Clockwork Knight
Arcane
Think I'm gonna take the plunge and buy it. The worst that can happen is a whole lot of butthurt, tight?
:goodfuckingriddance:
:goodfuckingriddance:
If luck really played that big a role you would be winning, wouldnt you?After playing for 4 hours the combat feels like 'roll a dice and hope for the best', there is no strategy involved whatsoever, just sheer luck.
The first reviews are in! So exciting!!!
http://attackofthefanboy.com/reviews/age-decadence-review/
"The Verdict: I don’t want to ‘master the system’ I want to play the game. I just wish The Age of Decadence would let you do that."
:goodfuckingriddance:
Really?I just get my hackles up in an RPG when I walk around a city and click on a door only to be told ‘the door is locked’. And I’m a thief. With some lockpicks my guild master gave me.
Seriously? You are surprised that throwing things requires the throw skill? I don't even...Thinking that I could sneak into a townsperson’s house using a grappling hook, I found myself unable to do so because I failed a skillcheck using the throw skill. That a thief may need this skill is unintuitive and not flagged anywhere.
As soon as Brian Fargo tweeted ‘So, the awesome Fallout-inspired RPG Age of Decadence in now on Steam early access’ I jumped online and bought the game sight unseen.
Whoahahaaaa.It’s been since Skyrim that I’ve played a decent RPG
having spent a good day and a half on the game so far and progressed not much at all
My first issue with the game (and there are many thus far) lies in the descriptor. Why bill a game as a ‘low magic , post-apocalyptic fantasy world, inspired by the fall of the Roman empire’ when there isno magic and the the definition of post-apocalyptic has been stretched to mean ‘post-war’? By that definition Prague in 1918 would fall under the same category of ‘low magic, post-apocalyptic’ and I doubt many people would rush to play a game set then and there. At this stage in game development and marketing, especially given the strength of titles such as Fallout, , Rage, and Last of Us, terms like ‘post-apocalyptic’ carry with them a weight of expectation. To label a game such, and not deliver, is a disservice to customers and misrepresents the title.
The public has spoken: low magic games must include romance-able elf npcs at the least...Why bill a game as a ‘low magic , post-apocalyptic fantasy world, inspired by the fall of the Roman empire’ when there isno magic
It never occurred to him to simply walk away from the fight even though the choice is offered?Ten hours in and I get to my third issue with this game; it pushes me to choose certain skills in order to progress, then throws me a curveball by making me rely on skills I dropped in order to get to the point I am at. An example in point – walking around the streets of the starting city I have my money stolen by a street urchin because I failed a streetsmart skillcheck. I reloaded a save point and dropped some points in streetsmart so the next time she appeared, I was onto her and could prevent her from taking my cash, only to end up in a close quarters fight with three armed thugs. I didn’t have the skills I needed to survive because…I had put them into streetsmart instead. Trial and error is no way to have an RPG run. It just frustrates players and hiding behind a ‘this game is tough’ tagline doesn’t make up for poor game design.
Any game that soaks up 9+ hours of my time and has me progressing no further than the first two introductory missions...
ahahaha...Three hours of game play later and not progressing beyond the starting area
hahahaMy pre-made character died in his first fight, in the first round
You are refusing to empower me to achieve Vince damn youuuuu!unrealistic expectations the game has of players, and it’s refusal to empower them to achieve.
Some players might like this brutality, arguing that it’s an RPG and it reflects a harsh world. That’s great, and I would generally include myself in this group
I've been a member of this prestigious magazine for the last 10 years. My capacity to give a fuck when someone doesn't like something I said/did/made is greatly diminished.Vault Dweller It must feel somewhat liberating to know that most people won't like it and be cool with that. I mean, right now Egosoft is kind of in damage control mode over X: Rebirth, but you don't have to actually care what most people think - within reason, of course.
Nobody drops these situations on you.He makes some good points in the second part of that review, it's not necessarily very pleasant to be constantly confronted to binary choices in order to progress to further along the way, to then inevitably be confronted with a situation requiring a skill that you don't have, and to be practically guaranteed to die because of this.
More that he expects that if something is in the game, he must be able to overcome it, his character be damned. After all the game is there just for the player(he is awesome after all) to win it. The idea that there are situations that your character has no way to solve(or even survive) regardless of your wishes is totaly strange to him.Which one might do, if one is just clicking through the dialog and not really reading. Given his previously played "RPGs" I can't say it'd surprise me if he's picked up that habit...
He makes some good points in the second part of that review, it's not necessarily very pleasant to be constantly confronted to binary choices in order to progress to further along the way, to then inevitably be confronted with a situation requiring a skill that you don't have, and to be practically guaranteed to die because of this. It feels like a series of continuously cheap dead ends. That's not what I would call rewarding gameplay.
Again, not surprising. BG and Skyrim are painfully easy unless you are a child or some sort of mental deficient.More that he expects that if something is in the game, he must be able to overcome it, his character be damned. After all the game is there just for the player(he is awesome after all) to win it. The idea that there are situations that your character has no way to solve(or even survive) regardless of your wishes is totaly strange to him.Which one might do, if one is just clicking through the dialog and not really reading. Given his previously played "RPGs" I can't say it'd surprise me if he's picked up that habit...
Again, not surprising. BG and Skyrim are painfully easy unless you are a child or some sort of mental deficient.More that he expects that if something is in the game, he must be able to overcome it, his character be damned. After all the game is there just for the player(he is awesome after all) to win it. The idea that there are situations that your character has no way to solve(or even survive) regardless of your wishes is totaly strange to him.Which one might do, if one is just clicking through the dialog and not really reading. Given his previously played "RPGs" I can't say it'd surprise me if he's picked up that habit...
There's so much cheese in BG that a full party can beat any adversary and Skyrim is just a click until you win game that has level scaling everywhere. You can kill a dragoon at level one ffs!
Holy shit. A casual gamer spotting a glaring flaw in a game. What's the world coming to these days...This all occurs through a dialogue window that reads like a ‘Choose your own adventure’ book, and this is the crux of the problem. The narrative of the game is too rigid and relies too much on set criteria being met before players are able to succeed.
Mother of god.He makes some good points in the second part of that review, it's not necessarily very pleasant to be constantly confronted to binary choices in order to progress to further along the way, to then inevitably be confronted with a situation requiring a skill that you don't have, and to be practically guaranteed to die because of this. It feels like a series of continuously cheap dead ends. That's not what I would call rewarding gameplay.