Thanks, glad you liked it.
I have even higher hopes for Colony Ship now. AoD is the best Falloutish game since Fallout 2 that I've played.
Yup as a pure assassin you cannot kill him... or at least I never managed to find a way but it was a good ending at least
A Codex assassin killed him in 2 turns, iirc. Assassin/alchemist. Poisoned dagger, berserk potion, neurostimulant. All high end stuff, level 8 or higher.
Is there a video of it? Did he use anything else, such as weakening the God etc?
I hope it's not one of those re-load 50 times until 2% something proccs 16 times in a row in order to dodge/do damage.
From my experience, with 9 in daggers, my hits are getting blocked 9 out of 10. I've reloaded about 5 or 6 times to see different outcomes, best I could achieve is 1 hit disarm, other 4 or 5 swings were blocked. On his turn, he still did psych damage but I managed to dodge/withstand spikes. Next round, he blocked it all and killed me. Mind you, this is without berserker potion which applies THC penalty.
Also, poison didn't take at all, is it because it's lvl 7 alchemy?
Is 10 in daggers that much of a difference maker?
In either case, if lvl 10 daggers and alchemy are required, it would mean missing out on even more content locked behind streetwise/impersonation. I guess Stealth is the 5th wheel, I regret sinking points there.