can i just say a few words about the EXCELLENT tuned combat encounters in these games? i don't know how Les does it, but even 20 hours deep into AOF3 I still come up against daunting, tricky and very challenging encounters. And this is mid to lategame stuff.
the last session i had, i was surrounded by corrupted forest dwellers. i had no chance to arrange my units pre-battle (which is usually what u do), so i had to quickly scramble. i had 1 turn basically to do as the lead character suggested in dialogue - place the archers in the middle and form a circle with my melee guys around them. problem was i didn't have a lot of melee guys, but i did form a circle and await the onslaught.
the AI is challenging on Hard (one off from the Master or hardest difficulty level). they will target weaker characters (makes my fairy Luna hard to use with only 3 HP, and in this battle my human mage Ykrox was killed and he had only 2 HP), they will jam up your spellcasters and so on. This can make a battle much harder, when they jam u up. they do that to archers, too, move their melee units directly in the face of a ranged/magic user and negate their ranged ability (it's a feature).
and sometimes u get enemies who have the PHASING ability. this means they have no movement restrictions at all (except distance is based on their SPEED stat), and can easily teleport all over the place. so if u leave space for one of them to do so, they'll teleport directly next to your ranged units and jam them up.
then u have creatures who are resistant to damage types. earth elementals, for example. and skeletons. yes, simple skeletons can only be hit by a ranged attack if it rolls a critical. generally speaking u have a 10% chance to hit a skelly with a bow, which makes sense. this just makes it a bit trickier to track down their ranged units, and the AI does a great job of utilizing their archers and mages.
liches will resurrect undead companions. plague zombies will sacrifice themselves to throw essentially a poison bomb in a group of your melee units. enemy casters will hit several of your units with a fireball if u bunch up. there's so many cool details. and somehow, someway, each battle is a unique, perfectly tuned challenge. even in late game i'm thrown into these scenarios that make me hesitate, and i can't tell u how many units i've lost to permadeath so far (as well as straight deaths to units that happened to regrow = a feature for plant units and such - after the battle.)
shoutout to Les for making this all work. i know i'm rambling a bit but i'm so impressed by this game and series. so much love, so much detail put into it. it stands with the best of the best as far as tacticool RPGs go. so if u play, enjoy! if u read this, thanks!
much love guys, and long. Live. AGE OF FEAR!! :D <3