...I don't quite get what you're trying to say, obamacare.
stuff like "visit new places/meet different people/discover ancient wonders/acquire the finest gear" is too generic(how often can games "claim" they don't have that, RPG or not?)...
and I think the "discovering ancient wonders" doesn't have context(sure, there's a guy
operating looking at a glittering machine, but I feel people will only actually get things if they already know about the game, then again there is already a big fucking crater and doomsday stuff in the beginning, but then that may imply something that shouldn't have been implied, like an actual nuclear war somehow making society become like that, or something)
"acquire the finest gear/improve your skills" is redundant and whatever somehow isn't redundant about it certainly could have been done before in the video
I don't think "Engage your enemies in turn based combat" is good presentation(fuck, I don't think this is the right word
) nor it does it go well with the music that just started
and then you put "And master the system to even the odds", which again doesn't work well without context(or foreknowledge) and regardless of the state of the industry it should go without saying
but it's not like anyone can do this better
and I really do not intend to try to do a lecture or anything, maybe there wasn't enough content to work with or something
it looks you're assuming the viewer knows nothing about AoD and putting information that would require knowing about the game to be completely understood at the same time, which in this case does not work well