featured on the front page. Styg, did Steam charge you any money for the big front page banner?
oh hey, the butthurt moron who cant and wont read tries to strike back, like a pathetic turd that he is.- blargh-blargh retard diarrhea - im a butthort moron -
Look moron, ill play all the backgrounds and ill pass through these same quests. Shield and sword is as powerful combination as any other - when you learn the ropes and specifics.Whatever. Go back to play with spears monkey-boy.