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Age of Wonders 3

  • Thread starter Multi-headed Cow
  • Start date
Joined
May 11, 2007
Messages
1,854,547
Location
Belém do Pará, Império do Brasil
When announcing the game earlier in the year we’ve listed a projected release date of ‘fall’ 2013. We immediately got questions on this, whether this would be fall in the southern or northern hemisphere, and when pre-orders would start.
We’ve made great progress developing the game and feel now is the time to give you heads up that we will take a bit more time creating all the features and content. Age of Wonders III is the largest game in the series and with the additional polish we hope we can give you an even better experience!
Until our release in Q1 2014 we will be organizing several events and are currently planning a great pre-order promotion and presence at Gamescom in Germany this August, where we will be showing some of the new classes. Stay tuned!

Time to call the Kodex Kovert Kommandos!
Time to pull a Gragt on Triumph!
ZUMMON ZE GERMANS OF THE KODEKZ!
JarlFrank, @Surfsolar, Morgoth, Jasede, Erzherzog

You zhall zerve der fatherland!
 

Tomipapa

Educated
Joined
Jul 18, 2013
Messages
50
DEV JOURNAL: HEROIC QUESTS AND EPIC LOOT
QUESTS
Although you can get quests from various sources, the best place to get quests is through interacting with independent dwellings. Quests can give you a tactical advantage because they offer valuable rewards to make your leader and heroes more powerful.
Quests also contribute to the rich lore and story of the game. Each race has its own style and reason to send you on a quest. The purpose of quests is to motivate the player to explore the map and build up and maintain alignments to achieve victory as an alternative to conquering the world by force.
Upon meeting a dwelling they generate quests for the player which are random, so the gameplay experience is different each time you play a map.
DIFFERENT TYPES AND REWARDS

There are various types of quests, for example:
  • Capture a city controlled by a rival player
  • Raze a heavily guarded fortress.
  • Clear a dragon’s graveyard to recover an epic treasure.
  • Slay unclean infidels who are terrorizing the lands.
Don’t worry, quests don’t require you to collect apples…
When a quest is completed you are rewarded with a combination of resources, units, heroes, items, increased reputation or even a city! The reward of a quest is based on its difficulty.
Each dwelling has its own set of rewards from which the rewards are randomly chosen, completing quests for a dragon dwelling can give you a dragon to fight by your side while dwarven dwellings can give you strong dwarven crafted weaponry.
Upon completing the quest you also have the possibility to turn the rewards into gold.
krakenquest-torn.png

RANDOMIZATION

Quests are generated from groups of settings called QuestGenerators. These generators define things like the type of quests to be generated, distance the player must travel, and type of structure to target. It also allows designers to define exceptions to ensure that a Dragon dwelling never asks a player to destroy a draconian city.

Each dwelling has its own unique quest style which changes based on your reputation with them, a goblin with a nasty scar on its face once told me that if they really hate you they might want you to kill a unit of your own army to prove your loyalty to them!
QUEST CUSTOMIZATION AND MODDING SUPPORT

Some more good news: Level editors can create their own quests and even quest chains containing multiple quests! It is possible to create fully custom quests specific to a certain map, so you are able to create your own story and allow other players to have an epic experience you created.
If you want to create a highly competitive multiplayer map you can give all players the same quest objective, and make the first one to complete it with the game by applying a script to the quest. Each player needs to make the decision if they want to attack each other or try and complete the main objective.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,861
Location
Bjørgvin
But can the CPU controled players complete quests?
In SM they couldn't, so in non-campaign maps I usually edited away all quest stones (as well as places for hiring units), since they give the player too much of an advantage.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,727
Location
Poland
Strategic map looks amazing but tactical one seem to suck. Or they zoomed in too much.
 

Tomipapa

Educated
Joined
Jul 18, 2013
Messages
50
Strategic map looks amazing but tactical one seem to suck. Or they zoomed in too much.

The second. These screens are from the GDC demo and as you can see the view/zoom is quite scalable.






9314654741_8d0e16dc85_b.jpg


9314656553_7c406bf681_b.jpg
 

Tomipapa

Educated
Joined
Jul 18, 2013
Messages
50
DEV JOURNAL: UNIT TYPES AND THE CHARACTER SHEET

UNIT CHARACTER SHEET

The fantasy units in Age of Wonders, ranging from basic military units to the most exotic hellspawn, feature a wide variety of different characteristics and the unit’s character sheet is where you’ll find all of it in detail (of course there are other quick ways of getting vital unit info too, like popups). You view the Character sheet from the army panel, from a city’s production list and of course when clicking a unit’s portrait in Tactical Combat.
Inspired by pen and paper RPG character sheets, we aim to make this as user friendly as possible while allowing us to present the units visually together with their lore.

Phantasm-Warrior-Unit-Panel-625x517.png


The information present on the unit panel:
  • Name: ‘Phantasm Warrior’ in this case.
  • Owner shield: The coat of arms of the side owning the unit.
  • Upkeep: This unit has an upkeep of 16 gold. You will have to pay this every turn.
  • XP and Medals: This unit is freshly summoned and as such has 0 XP and no medal. It needs 30 XP to get the first (iron) medal. The bar features a gauge indicating how you are to the next one.
  • Morale – The unit has normal morale in this case. The face will change to happy (high morale) or unhappy (low morale) depending on the morale. There are 7 different morale states. Units can get higher morale in numerous ways, for example by winning battles.
  • Alignment: (not pictured) Some units have a fixed alignment, which is displayed next to the morale mask (mirror from the upkeep position).
  • Core Stats – Hitpoints, movepoints, defense and resistance. Note that a unit’s strength is now tied to its attack abilities.
  • Active abilities – Abilities that the unit can activate. For example a melee strike or a stunning touch attack. Since strength depends on the specific attack ability a unit can have a strength 12 melee strike attack but a strength 15 stunning touch attack. There are 5 different damage channels; this Phantasm Warrior deals both physical and shock (lightning) damage in melee, but physical protection will not help against its stunning touch.
  • Passive abilities – A unit’s passive abilities, like true sight and shield.
  • Unit figures and formation – You can see the unit up close. Shows the amount of figures and the formation they’re in as well. Units are animated and Clicking in the 3D viewer allows you to rotate the view a bit. The background corresponds to the unit’s actual surroundings.
  • Lore – Below the units there is a smoothly scrolling description of the unit. This time, Ray has written the text ‘in character’, as if some scribe of the Blessed Continent itself had written it.
Tooltips pop up detailing or explaining certain aspects when you hover your mouse over it. For example hovering over the True Sight ability would read: “The unit is capable of seeing concealed or invisible units.”
UNIT TYPES

Units can belong to a Type, which indicates their general role during combat. Note that there is plenty of variety within each type!:
  • Irregular: These units are often skirmishers fit for hit and run tactics like the Orc Javelin Throwers, or provide a versatile role like the Human Civic Guard. They have both melee attacks and one-shot ranged attacks and are usually highly mobile. The cheapest unit any race can build is an Irregular.
  • Infantry: These units focus on melee and are good at it. Usually armored and/or shielded, they can take some punishment. Pending race, some carry double handed great swords or axes, others carry shield plus weapon.
  • Pikemen: They usually have less defense than the Infantry units but make up for that with their aggressive abilities: First Strike as well as a Polearm weapon that gives a bonus versus Mounted units.
  • Ranged: Includes archers, crossbow men, and even flame throwers from the draconian race. Very weak melee, their main use is to shoot from a distance. Very useful on city walls.
  • Cavalry: Mounted units who can move far. Useful for scouting the world map as well as performing deadly charges in combat (especially devastating when flanking). The races are equipped with a variety of mounts and mounted weaponry.
  • Caster/Support: Units who have magical or priestly abilities (touch attacks, cast attacks, fire and frost bolts etc). Although weaker in melee and lacking in hitpoints, they are quite versatile and can turn the tide of the battle with their abilities.
  • Misc: Monsters, siege engines etc
Types are displayed in the unit panel as well as on the unit’s flag.
Next time we’ll go in more detail about how the unit panel shows buffs and debuffs in tactical combat, and how certain class skills unlock new abilities for your units.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,469
Location
Space Hell
Welcome to a new development journal! This time we shall tell you a bit about the basic characteristics of units and how this information is presented in the unit panel. Clear representation might not be the most thrilling of subjects to read about, but it is highly important: you want to be able to see exactly what is going on and not be surprised by unknowable things or being fed vague descriptions instead of clear numbers. While the unit panel isn’t completely finished yet we still wanted to show you so bear with me and get an inside look at the inner workings of units!
Unit Character Sheet

The fantasy units in Age of Wonders, ranging from basic military units to the most exotic hellspawn, feature a wide variety of different characteristics and the unit’s character sheet is where you’ll find all of it in detail (of course there are other quick ways of getting vital unit info too, like popups). You view the Character sheet from the army panel, from a city’s production list and of course when clicking a unit’s portrait in Tactical Combat.
Inspired by pen and paper RPG character sheets, we aim to make this as user friendly as possible while allowing us to present the units visually together with their lore.
Phantasm-Warrior-Unit-Panel-625x517.png

The Phantasmal Warrior’s unit panel. Note! Work in Progress, don’t plan strategies yet.
The information present on the unit panel:
  • Name: ‘Phantasm Warrior’ in this case.
  • Owner shield: The coat of arms of the side owning the unit.
  • Upkeep: This unit has an upkeep of 16 gold. You will have to pay this every turn.
  • XP and Medals: This unit is freshly summoned and as such has 0 XP and no medal. It needs 30 XP to get the first (iron) medal. The bar features a gauge indicating how you are to the next one.
  • Morale – The unit has normal morale in this case. The face will change to happy (high morale) or unhappy (low morale) depending on the morale. There are 7 different morale states. Units can get higher morale in numerous ways, for example by winning battles.
  • Alignment: (not pictured) Some units have a fixed alignment, which is displayed next to the morale mask (mirror from the upkeep position).
  • Core Stats – Hitpoints, movepoints, defense and resistance. Note that a unit’s strength is now tied to its attack abilities.
  • Active abilities – Abilities that the unit can activate. For example a melee strike or a stunning touch attack. Since strength depends on the specific attack ability a unit can have a strength 12 melee strike attack but a strength 15 stunning touch attack. There are 5 different damage channels; this Phantasm Warrior deals both physical and shock (lightning) damage in melee, but physical protection will not help against its stunning touch.
  • Passive abilities – A unit’s passive abilities, like true sight and shield.
  • Unit figures and formation – You can see the unit up close. Shows the amount of figures and the formation they’re in as well. Units are animated and Clicking in the 3D viewer allows you to rotate the view a bit. The background corresponds to the unit’s actual surroundings.
  • Lore – Below the units there is a smoothly scrolling description of the unit. This time, Ray has written the text ‘in character’, as if some scribe of the Blessed Continent itself had written it.
Tooltips pop up detailing or explaining certain aspects when you hover your mouse over it. For example hovering over the True Sight ability would read: “The unit is capable of seeing concealed or invisible units.”
Unit Types

Units can belong to a Type, which indicates their general role during combat. Note that there is plenty of variety within each type!:
  • Irregular: These units are often skirmishers fit for hit and run tactics like the Orc Javelin Throwers, or provide a versatile role like the Human Civic Guard. They have both melee attacks and one-shot ranged attacks and are usually highly mobile. The cheapest unit any race can build is an Irregular.
  • Infantry: These units focus on melee and are good at it. Usually armored and/or shielded, they can take some punishment. Pending race, some carry double handed great swords or axes, others carry shield plus weapon.
  • Pikemen: They usually have less defense than the Infantry units but make up for that with their aggressive abilities: First Strike as well as a Polearm weapon that gives a bonus versus Mounted units.
  • Ranged: Includes archers, crossbow men, and even flame throwers from the draconian race. Very weak melee, their main use is to shoot from a distance. Very useful on city walls.
  • Cavalry: Mounted units who can move far. Useful for scouting the world map as well as performing deadly charges in combat (especially devastating when flanking). The races are equipped with a variety of mounts and mounted weaponry.
  • Caster/Support: Units who have magical or priestly abilities (touch attacks, cast attacks, fire and frost bolts etc). Although weaker in melee and lacking in hitpoints, they are quite versatile and can turn the tide of the battle with their abilities.
  • Misc: Monsters, siege engines etc
Types are displayed in the unit panel as well as on the unit’s flag.
Next time we’ll go in more detail about how the unit panel shows buffs and debuffs in tactical combat, and how certain class skills unlock new abilities for your units.
As always we would really appreciate your feedback. We do have our own plans to further improve the order and sorting of the ability list to help readability, but every bit helps.
icon_smile.gif
 

Tomipapa

Educated
Joined
Jul 18, 2013
Messages
50
Haha lol i posted this 1 hour before you but still waiting for moderation...
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
That shit console interface without viewports and scrollbars. Is that... automatically scrolling? WTF.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,861
Location
Bjørgvin
I don't quite like look of those latest screenshots; looks a bit too much like a Facebook or cellphone game.
But if they improve the AI enough I won't mind.
 

Lonely Vazdru

Pimp my Title
Joined
Jan 10, 2007
Messages
6,719
Location
Agen
There are 5 different damage channels; this Phantasm Warrior deals both physical and shock (lightning) damage in melee

There were at least 8 in AoW:SM IIRC (holy, death, lightning, fire, cold, poison, physical, magic). :decline:

XP and Medals: This unit is freshly summoned and as such has 0 XP and no medal. It needs 30 XP to get the first (iron) medal. The bar features a gauge indicating how you are to the next one.

This OTOH, is pure :incline:, reading a #/30 indicator is teh hard. Just like making a complete sentence.
 

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