Humanity has risen!
Arcane
Finally a game that isn't made with mental midgets in mind and has good music.
Yeah, me too. The AI looks stupid, but that what difficulty level are for
I remember in vanilla AoW:SM the AI does rush out with its units if it doesn't have any that can attack behind walls.
I remember in vanilla AoW:SM the AI does rush out with its units if it doesn't have any that can attack behind walls.
Regardless of what the AI did in SM, ideally it would behave as skyway described. I believe The Brazilian Slaughter has an account on the official forums, so he should do his duty to codexia and complain about the AI.
How do you know?
Now I understand why they removed the to-hit chance. 120 hp units omg.
Looks decent to be honest, even with the HoMMoification of flying units. I like the fact that now world map tiles yield resources like in MOM and CIV. Hopefully the expansion mechanic is going to focus more on building new cities rather than capturing already built ones.
The interface looks like complete ass though. Why the hell do they insist on making it look like CIV5? It's bad enough that Warlock uses the exact same style, now AOW3 does too. Why can't they come up with something original? Don't tell me it's a marketing/psychological design choice based on some harebrained study which shows that players are more likely to buy stuff that looks similar to stuff they're already familiar with because I don't buy it.
Exactly. With the disparity of ranged units in that situation the AI would've probably been better off by charging out right away instead of waiting for the few shooters they have, to die.Hmm i dont see why the big fuss about the AI. Yeah, the AI should have wait behind the wall with only 1 ranged unit(shaman) when the cannons destroyed whole section of the wall with one shoot and can hit multiple units...at least with the foolish/brave charge he killed a unit. If he wait behind the wall then Gustav just shoot them one by one with those cannons. Also dont forget that besides the rogue hero the whole army of Gustav contained only ranged units so creating chokepoints wouldnt help.
One of the devs(lennart Sas) did a 14min presentation for gamestar. The first 5 min is new, you can see a bit from the leader creation then he switch to the dreadnought gameplay presentation. Although its the same as the demo it worth watching because Lennart did some thing differently for example in the last battle the AI didnt rush out and caused more damage.
Lol u mad bro? The dragons look differently, and their stats and abilities are also not the same. This is far from copy paste. Heroes dragons, they were copy paste...In other words, they copy-pasted a dragon 4 times and wrote a blog about it.