Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Yes, replacing. Thanks.
I'll say this much: this is maybe the first game I've played in which steam cheevos have an actual purpose inside the game: that is, they keep track for me of how much content i still have in store for doing other playthroughs.
btw Vault Dweller , these are my stats upon arriving on Maadoran with a Praetor. They seem a trifle...er...high to me? pls comment
You need to link us to this so we can see what he made.
Oldschool-RPGs were about stability and being able to control your party. IceWind Dale 2 even allowed you to create your own party from scratch. Games like Divinity: Original Sin understand that. This game does not.
Or you could just do that yourself...
I finished the game a couple of times now and got most of the interesting endings (I haven't played it since the Teron alpha thingy was released). Did I beat yall? This is a quick bullet-point review with some spoilers.
- The combat is passable to good. I thought it was somewhat repetitive and the animations felt slow-paced, but I was impressed with a lot of the functionality (enemies ending up shooting each other because I'm in the way or because I dodged a bolt; spears; alchemy; other good things)
- The setting is really nice and I thought the combination of Roman Empire+alien'thulu was very creative.
- I'm very impressed with how every playthrough feels so different from the other and how there are so many ways to do things.
- The most frustrating thing with this game is how extremely easy it is to lock yourself out of content without knowing you are doing so. I had to restart my playthrough many, many times until I managed to progress certain areas (sometimes it was because I was missing an artifact you can only get at the very beginning of the game, sometimes because my Con/Dex stats were 1 point below what they needed to be, etc). From what I found online the developers' stance on this is that the choices wouldn't have as much impact if this wasn't the case, but I feel like a little more flexibiltiy and - more importantly - more telegraphing of the consequences of the individual choices would've made it a much less frustrating experience to get the ending you want. Getting to the very end of a long and arduous quest only to find out your stat checks aren't high enough to get the ending so you have to restart, is not very fun. As it is, it makes the game feel more like a puzzle game than an RPG.
- In terms of presentation, the game suffers from a whole lot of telling and very little showing, with the exception of the last act. I couldn't get myself interested in the inner political bickering of the various factions because basically none of their characters interact with each other that you can see. More often than not I felt like my character was this meta errand girl without which these guys would just be frozen in space and time.
- Gosh, the music kinda sucks.
Make no mistake though, I think this is a pretty good game. Overall I had a lot of fun playing it, but I felt it was more of a puzzle game than an RPG.
Finished it several times in just one day and with a lot of backtracking? Not a long game, is it?
THE PWNER said:Holy hell Age of Decadence is a trash heap. How is it so widely praised? I played early access like, 3 years ago, and it's exactly the same as it was then, just with another ~5 hours of content tacked on.
It should have been a shitty e-book that no one ever bought, but the guy put his writing into a shell of a "game" that's missing all of the things that made the genre good, so now it's suddenly a masterpiece?
Here is my steam review which encapsulates what I think about this game, before people jump on me because "you died at the start and quit not hardcore enough" etc. I actually broke the game completely with a combat character that beat every single encounter thrown at it, got bored of that and made a non-combat character, then realized the game was never going to get interesting and dropped it.
Leinadi said:My impressions are like the straight opposite of all that except the bit about the visuals.
THE PWNER said:Most of those points are statements rather than opinions, so you're gonna have a rough time if you try to justify that standpoint.
Unless you mean the combat part, yeah if your character is "wrong" (the "correct" build is dagger or sword, light armor, dodge, alchemy - game doesn't really offer you much variation, since most other builds get slaughtered and it's not like you can "play better" when your options are "move, attack in one of 8 slightly different ways, use consumable") then you will die a lot. The learning curve is entirely figuring out what the most efficient way to spend your AP is, while still being able to move at least one square before you end turn. This takes 1 fight. If you're still having trouble, it's because your character is just a dud.
Admiral Jimbob said:"you're gonna have a ROUGH TIME if you want to claim that this game you enjoy is good"
Holy sweet fucking mother of God!! NOW I truly have seen EVERYTHING!!Haha that Kasseopea tard is now telling VD how good Oblivion was
http://steamcommunity.com/app/230070/discussions/0/490123197943449365/#p3
Starting to think this is too good to be true
Haha that Kasseopea tard is now telling VD how good Oblivion was
http://steamcommunity.com/app/230070/discussions/0/490123197943449365/#p3
Starting to think this is too good to be true