Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
I'm easily amused. And yes, of course, we made some (many) mistakes and could have done more to inform people, which is what we're doing now (the upcoming tutorial, more info on the character screen, etc).Vault Dweller Elhoim Do you guys feel amused by the butthurt? Is it more like disappointment? Or do you feel you could have done more to inform the uneducated masses about what the game is all about?
At the same time, there is only so much you can do to inform people. If someone wants to be a hero, to succeed all the time no matter what, if someone thinks that in well designed RPGs you never die and dying is always the developers' fault, there is nothing you can do to educate them.
As someone said on the Steam forums:
"I believe there are two "types" of fun. The first is the purposeless and carefree fun, which is the kind of fun you have when chatting with friends, watching an action movie or anything that doesn't require a large investment of intellectual energy or intensive training to perform. It's great fun, no doubt, eveyone like that.
But there is another kind of fun that is a little different. It's that feeling of accomplishing something extremely complicated satisfactorily: win a round of any board game against an incredibly talented opponent, make a jump or other perfectly coordinated acrobatic movement in a precise manner, or even solve an extremely difficult mathematical question.
Many people wouldn't even consider these things "fun". But undoubtedly, they are. It's a different kind of fun: it's something engaging, challenging, intriguing. The process is often painful in a sense, it takes effort and you will certainly make mistakes and fail several times during it. But the feeling of victory and pleasure of performing the act is far deeper than what happens in any other type of event.
The truth is that electronic games, about two decades ago, had several examples of the second kind of fun but it was replaced almost completely by the first. What isn't necessarily "wrong", of course, especially because it is a fact that the most simple-minded fun has a much wider scope of acceptance. Virtually every human being is able to easily identify with it, in its different manifestations.
But for people who are still seeking for the second type... It is gratifying to realize that there are still, yes, people who realize that the fun can go far beyond that. That there is a profound relationship between the difficulty of a task and the pleasure of getting to perform it.
So, yeah, thanks Vince! You really did a good job here."
I fully agree with that. Either people dig this kind of fun, in which case all they don't need much, or they don't, in which case you can't do much to make them like it.
It is important to explain the game's concepts and mechanics to people who are reading forums. So, when I explain something to someone, I'm not aiming to convince him, but those who are reading. So, when someone says "I didn't have enough INT, so quest blocked, wtf!" or "this game sucks, only shields work, dodge is useless", unless someone steps in and explains, people who are reading might think that it's actually the case. At least we make them doubt, which is important.Because one thing i have noticed about AoD's public discussion, be it here or elsewhere is your constant need to keep educating/arguing with people about the game concepts and mechanics. Must get tiring after all these years.