Black Angel
Arcane
Do the tutorial first, and listen to what the devs has to say there to first time players.So, first playthrough goes out in the window. Gonna try second time, this time less fight oriented character.
Do the tutorial first, and listen to what the devs has to say there to first time players.So, first playthrough goes out in the window. Gonna try second time, this time less fight oriented character.
Weirdo.Daggers-Shield
I did. And I read all tutorial info that there is.Do the tutorial first, and listen to what the devs has to say there to first time players.
Yeah this part in particular is weird. Daggers are better for dodgers because it has little to no synergy with blocking.Weirdo.Daggers-Shield
Was it the mine or the raiders? You can definitely wipe them out all alone, provided you have the build for it. Even then, there are stuff you can get and utilize to make them easier to face, and it's up to you whether you want to use it or not.Anyway, I ended in situation when I don't have enough money or civic skills to progress, and other solution is to fight big groups of dangerous people - alone.
Raiders were no problem. I just persuaded Dellar to pay. Mine was absolute no-go. Not enough sneaking - I level up sneaking - not enough lockpick - I level up lockpick - not enough lore - I run out of skillpoints. I was unable to kill them, even after I managed to poison their food.Was it the mine or the raiders? You can definitely wipe them out all alone, provided you have the build for it. Even then, there are stuff you can get and utilize to make them easier to face, and it's up to you whether you want to use it or not.
Nope, I think: daggers - low damage, low AP cost, high accuracy. If I level up daggers and criticals high enough, I could utilize flurries where every hit would be a critical. Seem good for me. By now, aimed attacks work well too. I could aim at arms and render opponent incapable of hiting me. Arterials bring down even guys with 11 DR armor.The game is also very different from Fallout, I guess you're thinking of taking Daggers as if it's Fallout's Small Guns and then branch later to other weapons, am I correct?
The way I see it, you can't convince a person with a single line in real life, so complex dialogues require frequent checks.Well, this game is skillcheck porn. Skillchecks and statchecks everywhere. Double skillchecks. Skillchecks on top of skillchecks. Some real dedication to the principle here.
Which faction did you join? You're playing a hybird (fighter/talker), the hardest character type. For the first playthrough I'd strongly recommend either combat (mercenary) or diplomacy (merchant). Keep in mind that diplomacy requires different skills to be effective (like combat). At very least you need Persuasion and Streetwise (one to make strong arguments, the other to lie and manipulate). Impersonate and Lore are also very useful.But despite all this good things it didn't took me long to stuck. Went with Daggers-Shield-Persuasion, thinking about Small Guns-Speech scheme that worked so well in Fallout. I reach Maadoran and I can't progress anymore. I either don't have stats/skills, or get myself gutted in combat. So, first playthrough goes out in the window. Gonna try second time, this time less fight oriented character.
You're correct, but the context of what I said there is that it's weird you took Block as a defensive skill in conjunction to Dagger as your offensive skill. Daggers relied on high DEX, which synergize with Dodge. Block needs STR, which you would generally don't have much if you use Daggers, unless you want high crit chance without much investment into the skill itself. And even Arterial Strike which you mentioned synergize with high PER for its crit chance formula.Nope, I think: daggers - low damage, low AP cost, high accuracy. If I level up daggers and criticals high enough, I could utilize flurries where every hit would be a critical. Seem good for me. By now, aimed attacks work well too. I could aim at arms and render opponent incapable of hiting me. Arterials bring down even guys with 11 DR armor.
Yeah, and I dumped Strength and Perception. But anyway, crits work well enough and it's surviving that I have most problems with.You're correct, but the context of what I said there is that it's weird you took Block as a defensive skill in conjunction to Dagger as your offensive skill. Daggers relied on high DEX, which synergize with Dodge. Block needs STR, which you would generally don't have much if you use Daggers, unless you want high crit chance without much investment into the skill itself. And even Arterial Strike which you mentioned synergize with high PER for its crit chance formula.
Now I realize that. But now I can't convince anyone in anything because I dumped all my skillpoints into combat to stop dying. But at least I can kill people more or less reliable.You're playing a hybird (fighter/talker), the hardest character type.
It's awesome, and I wish that more games had such dialogue system, but aside from Nevada (and maybe Sonora, haven't play that one) I can't think of any more examples.The way I see it, you can't convince a person with a single line in real life, so complex dialogues require frequent checks.
The best way to play. Well done.Finished the game today. First playthrough. Blind, no metagaming, no googling (urge was strong, but I prevailed and resisted).
Yes.Is it metagaming on your 2nd playthrough to visit places you've been on your 1st playthrough? And is it metagaming if you go out of your way to explore every nooks and cranny that can be explored, even if you didn't know beforehand what awaits you?
Honest question.
Yes.Is it metagaming on your 2nd playthrough to visit places you've been on your 1st playthrough? And is it metagaming if you go out of your way to explore every nooks and cranny that can be explored, even if you didn't know beforehand what awaits you?
Honest question.
Reading about the game on the 'dex is not the only way to gain knowledge of it. You can, and must, do trial and error thru reloads and/or restarts, and then the game becomes easier. On one hand through getting better at the combat, but more importantly learning how difficult the various quests are, and how you can get through them.
It's nonsense that you could plausibly get through the game with just being smart and logical, playing to your character's strengths without foreknowledge, or has somebody really completed it ironman on their first try?
What if I'm not playing the game to make it easier, but that I just want to play the game as is? What's the point in playing a game easy from the start, without proper challenges and progress my way to master the system? Somehow I can see people twisting this as if this game in particular couldn't be played without having deaths and bad ends during first playthroughs, and somehow that's a Bad Thing™. To that I'm just going to say any game where I could easily ironman my way on first playthrough must be so piss shit easy I'm might as well not even playing a game at all.Reading about the game on the 'dex is not the only way to gain knowledge of it. You can, and must, do trial and error thru reloads and/or restarts, and then the game becomes easier. On one hand through getting better at the combat, but more importantly learning how difficult the various quests are, and how you can get through them.
You're saying that as if first playthroughs should always be ironman or it's invalid. Deaths in combat are inevitable when you haven't mastered the system and/or when you chanced upon bad rolls, and some times you might even die due to choosing either obviously bad options or options your char not good enough to choose. The difference is whether or not it's because you're having certain expectation that the game would just be lenient in allowing you to progress on your own whims or because the game is badly designed. I won't deny that AoD in particular has some stuff it could've better designed, like Etiquette having practically very minor presence throughout the game even when playing a Praetor, or Thief questline somehow played out more like an Assassin's from midgame onward. But most of the time people just need to git gud and accept they can't use a hybrid char to steamroll encounters as well as a properly build and developed fighters, or smooth talk and big brain their way through the game as well as properly made talker.It's nonsense that you could plausibly get through the game with just being smart and logical, playing to your character's strengths without foreknowledge, or has somebody really completed it ironman on their first try?
I'm not saying that it should be easy like that.What if I'm not playing the game to make it easier, but that I just want to play the game as is? What's the point in playing a game easy from the start, without proper challenges and progress my way to master the system? Somehow I can see people twisting this as if this game in particular couldn't be played without having deaths and bad ends during first playthroughs, and somehow that's a Bad Thing™. To that I'm just going to say any game where I could easily ironman my way on first playthrough must be so piss shit easy I'm might as well not even playing a game at all.Reading about the game on the 'dex is not the only way to gain knowledge of it. You can, and must, do trial and error thru reloads and/or restarts, and then the game becomes easier. On one hand through getting better at the combat, but more importantly learning how difficult the various quests are, and how you can get through them.
You're saying that as if first playthroughs should always be ironman or it's invalid. Deaths in combat are inevitable when you haven't mastered the system and/or when you chanced upon bad rolls, and some times you might even die due to choosing either obviously bad options or options your char not good enough to choose. The difference is whether or not it's because you're having certain expectation that the game would just be lenient in allowing you to progress on your own whims or because the game is badly designed. I won't deny that AoD in particular has some stuff it could've better designed, like Etiquette having practically very minor presence throughout the game even when playing a Praetor, or Thief questline somehow played out more like an Assassin's from midgame onward. But most of the time people just need to git gud and accept they can't use a hybrid char to steamroll encounters as well as a properly build and developed fighters, or smooth talk and big brain their way through the game as well as properly made talker.It's nonsense that you could plausibly get through the game with just being smart and logical, playing to your character's strengths without foreknowledge, or has somebody really completed it ironman on their first try?
Rather it's what a lot of fanboys and devs are saying, that if you just start the game with a sensible build, you don't need to metagame or save/load to find out skill check thresholds. When in reality that's the meat of the gameplay, not mastering a gameplay system so much as learning and memorizing the ins and outs of the world, to know what you can do when. The actual experience of playing AoD is not of rolling a specific type of character and seeing what he can do, but rather of mapping out the gameworld to learn what kind of character can do what, and then executing that. Which is still fun in its own right.
Getting good at the combat system is one thing, though that too is for a big part just memorizing the different encounters.
Ain't that the truth. Some of these guys are frothing at the mouth as if AoD gave them rabies. Not even going to bother responding to them.GarfunkeL might as well give it up. There's no reading comprehension to be found here.
Again, the argument was that AoD is a game that requires no metagaming whatsoever. It's been twisted over the last 3 pages because retards going to retard, but it seems that we are roughly in agreement - the separation is in the details. And I'm fine with that since pleasure/enjoyment is a subjective thing. The only main separation of opinion is whether AoD requires metagaming or not, and I guess we will never agree there. You seem to think that having to restart, possibly multiple times, doesn't mean metagaming is needed, whereas I would argue that that certainly means metagaming is necessary.I thought you were making the argument that I'm against. Did I misunderstand you? I of course agree that metagame knowledge is hugely useful. I just think its being specifically required for a hybrid playthrough is completely by design, and doesn't automatically relegate the game to being unplayable/a chore by default. The game does not therefore require metagame knowledge.
Just finished my second playthrough. While I missed all pre-war locations on my first run, on second I was able to visit and explore them all, except for Abyss and Saross (this two are gated by the statchecks). Basically, requirement is to invest in lore and crafting, and have all artefacts on you all the time. This became evident to me during my first playthrough, without ten restarts.You seem to think that having to restart, possibly multiple times, doesn't mean metagaming is needed, whereas I would argue that that certainly means metagaming is necessary.
Turns out every single replayable games in existence can't be replayed without metagaming *at all*But you had no way of knowing that except for playing the game multiple times. So yes, meta-gaming needed.