Lord of Riva
Arcane
- Joined
- Jan 16, 2018
- Messages
- 2,880
im downWe should organize a Codex game
Don't let it be a 1v1, come on guys there need to be some people interested.
im downWe should organize a Codex game
After some easy games I have to say the game isn't bad, it just isn't very close to the old Age of Wonders I suppose.
The whole Pantheon stuff and race customization makes it feel a bit like Stellaris. Less of a directed narrative and more of a "make your own story" feel.
I'm okay with the mechanics so far. The UI always feels like things take just one click too many however.
Aside from a hand crafted narrative what would make it closer to the old games? Discounting a full on AoW1 style remaster.After some easy games I have to say the game isn't bad, it just isn't very close to the old Age of Wonders I suppose.
The whole Pantheon stuff and race customization makes it feel a bit like Stellaris. Less of a directed narrative and more of a "make your own story" feel.
I'm okay with the mechanics so far. The UI always feels like things take just one click too many however.
The economy/town development part takes much more space in AoW4 compared to AoW 1-3, and is closer to Planetfall than the other titles. The lack of races which all AoW games had so far is also a clear distinction. Diplomacy is also quite different to the older games. I'd say there is very little in common with the first three games, and having knowledge of them doesn't do much for AoW4. Many of the mechanics in AoW4 are new to me, since I dropped Planetfall very quickly and do not play 4X games in general.Aside from a hand crafted narrative what would make it closer to the old games? Discounting a full on AoW1 style remaster.After some easy games I have to say the game isn't bad, it just isn't very close to the old Age of Wonders I suppose.
The whole Pantheon stuff and race customization makes it feel a bit like Stellaris. Less of a directed narrative and more of a "make your own story" feel.
I'm okay with the mechanics so far. The UI always feels like things take just one click too many however.
It's not bad when a game isn't like its prequel, it's only bad when the changes actively make it worse. From what I've played, it seems like everything is faster compared to previous entries. Being able to hoard insane amounts of production by spamming quarries and different queues for units and buildings are the main culprit. I don't know how I feel about this yet. The different queues don't make you feel like you are wasting time creating lower tier units, which is good. I don't get the point of sectors, however, it seems like it's another button to push without adding anything of gameplay note.
I am technically up for it, but I'm using the "demo" version ;d
I am not interested in multiplayer.It's not bad when a game isn't like its prequel, it's only bad when the changes actively make it worse. From what I've played, it seems like everything is faster compared to previous entries. Being able to hoard insane amounts of production by spamming quarries and different queues for units and buildings are the main culprit. I don't know how I feel about this yet. The different queues don't make you feel like you are wasting time creating lower tier units, which is good. I don't get the point of sectors, however, it seems like it's another button to push without adding anything of gameplay note.
The sector system can be used to more freely place cities. This can be used in tandem with specific empire upgrades (Imperialist and a Materium upgrade) and also to interact with your enemies, by stealing their ressources and Ancient wonders. Here the work camps also come into mind.
Fedora Master Lacrymas Blutwurstritter Isn't any of you interested in a PVP game?
Simultaneous turns is an option that I spotted somewhere, but it wasn't active by default so I decided to play the game as it comes and then experiment with that later.
Simultaneous turns always sound good on paper, but in practice it forces you to rush with movement when you are near an enemy so you can get more favourable positioning.
Overly flashy with glowing parts everywhere. The idea of transforming into an angel or demon is extremely anime in the first place. It's also what a 13-year-old would find cool.No idea what's supposed to make them "anime", anyway.
Yaka has 2 other armies in range, but they don't reinforce for some reason.
Oh, it does much more than that. I'm not calling it the best spell in the game for no reason. It's especially good against ranged units in specific. Since it has a chance to immobilize, it completely shuts down ranged units because they can't shoot or even cast spells while in melee range/in zones of control. You can beat armies twice your size by only using Vine Prison. It's *so* good in fact that I don't see a reason for Tome of Roots not to be your first or second tome pick.Vine Prison is awesome. I thought it was a normal root spell, no, it creates a bunch of trash vines that fuck with the enemy AI by wasting their turns.